wined3d: Add support for depth blits to the blitter.
[wine] / dlls / wined3d / surface.c
2011-04-06  Henri Verbeetwined3d: Add support for depth blits to the blitter.
2011-04-06  Henri Verbeetwined3d: Add depth fills to the blitter interface.
2011-04-06  Henri Verbeetwined3d: Allow depth and stencil clears on surfaces...
2011-04-06  Henri Verbeetwined3d: Introduce a separate function for depth fills.
2011-04-06  Henri Verbeetwined3d: Make "blit_operation" naming a bit more consis...
2011-04-05  Henri Verbeetwined3d: Correctly check if the destination format...
2011-04-05  Henri Verbeetwined3d: Fix partial depth buffer copies.
2011-04-05  Henri Verbeetwined3d: Don't bother setting a depth render buffer...
2011-03-31  Henri Verbeetwined3d: Rename "numContexts" to "context_count".
2011-03-30  Henri VerbeetRevert "wined3d: Prevent crash when blit_priv is NULL.".
2011-03-29  Henri Verbeetwined3d: Get rid of IWineD3DBaseTextureClass.
2011-03-29  Konrad Rzepeckiwined3d: Prevent crash when blit_priv is NULL.
2011-03-28  Henri Verbeetwined3d: Get rid of the IWineD3DBaseTexture typedefs.
2011-03-28  Henri Verbeetwined3d: Remove COM from the texture implementation.
2011-03-28  Henri Verbeetwined3d: Get rid of the IWineD3DBase requirement for...
2011-03-15  Henri Verbeetwined3d: Generalize AddDirtyRect() / AddDirtyBox()...
2011-03-11  Henri Verbeetwined3d: Get rid of IWineD3DSurface::GetDesc().
2011-03-09  Henri Verbeetwined3d: Store all the resource desc information in...
2011-03-07  Henri Verbeetwined3d: Try to evict the surface's sysmem copy in...
2011-03-07  Henri Verbeetwined3d: Clear SFLAG_LOCKED as soon as possible in...
2011-03-07  Henri Verbeetwined3d: Get rid of the SFLAG_LOCKED hack in flush_to_f...
2011-03-04  Henri Verbeetwined3d: Pass gl_info to surface_bind().
2011-03-03  Henri Verbeetwined3d: Pass gl_info to basetexture_bind().
2011-03-03  Henri Verbeetwined3d: Use EXT_texture_sRGB_decode to avoid sRGB...
2011-03-02  Henri Verbeetwined3d: Standalone surfaces should never be sRGB.
2011-03-01  Henri Verbeetwined3d: Make IWineD3DResourceImpl an independent struc...
2011-02-28  Henri Verbeetwined3d: Remove IWineD3DResource::UnLoad() from the...
2011-02-14  Gerald Pfeiferwined3d: Remove an old hack around Mesa choking on...
2011-02-03  Henri Verbeetwined3d: Get rid of the IWineD3DPalette typedefs.
2011-02-02  Henri Verbeetwined3d: Get rid of the IWineD3D typedefs.
2011-01-26  Henri Verbeetwined3d: Do checks at the start of surface_init() ...
2011-01-24  Henri Verbeetwined3d: Remove IWineD3DSurface::DrawOverlay() from...
2011-01-24  Henri Verbeetwined3d: Remove IWineD3DSurface::RealizePalette() from...
2011-01-21  Henri Verbeetwined3d: Get rid of IWineD3DSurface::GetData().
2011-01-21  Henri Verbeetwined3d: Remove IWineD3DSurface::LoadTexture() from...
2011-01-21  Henri Verbeetwined3d: Remove IWineD3DSurface::BindTexture() from...
2011-01-20  Henri Verbeetwined3d: Store a pointer to an array of IWineD3DSwapCha...
2011-01-18  Henri Verbeetwined3d: Store an IWineD3DClipperImpl pointer in IWineD...
2011-01-06  Henri Verbeetwined3d: Pass an IWineD3DResourceImpl pointer to resour...
2011-01-06  Henri Verbeetwined3d: Pass an IWineD3DResourceImpl pointer to resour...
2011-01-05  Henri Verbeetwined3d: Remove IWineD3DBaseTexture::BindTexture()...
2011-01-05  Henri Verbeetwined3d: Use surface_modify_location() to manipulate...
2011-01-04  Henri Verbeetwined3d: Pass an IWineD3DBaseTextureImpl pointer to...
2010-12-10  Henri Verbeetwined3d: Explicitly pass gl_info to unset_shader().
2010-12-10  Henri Verbeetwined3d: Explicitly pass blit_priv and gl_info to set_s...
2010-12-09  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to free_pri...
2010-12-09  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to alloc_pr...
2010-12-09  Henri Verbeetwined3d: Remove IWineD3DBaseTexture::SetDirty() from...
2010-12-08  Henri Verbeetwined3d: Remove a redundant SetDirty() call from IWineD...
2010-12-08  Henri Verbeetwined3d: Don't leak heapMemory in surface_remove_pbo().
2010-11-30  Henri Verbeetwined3d: Explicitly pass data and gl_info to shader_des...
2010-11-30  Henri Verbeetwined3d: Explicitly pass data and gl_info to shader_sel...
2010-11-23  Henri Verbeetwined3d: Get rid of the remaining "Flags".
2010-11-18  Henri Verbeetwined3d: Disallow empty surfaces.
2010-11-17  Henri Verbeetwined3d: Send a notification that the GL texture change...
2010-11-16  Henri Verbeetwined3d: Remove a redundant flag in IWineD3DSurfaceImpl...
2010-11-15  Henri Verbeetwined3d: Properly recreate the sysmem resource location...
2010-11-15  Henri Verbeetwined3d: Add a trace to IWineD3DSurfaceImpl_SetMem().
2010-11-15  Henri Verbeetwined3d: Rename the IWineD3DPaletteImpl "Flags" field...
2010-11-12  Henri Verbeetwined3d: Rename the wined3d_format "Flags" field to...
2010-11-12  Henri Verbeetwined3d: Rename the IWineD3DSurfaceImpl "Flags" field...
2010-11-12  Henri Verbeetwined3d: Simplify a condition in IWineD3DSurfaceImpl_Lo...
2010-11-12  Henri Verbeetwined3d: Check for depth/stencil surfaces in general...
2010-11-12  Henri Verbeetwined3d: Avoid marking samplers dirty in IWineD3DSurfac...
2010-11-11  Henri Verbeetwined3d: Remove some useless code.
2010-11-11  Henri Verbeetwined3d: Simply use surface_modify_location() in IWineD...
2010-11-11  Henri Verbeetwined3d: Handle rendertargetlock_mode in surface_load_l...
2010-11-02  Henri Verbeetwined3d: Translate drawable coordinates in flush_to_fra...
2010-11-02  Henri Verbeetwined3d: Do not use "lockedRect" unless the surface...
2010-11-01  Henri Verbeetwined3d: Change surface_translate_frontbuffer_coords...
2010-10-29  Henri Verbeetwined3d: Remove some redundant state save/restore code...
2010-10-29  Henri Verbeetwined3d: Don't flip the coordinate system in set_blit_d...
2010-10-21  Henri Verbeetwined3d: Use surface_blt_to_drawable() in IWineD3DSurfa...
2010-10-21  Henri Verbeetwined3d: Check if we can do the blit before messing...
2010-10-19  Henri Verbeetwined3d: Properly flip in surface_blt_to_drawable().
2010-10-19  Henri Verbeetwined3d: Always pass a valid rectangle to surface_get_b...
2010-10-19  Henri Verbeetwined3d: Allow FBO blits again between surfaces with...
2010-10-15  Henri Verbeetwined3d: Flip destination coordinates when blitting...
2010-10-14  Henri Verbeetwined3d: Consistently use Map/Unmap for mapping resources.
2010-09-14  Henri Verbeetwined3d: Get rid of redundant comparisons against NULL...
2010-09-06  Henri Verbeetwined3d: Don't overwrite the offscreen depth/stencil...
2010-09-06  Henri Verbeetwined3d: Do not call device_switch_onscreen_ds() while...
2010-09-03  Henri Verbeetwined3d: Explicitly document some more consequences...
2010-09-01  Henri Verbeetwined3d: Don't require wined3d object parents to be...
2010-08-31  Henri Verbeetwined3d: Rename wined3d_format_desc to wined3d_format.
2010-08-31  Henri Verbeetwined3d: Get rid of WINED3DRECT.
2010-08-31  Henri Verbeetwined3d: Use debug_surflocation() in surface_load_locat...
2010-08-30  Henri Verbeetwined3d: Use surface_color_fill() in IWineD3DDeviceImpl...
2010-08-30  Henri Verbeetwined3d: Introduce surface_color_fill().
2010-08-26  Henri Verbeetwined3d: Rename the "format" field in wined3d_format_de...
2010-08-26  Henri Verbeetwined3d: Remove the GetContainer() methods from the...
2010-08-26  Henri Verbeetwined3d: Don't set a NULL container of type WINED3D_CON...
2010-08-25  Henri Verbeetwined3d: Introduce a local variable for gl_info in...
2010-08-24  Henri Verbeetwined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-24  Henri Verbeetwined3d: Use floating point colors in the blitter's...
2010-08-24  Henri Verbeetwined3d: Convert from floating point to specific surfac...
2010-08-24  Henri Verbeetwined3d: Explicitly pass the draw rect to device_clear_...
2010-08-23  Henri Verbeetwined3d: Pass a WINED3DCOLORVALUE structure to IWineD3D...
2010-08-20  Henri Verbeetwined3d: Do not release a reference we do not have...
2010-08-18  Henri Verbeetwined3d: Add a TRACE to IWineD3DSurfaceImpl_LoadTexture().
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