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advpack: Fix the documentation for RegisterOCX.
[wine]
/
dlls
/
wined3d
/
utils.c
2006-04-13
Jason Green
wined3d: Add case 0 to switch statement and fix the...
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2006-04-10
Jason Green
wined3d: Add some more debugging info.
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2006-04-10
Ivan Gyurdiev
wined3d: Map D3DFMT_L16, D3DFMT_A16B16G16R16 to OpenGL...
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2006-04-04
Jan Zerebecki
wined3d: Add D3DFMT_L16.
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2006-04-04
Jason Green
wined3d: Add a couple more debugging output formats.
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2006-03-28
Stefan Dösinger
wined3d: Add WINED3DPOOL to wined3d_types.h.
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2006-03-10
Stefan Dösinger
wined3d: Consistently use WINED3DRESOURCETYPE.
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2006-03-07
Stefan Dösinger
wined3d: Define D3D usage flags in wined3d_types.h.
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2006-03-06
Jason Green
wined3d: Add a few more WINED3DFMT formats to be recogn...
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2006-03-01
Aric Cyr
wined3d: Reverse GL_BGR to GL_RGB for the D3D RGB formats.
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2006-02-11
Jan Zerebecki
wined3d: Extend debug_d3drenderstate with missing states.
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2006-02-09
Christoph Frick
wined3d: Support for WINED3DFMT_A8B8G8R8.
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2005-11-23
Francois Gouget
Assorted spelling fixes.
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2005-09-07
Karsten Elfenbein
Added A2R10G10B10 and D3DFMT_D24FS8 modes to all other...
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2005-08-29
Oliver Stieber
Added support for DXT2 and DXT4.
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2005-08-03
Oliver Stieber
Moved support for non power 2 texture to hardware.
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2005-08-01
Oliver Stieber
Separate the setting of the DirectX texture and sampler...
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2005-07-26
Oliver Stieber
DirectX uses a R/Z transform to translate a texture...
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2005-07-13
Oliver Stieber
Correct a few formats that were incorrect.
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2005-07-13
Oliver Stieber
Tidy up some comments and formatting.
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2005-07-07
Oliver Stieber
Implement render targets using either textures, swapcha...
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2005-06-24
Oliver Stieber
Add support for samplers.
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2005-03-03
Oliver Stieber
Added a stubbed out version of query to d3d9 and wined3d.
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2005-03-02
Alexandre Julliard
Avoid spaces before preprocessor directives, that's...
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2005-01-17
Jason Edmeades
- Add texture support for all the texture types for...
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2005-01-09
Jason Edmeades
Add render target support, and ensure there is a front...
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2004-12-13
Jason Edmeades
Add {G,S}etRenderState and {G,S}etTextureStageState...
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2004-12-09
Jason Edmeades
Add {G,S}etIndices, {G,S}Viewport and enable the basic...
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2004-10-05
Jason Edmeades
Move the Check* type functions into wined3d and copy...
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2004-09-28
Jason Edmeades
- Make d3d8 know about the wined3d device and start...
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