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wined3d: Store all the resource desc information in struct wined3d_resource.
[wine]
/
dlls
/
wined3d
/
basetexture.c
2011-03-09
Henri Verbeet
wined3d: Store all the resource desc information in...
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2011-03-03
Henri Verbeet
wined3d: Pass gl_info to basetexture_bind().
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2011-03-03
Henri Verbeet
wined3d: Use EXT_texture_sRGB_decode to avoid sRGB...
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2011-03-03
Henri Verbeet
wined3d: Retrieve the GL texture through a function.
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2011-03-02
Henri Verbeet
wined3d: Use basetexture_set_dirty() in some more places.
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2011-03-02
Henri Verbeet
wined3d: The basetexture_set_dirty() return value is...
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2011-03-01
Henri Verbeet
wined3d: Make IWineD3DResourceImpl an independent struc...
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2011-02-28
Henri Verbeet
wined3d: Remove IWineD3DResource::UnLoad() from the...
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2011-01-06
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-06
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-05
Henri Verbeet
wined3d: Remove IWineD3DBaseTexture::BindTexture()...
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2011-01-04
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2011-01-04
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2011-01-04
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2011-01-03
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2011-01-03
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2011-01-03
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2011-01-03
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2010-12-16
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2010-12-16
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2010-12-16
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2010-12-09
Henri Verbeet
wined3d: Remove IWineD3DBaseTexture::SetDirty() from...
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2010-12-09
Henri Verbeet
wined3d: Remove the unused IWineD3DBaseTexture::GetDirt...
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2010-11-23
Henri Verbeet
wined3d: Textures never have a resource size.
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2010-11-12
Henri Verbeet
wined3d: Rename the wined3d_format "Flags" field to...
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2010-11-05
Michael Stefaniuc
wined3d: Fix some checkGLcall() messages.
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2010-11-01
Stefan Dösinger
wined3d: Don't pass the texture stages to basetexture_a...
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2010-10-25
Henri Verbeet
wined3d: Pass a sub-resource index instead of a face...
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2010-09-18
Henri Verbeet
wined3d: Remove IWineD3DBaseTexture::GetTextureDimensio...
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2010-09-14
Henri Verbeet
wined3d: Get rid of redundant comparisons against NULL...
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2010-09-01
Henri Verbeet
wined3d: Don't require wined3d object parents to be...
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2010-08-31
Henri Verbeet
wined3d: Rename wined3d_format_desc to wined3d_format.
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2010-08-16
Henri Verbeet
wined3d: Reattach FBO attachments when any of the corre...
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2010-05-17
Henri Verbeet
wined3d: Add support for shadow samplers.
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2010-05-17
Henri Verbeet
wined3d: Remove some unused winetexturestates elements.
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2010-05-04
Henri Verbeet
wined3d: Separate context acquisition and state applica...
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2010-04-25
Henri Verbeet
wined3d: Introduce basetexture_get_sub_resource() to...
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2010-04-25
Henri Verbeet
wined3d: Store texture sub-resources in IWineD3DBaseTex...
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2010-03-19
Henri Verbeet
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-01-04
Henri Verbeet
wined3d: Move "wrap_lookup" to struct wined3d_gl_info.
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2009-12-22
Henri Verbeet
wined3d: Get rid of some redundant local variables.
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2009-12-10
Henri Verbeet
wined3d: Rename "wineD3DDevice" to "device".
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2009-10-29
Henri Verbeet
wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-28
Henri Verbeet
wined3d: Keep better track of where we're using wined3d...
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2009-10-23
Henri Verbeet
wined3d: Replace the "stateLookup" tables with a single...
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2009-09-23
Stefan Dösinger
wined3d: Create a separate function for deleting GL...
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2009-09-23
Stefan Dösinger
wined3d: Use the correct enum.
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2009-09-23
Stefan Dösinger
wined3d: Track GL texture states in a separate structure.
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2009-09-18
Henri Verbeet
wined3d: Move "parent_ops" to IWineD3DResourceClass.
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2009-08-31
Stefan Dösinger
wined3d: SetLOD is ignored on D3DPOOL_DEFAULT textures.
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2009-08-31
Stefan Dösinger
wined3d: Handle per-texture max LOD level.
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2009-08-31
Stefan Dösinger
wined3d: Add a comment about D3DSAMP_MAXMIPLEVEL.
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2009-08-05
Henri Verbeet
wined3d: WINED3DTEXF_NONE only makes sense as a mip...
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2009-08-05
Henri Verbeet
wined3d: Get rid of the ANISOTROPIC entry from the...
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2009-08-05
Henri Verbeet
wined3d: Remove a redundant check from basetexture_get_...
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2009-08-05
Henri Verbeet
wined3d: Move texture filter lookup table initializatio...
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2009-08-05
Henri Verbeet
wined3d: Add functions to lookup texture filters.
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2009-08-04
Henri Verbeet
wined3d: Update the WINED3DSAMP_MAGFILTER state even...
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2009-08-04
Henri Verbeet
wined3d: Set the initial value of WINED3DTEXSTA_MAXANIS...
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2009-08-04
Henri Verbeet
wined3d: Properly calculate GL_TEXTURE_MAX_ANISOTROPY_EXT.
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2009-07-21
Henri Verbeet
wined3d: Pass NULL to ActivateContext() when we don...
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2009-06-26
Henri Verbeet
wined3d: Document GL context dependencies.
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2009-06-18
Stefan Doesinger
wined3d: Properly free srgb textures.
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2009-06-02
Henri Verbeet
wined3d: Call resource_init() from basetexture_init().
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2009-05-15
Henri Verbeet
wined3d: Document functions that depend on the caller...
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2009-05-13
Henri Verbeet
wined3d: Directly call basetexture_apply_state_changes().
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2009-03-31
Tobias Jakobi
wined3d: Add pow2Matrix_identity flag to BaseTextureCla...
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2009-02-17
Stefan Dösinger
wined3d: Duplicate GL textures for srgb switching.
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2009-01-12
Henri Verbeet
wined3d: Get rid of D3DINITIALIZEBASETEXTURE.
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2009-01-09
Henri Verbeet
wined3d: Remove stray tabs.
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2008-12-03
Henri Verbeet
wined3d: Rename resource functions to reflect that...
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2008-12-03
Henri Verbeet
wined3d: Rename basetexture functions to reflect that...
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2008-12-02
Henri Verbeet
wined3d: Remove some unused code.
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2008-12-02
Henri Verbeet
wined3d: IWineD3DBaseTexture and IWineD3DResource don...
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2008-11-28
Henri Verbeet
wined3d: Make minMipLookup_noFilter and magLookup_noFil...
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2008-10-18
Alexandre Julliard
wined3d: Convert source files to utf-8.
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2008-09-17
Henri Verbeet
wined3d: Remove some assumptions that PreLoad() will...
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2008-08-28
Stefan Dösinger
wined3d: Remove BaseTexture::UnBindTexture.
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2008-07-18
Stefan Dösinger
wined3d: Use the nofilter mipmap lookup for np2 textures.
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2008-07-18
Stefan Dösinger
wined3d: Use GL_ARB_texture_non_power_of_two emulation.
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2008-05-12
Andrew Talbot
wined3d: Remove test for value of unsigned variable...
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2008-04-17
Marcus Meissner
wined3d: Handle out of array bounds state.
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2008-04-14
Jörg Höhle
wined3d: Fix missing break inside switch in SetAutoGenF...
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2008-04-09
Stefan Dösinger
wined3d: Disable MAG filters on formats that do not...
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2008-04-09
Stefan Dösinger
wined3d: Make the mag filter lookup a separate array.
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2008-04-09
Stefan Dösinger
wined3d: Make the min mip lookup type a texture property.
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2008-04-02
Stefan Dösinger
wined3d: Update copyright lines.
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2008-02-05
Stefan Dösinger
wined3d: D3DTADDRESS_WRAP on conditional NP2 textures...
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2008-02-05
Stefan Dösinger
wined3d: Mark textures dirty on UnLoad.
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2008-02-05
Stefan Dösinger
wined3d: Move some UnLoad code to the base texture...
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2008-01-23
Francois Gouget
Assorted spelling fixes.
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2008-01-18
Austin English
wined3d: Spelling fixes.
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2008-01-14
Stefan Dösinger
wined3d: Add a new IWineD3DResource::UnLoad method.
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2007-12-31
Gerald Pfeifer
wined3d: Remove noop check in IWineD3DBaseTextureImpl_A...
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2007-11-29
Stefan Dösinger
wined3d: Make the code aware of GL_ARB_texture_rectangle.
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2007-09-12
Stefan Dösinger
wined3d: Implement mipmap auto generation.
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2007-08-17
Stefan Dösinger
wined3d: Simplify IWineD3DBaseTextureImpl_ApplyStateCha...
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2007-08-17
Stefan Dösinger
wined3d: Enable WINED3DSAMP_BORDERCOLOR.
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2007-08-07
Roderick Colenbrander
wined3d: Don't call ActivateContext between ENTER_GL...
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2007-08-06
Stefan Dösinger
wined3d: WINED3DSAMP_MAXMIPLEVEL fixes.
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