wined3d: Store all the resource desc information in struct wined3d_resource.
[wine] / dlls / wined3d / basetexture.c
2011-03-09  Henri Verbeetwined3d: Store all the resource desc information in...
2011-03-03  Henri Verbeetwined3d: Pass gl_info to basetexture_bind().
2011-03-03  Henri Verbeetwined3d: Use EXT_texture_sRGB_decode to avoid sRGB...
2011-03-03  Henri Verbeetwined3d: Retrieve the GL texture through a function.
2011-03-02  Henri Verbeetwined3d: Use basetexture_set_dirty() in some more places.
2011-03-02  Henri Verbeetwined3d: The basetexture_set_dirty() return value is...
2011-03-01  Henri Verbeetwined3d: Make IWineD3DResourceImpl an independent struc...
2011-02-28  Henri Verbeetwined3d: Remove IWineD3DResource::UnLoad() from the...
2011-01-06  Henri Verbeetwined3d: Pass an IWineD3DResourceImpl pointer to resour...
2011-01-06  Henri Verbeetwined3d: Pass an IWineD3DResourceImpl pointer to resour...
2011-01-05  Henri Verbeetwined3d: Remove IWineD3DBaseTexture::BindTexture()...
2011-01-04  Henri Verbeetwined3d: Pass an IWineD3DBaseTextureImpl pointer to...
2011-01-04  Henri Verbeetwined3d: Pass an IWineD3DBaseTextureImpl pointer to...
2011-01-04  Henri Verbeetwined3d: Pass an IWineD3DBaseTextureImpl pointer to...
2011-01-03  Henri Verbeetwined3d: Pass an IWineD3DBaseTextureImpl pointer to...
2011-01-03  Henri Verbeetwined3d: Pass an IWineD3DBaseTextureImpl pointer to...
2011-01-03  Henri Verbeetwined3d: Pass an IWineD3DBaseTextureImpl pointer to...
2011-01-03  Henri Verbeetwined3d: Pass an IWineD3DBaseTextureImpl pointer to...
2010-12-16  Henri Verbeetwined3d: Pass an IWineD3DBaseTextureImpl pointer to...
2010-12-16  Henri Verbeetwined3d: Pass an IWineD3DBaseTextureImpl pointer to...
2010-12-16  Henri Verbeetwined3d: Pass an IWineD3DBaseTextureImpl pointer to...
2010-12-09  Henri Verbeetwined3d: Remove IWineD3DBaseTexture::SetDirty() from...
2010-12-09  Henri Verbeetwined3d: Remove the unused IWineD3DBaseTexture::GetDirt...
2010-11-23  Henri Verbeetwined3d: Textures never have a resource size.
2010-11-12  Henri Verbeetwined3d: Rename the wined3d_format "Flags" field to...
2010-11-05  Michael Stefaniucwined3d: Fix some checkGLcall() messages.
2010-11-01  Stefan Dösingerwined3d: Don't pass the texture stages to basetexture_a...
2010-10-25  Henri Verbeetwined3d: Pass a sub-resource index instead of a face...
2010-09-18  Henri Verbeetwined3d: Remove IWineD3DBaseTexture::GetTextureDimensio...
2010-09-14  Henri Verbeetwined3d: Get rid of redundant comparisons against NULL...
2010-09-01  Henri Verbeetwined3d: Don't require wined3d object parents to be...
2010-08-31  Henri Verbeetwined3d: Rename wined3d_format_desc to wined3d_format.
2010-08-16  Henri Verbeetwined3d: Reattach FBO attachments when any of the corre...
2010-05-17  Henri Verbeetwined3d: Add support for shadow samplers.
2010-05-17  Henri Verbeetwined3d: Remove some unused winetexturestates elements.
2010-05-04  Henri Verbeetwined3d: Separate context acquisition and state applica...
2010-04-25  Henri Verbeetwined3d: Introduce basetexture_get_sub_resource() to...
2010-04-25  Henri Verbeetwined3d: Store texture sub-resources in IWineD3DBaseTex...
2010-03-19  Henri Verbeetwined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
2010-01-04  Henri Verbeetwined3d: Move "wrap_lookup" to struct wined3d_gl_info.
2009-12-22  Henri Verbeetwined3d: Get rid of some redundant local variables.
2009-12-10  Henri Verbeetwined3d: Rename "wineD3DDevice" to "device".
2009-10-29  Henri Verbeetwined3d: Get rid of the GL_SUPPORT macro.
2009-10-28  Henri Verbeetwined3d: Keep better track of where we're using wined3d...
2009-10-23  Henri Verbeetwined3d: Replace the "stateLookup" tables with a single...
2009-09-23  Stefan Dösingerwined3d: Create a separate function for deleting GL...
2009-09-23  Stefan Dösingerwined3d: Use the correct enum.
2009-09-23  Stefan Dösingerwined3d: Track GL texture states in a separate structure.
2009-09-18  Henri Verbeetwined3d: Move "parent_ops" to IWineD3DResourceClass.
2009-08-31  Stefan Dösingerwined3d: SetLOD is ignored on D3DPOOL_DEFAULT textures.
2009-08-31  Stefan Dösingerwined3d: Handle per-texture max LOD level.
2009-08-31  Stefan Dösingerwined3d: Add a comment about D3DSAMP_MAXMIPLEVEL.
2009-08-05  Henri Verbeetwined3d: WINED3DTEXF_NONE only makes sense as a mip...
2009-08-05  Henri Verbeetwined3d: Get rid of the ANISOTROPIC entry from the...
2009-08-05  Henri Verbeetwined3d: Remove a redundant check from basetexture_get_...
2009-08-05  Henri Verbeetwined3d: Move texture filter lookup table initializatio...
2009-08-05  Henri Verbeetwined3d: Add functions to lookup texture filters.
2009-08-04  Henri Verbeetwined3d: Update the WINED3DSAMP_MAGFILTER state even...
2009-08-04  Henri Verbeetwined3d: Set the initial value of WINED3DTEXSTA_MAXANIS...
2009-08-04  Henri Verbeetwined3d: Properly calculate GL_TEXTURE_MAX_ANISOTROPY_EXT.
2009-07-21  Henri Verbeetwined3d: Pass NULL to ActivateContext() when we don...
2009-06-26  Henri Verbeetwined3d: Document GL context dependencies.
2009-06-18  Stefan Doesingerwined3d: Properly free srgb textures.
2009-06-02  Henri Verbeetwined3d: Call resource_init() from basetexture_init().
2009-05-15  Henri Verbeetwined3d: Document functions that depend on the caller...
2009-05-13  Henri Verbeetwined3d: Directly call basetexture_apply_state_changes().
2009-03-31  Tobias Jakobiwined3d: Add pow2Matrix_identity flag to BaseTextureCla...
2009-02-17  Stefan Dösingerwined3d: Duplicate GL textures for srgb switching.
2009-01-12  Henri Verbeetwined3d: Get rid of D3DINITIALIZEBASETEXTURE.
2009-01-09  Henri Verbeetwined3d: Remove stray tabs.
2008-12-03  Henri Verbeetwined3d: Rename resource functions to reflect that...
2008-12-03  Henri Verbeetwined3d: Rename basetexture functions to reflect that...
2008-12-02  Henri Verbeetwined3d: Remove some unused code.
2008-12-02  Henri Verbeetwined3d: IWineD3DBaseTexture and IWineD3DResource don...
2008-11-28  Henri Verbeetwined3d: Make minMipLookup_noFilter and magLookup_noFil...
2008-10-18  Alexandre Julliardwined3d: Convert source files to utf-8.
2008-09-17  Henri Verbeetwined3d: Remove some assumptions that PreLoad() will...
2008-08-28  Stefan Dösingerwined3d: Remove BaseTexture::UnBindTexture.
2008-07-18  Stefan Dösingerwined3d: Use the nofilter mipmap lookup for np2 textures.
2008-07-18  Stefan Dösingerwined3d: Use GL_ARB_texture_non_power_of_two emulation.
2008-05-12  Andrew Talbotwined3d: Remove test for value of unsigned variable...
2008-04-17  Marcus Meissnerwined3d: Handle out of array bounds state.
2008-04-14  Jörg Höhlewined3d: Fix missing break inside switch in SetAutoGenF...
2008-04-09  Stefan Dösingerwined3d: Disable MAG filters on formats that do not...
2008-04-09  Stefan Dösingerwined3d: Make the mag filter lookup a separate array.
2008-04-09  Stefan Dösingerwined3d: Make the min mip lookup type a texture property.
2008-04-02  Stefan Dösingerwined3d: Update copyright lines.
2008-02-05  Stefan Dösingerwined3d: D3DTADDRESS_WRAP on conditional NP2 textures...
2008-02-05  Stefan Dösingerwined3d: Mark textures dirty on UnLoad.
2008-02-05  Stefan Dösingerwined3d: Move some UnLoad code to the base texture...
2008-01-23  Francois GougetAssorted spelling fixes.
2008-01-18  Austin Englishwined3d: Spelling fixes.
2008-01-14  Stefan Dösingerwined3d: Add a new IWineD3DResource::UnLoad method.
2007-12-31  Gerald Pfeiferwined3d: Remove noop check in IWineD3DBaseTextureImpl_A...
2007-11-29  Stefan Dösingerwined3d: Make the code aware of GL_ARB_texture_rectangle.
2007-09-12  Stefan Dösingerwined3d: Implement mipmap auto generation.
2007-08-17  Stefan Dösingerwined3d: Simplify IWineD3DBaseTextureImpl_ApplyStateCha...
2007-08-17  Stefan Dösingerwined3d: Enable WINED3DSAMP_BORDERCOLOR.
2007-08-07  Roderick Colenbranderwined3d: Don't call ActivateContext between ENTER_GL...
2007-08-06  Stefan Dösingerwined3d: WINED3DSAMP_MAXMIPLEVEL fixes.
next