2005-06-30 |
Francois Gouget | Assorted spelling fixes. |
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2005-06-23 |
Oliver Stieber | Implement swapchains. |
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2005-06-17 |
Oliver Stieber | Change the way caps are sent between d3d9/d3d8 and... |
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2005-05-27 |
Dmitry Timoshkov | Make some of the OLE interface vtables const. |
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2005-03-29 |
Oliver Stieber | - Volume now inherits Resource. This isn't the way... |
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2005-02-24 |
Jason Edmeades | Correct handling of unusual vendor strings in d3d8... |
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2005-01-31 |
Alexandre Julliard | Only create an X window for top-level windows, not... |
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2005-01-24 |
Paul Vriens | - use Interlocked* functions in AddRef and Release. |
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2005-01-09 |
Jason Edmeades | Add render target support, and ensure there is a front... |
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2004-11-23 |
Jason Edmeades | - Implement SetStreamSource |
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2004-10-08 |
Jason Edmeades | Copy and tidy up the code from dx8 create device into... |
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2004-10-06 |
Jason Edmeades | Move the GetDeviceCaps into the wined3d library and... |
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2004-10-05 |
Jason Edmeades | Move the Check* type functions into wined3d and copy... |
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2004-09-29 |
Jason Edmeades | Move into wined3d and call from d3d9 the GetAdapterId... |
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2004-09-28 |
Jason Edmeades | - Make d3d8 know about the wined3d device and start... |
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2004-09-21 |
Jason Edmeades | Don't hide and restore the window when changing it... |
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2004-09-08 |
Alexandre Julliard | Removed some more uses of the non-standard ICOM_THIS... |
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2004-08-23 |
Alexandre Julliard | Get rid of the no longer used ICOM_MSVTABLE_COMPAT_Dumm... |
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2004-08-12 |
Alexandre Julliard | Get rid of the non-standard ICOM_VTABLE macro. |
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2004-05-27 |
Raphael Junqueira | - the hardware GL vendors (NVidia and ATI) can support... |
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2004-05-21 |
Christian Costa | Added retrieval of ATI info. |
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2004-05-19 |
Raphael Junqueira | - first draft of D3DCLIPSTATUS8 handling (not really... |
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2004-05-18 |
Christian Costa | Enabled pixel shaders 1.4. |
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2004-05-10 |
Christian Costa | Implemented pixel shaders using ARB_fragment_program... |
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2004-05-02 |
Alexandre Julliard | Authors: Christian Costa <titan.costa@wanadoo.fr>,... |
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2004-04-29 |
Raphael Junqueira | - Fix compilation again using olders GL headers |
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2004-04-26 |
Raphael Junqueira | - implement SetRenderState D3DRS_FOGENABLE/D3DRS_RANGEF... |
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2004-04-23 |
Raphael Junqueira | Fix some random crashes found on some games in the... |
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2004-04-22 |
Raphael Junqueira | - more FIXME -> TRACE |
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2004-04-21 |
Christian Costa | Converted some FIXMEs into TRACEs. |
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2004-04-19 |
Raphael Junqueira | - fix the SetTextureStageState for D3DTADDRESS_MIRROR... |
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2004-04-15 |
Alexandre Julliard | Authors: Jason Edmeades <us@the-edmeades.demon.co.uk... |
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2004-03-30 |
Raphael Junqueira | - more Extensions work (begin to detect ATI extensions) |
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2004-01-23 |
Ge van Geldorp | Rename LARGE_INTEGER and ULARGE_INTEGER members "s... |
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2004-01-06 |
Francois Gouget | Assorted spelling fixes. |
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2003-11-17 |
Jason Edmeades | Use the current window visual only. |
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2003-10-03 |
Jason Edmeades | Check for advertized vertex blend support before queryi... |
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2003-09-30 |
Jason Edmeades | MaxActiveLights means number of concurrent lights,... |
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2003-09-25 |
Jason Edmeades | The 'w' component is used more than just for the vertex... |
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2003-09-19 |
Jason Edmeades | GL doesn't like incorrect lengths passed into DXTN... |
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2003-09-19 |
Jason Edmeades | Simple fix to handle the more common case of actually... |
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2003-09-16 |
Alex Pasadyn | Enable resolution changes for D3D8 applications. |
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2003-09-05 |
Alexandre Julliard | Fixed header dependencies to be fully compatible with... |
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2003-09-02 |
Jason Edmeades | Use a dummy GL context if one is not available when... |
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2003-08-15 |
Jason Edmeades | DXT1/3/5 support was broken, but unnoticeable since... |
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2003-08-05 |
Jason Edmeades | glColorMaterial enable/disable setup is only done when... |
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2003-07-19 |
Jason Edmeades | Add fps debug channel, so we can see how the d3d code... |
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2003-06-13 |
Jason Edmeades | When emulating fullscreen it helps to not allocate... |
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2003-06-06 |
Raphael Junqueira | Fixed compilation problems. |
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2003-06-04 |
Raphael Junqueira | - cleaning of volume.c/volumetexture.c as done previous... |
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2003-06-04 |
Raphael Junqueira | - add a new private header d3dcore_gl.h that declares... |
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2003-06-04 |
Raphael Junqueira | - some cleanup and warning fixes |
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2003-06-04 |
Raphael Junqueira | - pixel shader program dump code |
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2003-06-04 |
Raphael Junqueira | - some cleanups |
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2003-06-04 |
Jason Edmeades | Correct specular enable renderstate. |
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2003-06-04 |
Jason Edmeades | Opengl 1.4 added stencil wrap support as per directx... |
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2003-06-04 |
Raphael Junqueira | - implemented render to surfaces (and render to new... |
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2003-05-17 |
Raphael Junqueira | - mor usefull debug functions debug_d3dusage and debug_... |
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2003-05-15 |
Jason Edmeades | Previous viewport fix only works for full screen applic... |
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2003-05-14 |
Raphael Junqueira | Declare that we can support cube textures now (currentl... |
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2003-05-13 |
Jason Edmeades | Make sure we advertize our capabilites correctly. |
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2003-05-13 |
Christian Costa | Mark some surface formats as not supported. |
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2003-05-11 |
Raphael Junqueira | - minor COM fixes (fixes some crashes on stupid games) |
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2003-05-08 |
Raphael Junqueira | - Disable some 'classic' debug traces (avoid useless... |
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2003-05-08 |
Jason Edmeades | - Move texture loading into PreLoad for 2D textures... |
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2003-04-22 |
Alexandre Julliard | Moved x11drv.h to dlls/x11drv. |
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2003-04-21 |
Jason Edmeades | DOT3 isn't there on earlier opengl versions. |
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2003-04-20 |
Jason Edmeades | When a game requests fullscreen, make its window the... |
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2003-04-20 |
Jason Edmeades | Windows never reports 24 bit colours, and some games... |
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2003-04-19 |
Jason Edmeades | Correct device capabilites including support in previou... |
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2003-04-19 |
Jason Edmeades | Add DotProduct3 support if supported by opengl. |
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2003-04-17 |
Christian Costa | Handle creation of a depth/stencil buffer when creating... |
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2003-04-13 |
Christian Costa | Increase MaxStreams to 2 in CAPS. |
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2003-02-01 |
Jason Edmeades | Correct some capabilities, and default others to fully... |
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2003-01-30 |
Raphael Junqueira | - Defer of IDirect3DVertexShader_SetConstant, waiting for |
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2003-01-28 |
Raphael Junqueira | Some needed cleanups for future dx9 and d3d common... |
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2003-01-23 |
Jason Edmeades | Use device max lights and clipplane support. Also chang... |
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2003-01-14 |
Raphael Junqueira | - beginning of vertex matrix blending using extensions... |
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2003-01-14 |
Raphael Junqueira | Beginning of more COM compliant behavior: |
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2003-01-14 |
Jason Edmeades | Add support for some of the texture address states... |
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2003-01-07 |
Dimitrie O. Paun | Define NONAMELESS{STRUCT,UNION} explicitly in the files... |
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2003-01-02 |
Raphael Junqueira | - integration with DrawPrimitive |
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2002-12-23 |
Jason Edmeades | Query opengl to ensure it supports multitexture, and... |
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2002-12-18 |
Raphael Junqueira | - some fixes in CreateDevice init |
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2002-12-17 |
Raphael Junqueira | - some D3D8 fixes |
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2002-11-06 |
Jason Edmeades | - Stencil mapping now works (it helps to actually alloc... |
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2002-10-28 |
Jason Edmeades | - Initialize the texture state information. |
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2002-10-21 |
Jason Edmeades | Add the basic support for volume textures / volumes... |
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2002-10-18 |
Alexandre Julliard | Fixed warnings caused by conversion to -DSTRICT. |
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2002-10-07 |
Jason Edmeades | Various fixes, typos corrected and clarifying trace... |
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2002-09-27 |
Jason Edmeades | Initial D3D8 implementation. |
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