kernel32: Add missing function entry.
[wine] / dlls / wined3d / stateblock.c
2012-01-19  Henri Verbeetwined3d: Get rid of the mostly unused blockType field...
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DSTATEBLOCKTYPE typedef.
2012-01-18  Henri Verbeetwined3d: Reset the changed float shader constants in...
2012-01-13  Henri Verbeetwined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef.
2012-01-12  Henri Verbeetwined3d: Get rid of the WINED3DTRANSFORMSTATETYPE typedef.
2012-01-11  Henri Verbeetwined3d: Get rid of the WINED3DTEXTUREADDRESS typedef.
2012-01-11  Henri Verbeetwined3d: Get rid of the WINED3DTEXTUREOP typedef.
2012-01-10  Henri Verbeetwined3d: Get rid of the WINED3DTEXTURETRANSFORMFLAGS...
2012-01-10  Henri Verbeetwined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE...
2012-01-09  Henri Verbeetwined3d: Get rid of the WINED3DSAMPLERSTATETYPE typedef.
2012-01-06  Henri Verbeetwined3d: Get rid of the WINED3DBACKBUFFER_TYPE typedef.
2012-01-05  Henri Verbeetwined3d: Get rid of the WINED3DPATCHEDGESTYLE typedef.
2012-01-05  Henri Verbeetwined3d: Get rid of the WINED3DMATERIALCOLORSOURCE...
2012-01-03  Henri Verbeetwined3d: Get rid of the WINED3DSTENCILOP typedef.
2012-01-03  Henri Verbeetwined3d: Get rid of the WINED3DCULL typedef.
2012-01-03  Henri Verbeetwined3d: Get rid of the WINED3DFILLMODE typedef.
2012-01-03  Henri Verbeetwined3d: Get rid of the WINED3DSHADEMODE typedef.
2011-12-22  Henri Verbeetwined3d: Get rid of the WINED3DFOGMODE typedef.
2011-12-22  Henri Verbeetwined3d: Get rid of the WINED3DZBUFFERTYPE typedef.
2011-12-21  Henri Verbeetwined3d: Get rid of the WINED3DCMPFUNC typedef.
2011-12-21  Henri Verbeetwined3d: Get rid of the WINED3DVERTEXBLENDFLAGS typedef.
2011-12-20  Henri Verbeetwined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
2011-12-20  Henri Verbeetwined3d: Get rid of the WINED3DDEGREETYPE typedef.
2011-12-19  Henri Verbeetwined3d: Get rid of the WINED3DBLENDOP typedef.
2011-12-19  Henri Verbeetwined3d: Get rid of the WINED3DBLEND typedef.
2011-12-07  Henri Verbeetwined3d: Unbind stateblock resources in wined3d_device_...
2011-12-02  Henri Verbeetwined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
2011-11-23  Henri Verbeetwined3d: Get rid of the WINED3DLINEPATTERN typedef.
2011-11-22  Henri Verbeetwined3d: Get rid of the WINED3DVIEWPORT typedef.
2011-11-08  Henri Verbeetwined3d: Get rid of the SAVEDSTATES typedef.
2011-09-21  Rico Schüllerwined3d: Fix spelling.
2011-07-14  Henri Verbeetwined3d: Get rid of the clip status code.
2011-07-14  Henri Verbeetwined3d: Store a pointer to the framebuffer state in...
2011-05-17  Henri Verbeetwined3d: Get rid of the IWineD3DDevice typedefs.
2011-05-17  Henri Verbeetwined3d: Remove COM from the device implementation.
2011-05-17  Henri Verbeetwined3d: Remove state management methods from the IWine...
2011-05-16  Stefan Dösingerwined3d: Cast clipplane doubles to floats.
2011-05-11  Henri Verbeetwined3d: Remove object creation methods from the IWineD...
2011-04-29  Henri Verbeetwined3d: Get rid of the IWineD3DSurface typedefs.
2011-04-29  Henri Verbeetwined3d: Remove COM from the surface implementation.
2011-04-22  Stefan Dösingerd3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
2011-04-20  Henri Verbeetwined3d: Decrement the vertex declaration refcount...
2011-04-19  Henri Verbeetwined3d: Set resource bindings to NULL before releasing...
2011-04-14  Henri Verbeetwined3d: Get rid of the IWineD3DSwapChain typedefs.
2011-04-14  Henri Verbeetwined3d: Remove COM from the swapchain implementation.
2011-03-31  Henri Verbeetwined3d: Get rid of the IWineD3DBaseShader typedefs.
2011-03-31  Henri Verbeetwined3d: Remove COM from the shader implementation.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DPixelShader.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DVertexShader.
2011-03-28  Henri Verbeetwined3d: Get rid of the IWineD3DBaseTexture typedefs.
2011-03-28  Henri Verbeetwined3d: Remove COM from the texture implementation.
2011-03-11  Henri Verbeetwined3d: Get rid of IWineD3DSurface::GetDesc().
2011-03-09  Henri Verbeetwined3d: Merge the various resource desc structures.
2011-03-04  Henri Verbeetwined3d: Get rid of the IWineD3DBuffer typedef.
2011-03-04  Henri Verbeetwined3d: Remove COM from the buffer implementation.
2011-02-03  Henri Verbeetwined3d: Get rid of the IWineD3DVertexDeclaration typedefs.
2011-02-03  Henri Verbeetwined3d: Remove COM from the vertex declaration.
2011-01-31  Henri Verbeetwined3d: Get rid of the IWineD3DStateBlockImpl typedef.
2011-01-31  Henri Verbeetwined3d: Remove COM from the stateblock.
2010-10-01  Henri Verbeetwined3d: Also pass the destination state directly to...
2010-09-28  Henri Verbeetwined3d: Remove IWineD3DStateBlock::InitStartupStateBlo...
2010-09-27  Henri Verbeetwined3d: Set initial stateblock state directly on a...
2010-09-27  Henri Verbeetwined3d: Capture stateblock state from a wined3d_state...
2010-09-27  Henri Verbeetwined3d: Pass a wined3d_state structure to apply_lights().
2010-09-27  Henri Verbeetwined3d: Pass a wined3d_state structure to record_lights().
2010-09-22  Henri Verbeetwined3d: Move clip status to wined3d_state.
2010-09-22  Henri Verbeetwined3d: Move clip plane state to wined3d_state.
2010-09-22  Henri Verbeetwined3d: Move light state to wined3d_state.
2010-09-22  Henri Verbeetwined3d: Move the primitive type to wined3d_state.
2010-09-21  Henri Verbeetwined3d: Move base vertex state to wined3d_state.
2010-09-21  Henri Verbeetwined3d: Move index buffer state to wined3d_state.
2010-09-21  Henri Verbeetwined3d: Move stream state to wined3d_state.
2010-09-20  Henri Verbeetwined3d: Move pixel shader constants to wined3d_state.
2010-09-20  Henri Verbeetwined3d: Move the pixel shader to wined3d_state.
2010-09-20  Henri Verbeetwined3d: Move vertex shader constants to wined3d_state.
2010-09-20  Henri Verbeetwined3d: Move the vertex shader to wined3d_state.
2010-09-18  Henri Verbeetwined3d: Move the vertex declaration to wined3d_state.
2010-09-18  Henri Verbeetwined3d: Move texture bindings to wined3d_state.
2010-09-16  Henri Verbeetwined3d: Move sampler states to wined3d_state.
2010-09-16  Henri Verbeetwined3d: Move texture states to wined3d_state.
2010-09-16  Henri Verbeetwined3d: Move transforms to wined3d_state.
2010-09-16  Henri Verbeetwined3d: Move the material to wined3d_state.
2010-09-15  Henri Verbeetwined3d: Move the viewport to wined3d_state.
2010-09-15  Henri Verbeetwined3d: Move the scissor rect to wined3d_state.
2010-09-15  Henri Verbeetwined3d: Introduce a separate structure for stateblock...
2010-09-14  Henri Verbeetwined3d: Introduce a structure for stream state.
2010-09-14  Henri Verbeetwined3d: Get rid of redundant comparisons against NULL...
2010-06-02  Henri Verbeetwined3d: Sampler states are 1-based.
2010-04-21  Henri Verbeetwined3d: Fix some more misspellings of "device".
2010-04-20  Henri Verbeetwined3d: Store the auto depth/stencil surface as an...
2010-04-06  Henri Verbeetwined3d: Capture the correct scissor rectangle.
2010-01-05  Henri Verbeetwined3d: Handle stateblock capture for default lights...
2009-12-21  Henri Verbeetwined3d: NULL vertex declarations are captured, but...
2009-12-18  Henri Verbeetwined3d: IWineD3DStateBlockImpl no longer implements...
2009-12-10  Henri Verbeetwined3d: Rename "wineD3DDevice" to "device".
2009-12-09  Henri Verbeetwined3d: Remove unused GetDevice() implementations.
2009-12-08  Henri Verbeetwined3d: Rename the "wineD3D" device field to "wined3d".
2009-12-04  Henri Verbeetwined3d: The stateblock doesn't really need a parent.
2009-11-03  Stefan Dösingerd3d: Handle the pointsize_min default difference in...
2009-10-29  Henri Verbeetwined3d: Introduce a separate structure for various...
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