wined3d: Trace the GLSL version string.
[wine] / dlls / wined3d /
2010-01-28  Henri Verbeetwined3d: Trace the GLSL version string.
2010-01-28  Henri Verbeetwined3d: Just use the GL 1.1 texture format constants.
2010-01-27  Henri Verbeetwined3d: Get rid of the depth range hack.
2010-01-27  Henri Verbeetwined3d: Add a FIXME for missing ARB_depth_clamp support.
2010-01-26  Stefan Dösingerwined3d: Put the APPLE_flush_buffer_range code into...
2010-01-26  Henri Verbeetwined3d: Move some macros to directx.c.
2010-01-26  Henri Verbeetwined3d: Add support for ARB_vertex_array_bgra.
2010-01-26  Henri Verbeetwined3d: Add an ARB_sync implementation of event queries.
2010-01-26  Henri Verbeetwined3d: Add support for ARB_sync.
2010-01-26  Henri Verbeetwined3d: Get rid of some unnecessary casts to specific...
2010-01-25  Henri Verbeetwined3d: Add support for EXT_gpu_shader4 provided sampl...
2010-01-25  Henri Verbeetwined3d: Store a pointer to the GL info in the shader...
2010-01-25  Henri Verbeetwined3d: Use the correct GLSL functions for sampling...
2010-01-25  Henri Verbeetwined3d: Use the GLSL round() function when available.
2010-01-25  Henri Verbeetwined3d: Add support for EXT_gpu_shader4.
2010-01-22  Henri Verbeetwined3d: Remove unused occlusion query extensions.
2010-01-22  Henri Verbeetwined3d: Remove the duplicate GL_2X_BIT_ATI define.
2010-01-22  Henri Verbeetwined3d: Remove the second set of EXT_texture_env_dot3...
2010-01-22  Henri Verbeetwined3d: Fix the ARB_pixel_buffer_object extension...
2010-01-22  Henri Verbeetwined3d: Sort our GL extension definitions.
2010-01-20  Henri Verbeetwined3d: Set the query.c GLINFO_LOCATION to *gl_info.
2010-01-20  Henri Verbeetwined3d: Don't leak the context array in the swapchain_...
2010-01-18  Henri Verbeetwined3d: Merge baseshader.c into shader.c.
2010-01-18  Henri Verbeetwined3d: Remove some unused query code.
2010-01-18  Henri Verbeetwined3d: Add a separate function for query initialization.
2010-01-08  Paul Vrienswined3d: Fix use of memset (Coccinelle).
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 cut opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 endloop opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 endif opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 break opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 if opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 lt opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 iadd opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 emit opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 breakc opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 ige opcode.
2010-01-05  Henri Verbeetwined3d: Handle stateblock capture for default lights...
2010-01-05  Henri Verbeetwined3d: Remove a few redundant context dereferences.
2010-01-04  Stefan Dösingerwined3d: Implement subrange flushing with GL_APPLE_flus...
2010-01-04  Stefan Dösingerwined3d: Prepare for dynamic vertex buffers.
2010-01-04  Stefan Dösingerwined3d: Add GL_APPLE_flush_buffer_range.
2010-01-04  Stefan Dösingerwined3d: Add GLintptr and GLsizeiptr.
2010-01-04  Stefan Dösingerwined3d: Track separate dirty ranges in buffers.
2010-01-04  Stefan Dösingerwined3d: Set WINED3D_BUFFER_CREATEBO in buffer_init().
2010-01-04  Stefan Dösingerwined3d: Revert the GL usage confusion.
2010-01-04  Gerald Pfeiferwined3d: Introduce WINED3DFMT_INST and use it in CheckT...
2010-01-04  Henri Verbeetwined3d: Handle source and destination rectangles in...
2010-01-04  Henri Verbeetwined3d: Add support for source and destination rectang...
2010-01-04  Henri Verbeetwined3d: Add a geometry shader object.
2010-01-04  Henri Verbeetwined3d: Move "wrap_lookup" to struct wined3d_gl_info.
2010-01-04  William Waghornwined3d: Added NVidia GT240 detection.
2009-12-31  Aaron Brazenerwined3d: Added further Nvidia Geforce 8xxx detection.
2009-12-31  Henri Verbeetwined3d: Fix WINED3DRS_DEPTHBIAS handling.
2009-12-31  Henri Verbeetwined3d: Merge vertexshader_set_function() and pixelsha...
2009-12-31  Henri Verbeetwined3d: Move shader input/output signatures to IWineD3...
2009-12-31  Henri Verbeetwined3d: Always handle WINED3DSPR_INPUT registers as...
2009-12-31  Henri Verbeetwined3d: Merge pixelshader.c and vertexshader.c.
2009-12-30  Henri Verbeetwined3d: Use the element size to create "isStateDirty...
2009-12-30  Henri Verbeetwined3d: Remove some redundant returns.
2009-12-30  Henri Verbeetwined3d: The FVF parameter to IWineD3DDeviceImpl_Create...
2009-12-29  Henri Verbeetwined3d: Clear the device's focus_window field when...
2009-12-29  Henri Verbeetwined3d: Don't touch the window's focus or wndproc...
2009-12-29  Aaron Brazenerwined3d: Added ATI Radeon HD 5xxx detection.
2009-12-29  Stefan Dösingerwined3d: Drop the VBO if too many full buffer conversio...
2009-12-29  Stefan Dösingerwined3d: Increment the buffer draw count if the buffer...
2009-12-29  Stefan Dösingerwined3d: Rename conversion_count to something more...
2009-12-29  Stefan Dösingerwined3d: Remove the d3d7 do-not-convert code.
2009-12-29  Stefan Dösingerwined3d: Use unload instead of duplicating buffer remov...
2009-12-29  Stefan Dösingerwined3d: Free buffer conversion info when freeing the...
2009-12-28  Henri Verbeetwined3d: Let "SetupForBlit()" figure out the target...
2009-12-28  Henri Verbeetwined3d: Let "FindContext()" figure out the thread...
2009-12-28  Henri Verbeetwined3d: Introduce "context_apply_state()" to setup...
2009-12-28  Henri Verbeetwined3d: Recognize "VMware, Inc." as VENDOR_MESA.
2009-12-28  Henri Verbeetwined3d: Properly check for glBlitFramebuffer().
2009-12-23  Henri Verbeetwined3d: Use proper enum elements for FOURCC formats.
2009-12-23  Henri Verbeetwined3d: Focus the focus window.
2009-12-23  Henri Verbeetwined3d: Filter messages for the device's focus window...
2009-12-22  Henri Verbeetwined3d: Get rid of some redundant local variables.
2009-12-22  Henri Verbeetwined3d: Cleanup IWineD3DBaseSwapChainImpl_QueryInterfa...
2009-12-22  Henri Verbeetwined3d: Volumes are resources in wined3d.
2009-12-21  Henri Verbeetwined3d: IWineD3DPaletteImpl implements IWineD3DBase.
2009-12-21  Henri Verbeetwined3d: IWineD3DClipperImpl implements IWineD3DBase.
2009-12-21  Henri Verbeetwined3d: Cleanup IWineD3DDeviceImpl_GetRasterStatus().
2009-12-21  Henri Verbeetwined3d: NULL vertex declarations are captured, but...
2009-12-18  Henri Verbeetwined3d: IWineD3DStateBlockImpl no longer implements...
2009-12-18  Henri Verbeetwined3d: Add some error handling to create_primary_open...
2009-12-18  Henri Verbeetwined3d: Add a function to destroy dummy textures.
2009-12-18  Henri Verbeetwined3d: Don't touch "ppSurface" on failure in IWineD3D...
2009-12-17  Roderick Colenbranderwined3d: Fix a bug in BtlFast which was uncovered by...
2009-12-17  Henri Verbeetwined3d: Cleanup IWineD3DDeviceImpl_GetBackBuffer().
2009-12-17  Henri Verbeetwined3d: Change an ERR to a WARN in IWineD3DVolumeImpl_...
2009-12-17  Henri Verbeetwined3d: Change an ERR to a TRACE in IWineD3DEventQuery...
2009-12-16  Stefan Dösingerwined3d: Fix VBO buffer usage.
2009-12-16  Stefan Dösingerwined3d: Don't render single buffered swapchains to...
2009-12-16  Henri Verbeetwined3d: Mark the draw buffer as dirty in context_create().
2009-12-16  Henri Verbeetwined3d: Get rid of the "swapchain" parameter to surfac...
2009-12-16  Henri Verbeetwined3d: Use surface_is_offscreen() in flush_to_framebu...
2009-12-16  Henri Verbeetwined3d: Use surface_is_offscreen() in read_from_frameb...
2009-12-16  Henri Verbeetwined3d: Use surface_is_offscreen() in fb_copy_to_textu...
2009-12-15  Stefan Dösingerwined3d: Properly release client storage memory.
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