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wined3d: Simplify IWineD3DBaseTextureImpl_ApplyStateChanges.
[wine]
/
dlls
/
wined3d
/
state.c
2007-08-13
Stefan Dösinger
wined3d: Remove stateblock::set.*.
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2007-08-03
Stefan Dösinger
wined3d: Downgrade an ERR.
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2007-07-31
Roderick Colenbrander
wined3d: Compile against standard GL headers.
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2007-07-30
Stefan Dösinger
wined3d: Store the gl format table in the gl info struc...
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2007-07-30
Stefan Dösinger
wined3d: Split up the format table.
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2007-07-26
H. Verbeet
wined3d: Flip the scissor rect when rendering offscreen.
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2007-07-24
H. Verbeet
wined3d: Don't modify the blending parameters in state_...
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2007-07-02
H. Verbeet
wined3d: In tex_colorop() & tex_alphaop(), only check...
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2007-07-02
H. Verbeet
wined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE...
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2007-07-02
H. Verbeet
wined3d: Only call activate_dimensions() if the texture...
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2007-06-26
H. Verbeet
wined3d: Increase the sizes of texturing related arrays...
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2007-06-26
H. Verbeet
wined3d: Add max_vertex_samplers and max_combined_sampl...
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2007-06-26
H. Verbeet
wined3d: Rename max_samplers to max_fragment_samplers.
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2007-06-25
Stefan Dösinger
wined3d: Some point sprite fixes.
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2007-06-25
Stefan Dösinger
wined3d: Clamp material power to 128.0.
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2007-06-25
Stefan Dösinger
wined3d: Move material applying to the state table.
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2007-06-21
Stefan Dösinger
wined3d: Emulate tracking of multiple material properties.
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2007-06-21
Stefan Dösinger
wined3d: Unload texture coords for all supported textur...
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2007-06-21
Stefan Dösinger
wined3d: Remove the FVF codepath from drawprim.
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2007-06-18
H. Verbeet
wined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE...
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2007-06-11
Stefan Dösinger
wined3d: Store the gl information in a per adapter...
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2007-06-07
Francois Gouget
Assorted spelling fixes.
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2007-06-07
Francois Gouget
wined3d: Fix spelling of the state_separateblend()...
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2007-05-31
Stefan Dösinger
wined3d: Keep GL_TEXTURE_2D enabled when using dummy...
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2007-05-31
Stefan Dösinger
wined3d: Don't mess with nv texture shaders if its...
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2007-05-10
H. Verbeet
wined3d: Load texture coordinates even if no texture...
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2007-05-10
H. Verbeet
wined3d: Split texture coordinate loading from loadVert...
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2007-05-10
H. Verbeet
wined3d: Calling glDisableClientState() from loadVertex...
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2007-05-10
H. Verbeet
wined3d: Unload vertex weight data in case of EXT_VERTE...
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2007-05-10
Stefan Dösinger
wined3d: Support bump environment mapping using GL_NV_t...
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2007-05-10
Stefan Dösinger
wined3d: Unload vertex weight data in unloadVertexData.
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2007-05-09
Stefan Dösinger
wined3d: Implement environment bump mapping with GL_ATI...
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2007-05-03
Stefan Dösinger
wined3d: Implement vertex blending using GL_ARB_vertex_...
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2007-04-23
Fabian Bieler
wined3d: Remove usesFog flag from IWineD3DVertexShaderImpl.
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2007-04-16
Stefan Dösinger
d3d: Remove dependency on ddraw.h header.
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2007-04-04
Felix Nawothnig
wined3d: Only issue state_patchsegments FIXME once.
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2007-04-04
Felix Nawothnig
wined3d: Downgrade some ERRs to FIXMEs.
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2007-04-03
Francois Gouget
Assorted spelling and English fixes.
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2007-03-30
Felix Nawothnig
wined3d: Use GL_TEXTURE_2D for dummy textures.
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2007-03-30
Felix Nawothnig
wined3d: Fix broken ERR() message.
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2007-03-30
Felix Nawothnig
wined3d: Only disable GL_TEXTURE_CUBE_MAP_ARB if supported.
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2007-03-28
Jan Zerebecki
wined3d: Print lastpixel state fixme only once.
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2007-03-27
Stefan Dösinger
wined3d: Disable texture coordinate arrays on the corre...
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2007-03-23
Fabian Bieler
wined3d: Implement linear fog with pixel shader.
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2007-03-19
Stefan Dösinger
wined3d: Fix client gl unit selection.
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2007-03-15
Stefan Dösinger
direct3d: Add a fixed function fog test.
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2007-03-13
Stefan Huehner
Mark several functions as static.
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2007-03-13
H. Verbeet
wined3d: Remove a redundant check in handleStreams().
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2007-03-13
H. Verbeet
wined3d: Remove some redundant checks in the vertexdecl...
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2007-03-13
H. Verbeet
wined3d: Disable vertex shaders when transformed vertic...
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2007-03-13
H. Verbeet
wined3d: Correct various texture limits checks.
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2007-03-06
Stefan Dösinger
wined3d: Do not specify the viewport origin upside...
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2007-03-06
Stefan Dösinger
wined3d: Disable depth stencil related states without...
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2007-03-06
Stefan Dösinger
wined3d: Adjust the rhw transformation for offscreen...
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2007-03-05
Stefan Dösinger
wined3d: Adjust the rhw transformation for offscreen...
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2007-03-05
H. Verbeet
wined3d: Properly check the clipplane index against...
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2007-02-28
Stefan Dösinger
wined3d: Clip planes with vertex shaders.
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2007-02-28
Stefan Dösinger
wined3d: Move clip planes to the state table.
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2007-02-28
Stefan Dösinger
wined3d: Leave the fog state handler after disabling...
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2007-02-26
Vitaliy Margolen
wined3d: Use application provided fog range when fog...
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2007-02-21
Stefan Dösinger
wined3d: Light parameter fixes.
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2007-02-20
Francois Gouget
Assorted spelling fixes.
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2007-02-20
Stefan Dösinger
wined3d: Use VBOs for index buffers.
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2007-02-20
Stefan Dösinger
wined3d: Move the scissor rectangle to the state table.
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2007-02-19
Stefan Dösinger
wined3d: Only scream about unsupported vertex blending...
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2007-02-19
Stefan Dösinger
wined3d: Lighting is calculated for vertices without...
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2007-02-15
H. Verbeet
wined3d: Get rid of any remaining d3d9 stuff in state.c.
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2007-02-15
Stefan Dösinger
wined3d: alphaop fixes for color keying.
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2007-02-15
Stefan Dösinger
wined3d: Enable color keying only for surfaces without...
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2007-02-15
Stefan Dösinger
wined3d: Load one bump mapping environment matrix into...
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2007-02-15
Stefan Dösinger
wined3d: Give the bump env matrices their own states.
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2007-02-15
H. Verbeet
wined3d: Use WINED3DSTREAMSOURCE_INSTANCEDATA rather...
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2007-02-14
Francois Gouget
Assorted spelling fixes.
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2007-02-14
Stefan Dösinger
wined3d: Instancing emulation.
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2007-02-14
Stefan Dösinger
wined3d: Correctly load vertex attributes with a stride...
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2007-02-14
Stefan Dösinger
wined3d: Move lights to the state table.
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2007-02-14
Stefan Dösinger
wined3d: Replace the light chain with a hashmap.
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2007-02-14
H. Verbeet
wined3d: Get rid of the vertexDeclaration field in...
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2007-02-14
Stefan Dösinger
wined3d: Always use np2 repacking if no native np2...
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2007-02-14
H. Verbeet
wined3d: Cleanup the pixelshader() state handler a...
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2007-02-14
H. Verbeet
wined3d: Always select the correct shader pair in the...
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2007-02-13
Stefan Dösinger
wined3d: Store dirty states per context.
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2007-02-13
Stefan Dösinger
wined3d: Store state optmization members in the context.
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2007-02-13
Stefan Dösinger
wined3d: Add a per context structure for context manage...
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2007-01-18
Francois Gouget
Assorted spelling fixes.
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2007-01-18
H. Verbeet
wined3d: When switching color material, apply the mater...
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2007-01-18
H. Verbeet
wined3d: Don't set Parm when isDiffuseSupplied is FALSE...
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2007-01-17
Stefan Dösinger
wined3d: Implement per stream offsets.
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2007-01-10
Stefan Dösinger
wined3d: Do not activate / deactivate texture dimension...
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2007-01-10
Stefan Dösinger
wined3d: Fix a capital letter in a parameter name.
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2007-01-10
Stefan Dösinger
wined3d: Add copyright statements to state.c.
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2007-01-10
Stefan Dösinger
wined3d: Attempt to remove some tabs smuggled in by...
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2007-01-10
Stefan Dösinger
wined3d: Do not warn about unsupported point sizes...
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2007-01-10
Stefan Dösinger
wined3d: Avoid false resultarg warnings.
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2007-01-10
Stefan Dösinger
wined3d: Move material applying to the state table.
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2007-01-10
Michael Stefaniuc
janitorial: Use the C standard for multiline strings.
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2007-01-08
Stefan Dösinger
wined3d: Fix np2 textures.
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2007-01-08
Stefan Dösinger
wined3d: Remove some unneeded context cache members...
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2007-01-08
Stefan Dösinger
wined3d: Do not activate vertex shaders needlessly.
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2007-01-08
Stefan Dösinger
wined3d: Avoid negative draw start indices.
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