wined3d: Simplify IWineD3DBaseTextureImpl_ApplyStateChanges.
[wine] / dlls / wined3d / state.c
2007-08-13  Stefan Dösingerwined3d: Remove stateblock::set.*.
2007-08-03  Stefan Dösingerwined3d: Downgrade an ERR.
2007-07-31  Roderick Colenbranderwined3d: Compile against standard GL headers.
2007-07-30  Stefan Dösingerwined3d: Store the gl format table in the gl info struc...
2007-07-30  Stefan Dösingerwined3d: Split up the format table.
2007-07-26  H. Verbeetwined3d: Flip the scissor rect when rendering offscreen.
2007-07-24  H. Verbeetwined3d: Don't modify the blending parameters in state_...
2007-07-02  H. Verbeetwined3d: In tex_colorop() & tex_alphaop(), only check...
2007-07-02  H. Verbeetwined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE...
2007-07-02  H. Verbeetwined3d: Only call activate_dimensions() if the texture...
2007-06-26  H. Verbeetwined3d: Increase the sizes of texturing related arrays...
2007-06-26  H. Verbeetwined3d: Add max_vertex_samplers and max_combined_sampl...
2007-06-26  H. Verbeetwined3d: Rename max_samplers to max_fragment_samplers.
2007-06-25  Stefan Dösingerwined3d: Some point sprite fixes.
2007-06-25  Stefan Dösingerwined3d: Clamp material power to 128.0.
2007-06-25  Stefan Dösingerwined3d: Move material applying to the state table.
2007-06-21  Stefan Dösingerwined3d: Emulate tracking of multiple material properties.
2007-06-21  Stefan Dösingerwined3d: Unload texture coords for all supported textur...
2007-06-21  Stefan Dösingerwined3d: Remove the FVF codepath from drawprim.
2007-06-18  H. Verbeetwined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE...
2007-06-11  Stefan Dösingerwined3d: Store the gl information in a per adapter...
2007-06-07  Francois GougetAssorted spelling fixes.
2007-06-07  Francois Gougetwined3d: Fix spelling of the state_separateblend()...
2007-05-31  Stefan Dösingerwined3d: Keep GL_TEXTURE_2D enabled when using dummy...
2007-05-31  Stefan Dösingerwined3d: Don't mess with nv texture shaders if its...
2007-05-10  H. Verbeetwined3d: Load texture coordinates even if no texture...
2007-05-10  H. Verbeetwined3d: Split texture coordinate loading from loadVert...
2007-05-10  H. Verbeetwined3d: Calling glDisableClientState() from loadVertex...
2007-05-10  H. Verbeetwined3d: Unload vertex weight data in case of EXT_VERTE...
2007-05-10  Stefan Dösingerwined3d: Support bump environment mapping using GL_NV_t...
2007-05-10  Stefan Dösingerwined3d: Unload vertex weight data in unloadVertexData.
2007-05-09  Stefan Dösingerwined3d: Implement environment bump mapping with GL_ATI...
2007-05-03  Stefan Dösingerwined3d: Implement vertex blending using GL_ARB_vertex_...
2007-04-23  Fabian Bielerwined3d: Remove usesFog flag from IWineD3DVertexShaderImpl.
2007-04-16  Stefan Dösingerd3d: Remove dependency on ddraw.h header.
2007-04-04  Felix Nawothnigwined3d: Only issue state_patchsegments FIXME once.
2007-04-04  Felix Nawothnigwined3d: Downgrade some ERRs to FIXMEs.
2007-04-03  Francois GougetAssorted spelling and English fixes.
2007-03-30  Felix Nawothnigwined3d: Use GL_TEXTURE_2D for dummy textures.
2007-03-30  Felix Nawothnigwined3d: Fix broken ERR() message.
2007-03-30  Felix Nawothnigwined3d: Only disable GL_TEXTURE_CUBE_MAP_ARB if supported.
2007-03-28  Jan Zerebeckiwined3d: Print lastpixel state fixme only once.
2007-03-27  Stefan Dösingerwined3d: Disable texture coordinate arrays on the corre...
2007-03-23  Fabian Bielerwined3d: Implement linear fog with pixel shader.
2007-03-19  Stefan Dösingerwined3d: Fix client gl unit selection.
2007-03-15  Stefan Dösingerdirect3d: Add a fixed function fog test.
2007-03-13  Stefan HuehnerMark several functions as static.
2007-03-13  H. Verbeetwined3d: Remove a redundant check in handleStreams().
2007-03-13  H. Verbeetwined3d: Remove some redundant checks in the vertexdecl...
2007-03-13  H. Verbeetwined3d: Disable vertex shaders when transformed vertic...
2007-03-13  H. Verbeetwined3d: Correct various texture limits checks.
2007-03-06  Stefan Dösingerwined3d: Do not specify the viewport origin upside...
2007-03-06  Stefan Dösingerwined3d: Disable depth stencil related states without...
2007-03-06  Stefan Dösingerwined3d: Adjust the rhw transformation for offscreen...
2007-03-05  Stefan Dösingerwined3d: Adjust the rhw transformation for offscreen...
2007-03-05  H. Verbeetwined3d: Properly check the clipplane index against...
2007-02-28  Stefan Dösingerwined3d: Clip planes with vertex shaders.
2007-02-28  Stefan Dösingerwined3d: Move clip planes to the state table.
2007-02-28  Stefan Dösingerwined3d: Leave the fog state handler after disabling...
2007-02-26  Vitaliy Margolenwined3d: Use application provided fog range when fog...
2007-02-21  Stefan Dösingerwined3d: Light parameter fixes.
2007-02-20  Francois GougetAssorted spelling fixes.
2007-02-20  Stefan Dösingerwined3d: Use VBOs for index buffers.
2007-02-20  Stefan Dösingerwined3d: Move the scissor rectangle to the state table.
2007-02-19  Stefan Dösingerwined3d: Only scream about unsupported vertex blending...
2007-02-19  Stefan Dösingerwined3d: Lighting is calculated for vertices without...
2007-02-15  H. Verbeetwined3d: Get rid of any remaining d3d9 stuff in state.c.
2007-02-15  Stefan Dösingerwined3d: alphaop fixes for color keying.
2007-02-15  Stefan Dösingerwined3d: Enable color keying only for surfaces without...
2007-02-15  Stefan Dösingerwined3d: Load one bump mapping environment matrix into...
2007-02-15  Stefan Dösingerwined3d: Give the bump env matrices their own states.
2007-02-15  H. Verbeetwined3d: Use WINED3DSTREAMSOURCE_INSTANCEDATA rather...
2007-02-14  Francois GougetAssorted spelling fixes.
2007-02-14  Stefan Dösingerwined3d: Instancing emulation.
2007-02-14  Stefan Dösingerwined3d: Correctly load vertex attributes with a stride...
2007-02-14  Stefan Dösingerwined3d: Move lights to the state table.
2007-02-14  Stefan Dösingerwined3d: Replace the light chain with a hashmap.
2007-02-14  H. Verbeetwined3d: Get rid of the vertexDeclaration field in...
2007-02-14  Stefan Dösingerwined3d: Always use np2 repacking if no native np2...
2007-02-14  H. Verbeetwined3d: Cleanup the pixelshader() state handler a...
2007-02-14  H. Verbeetwined3d: Always select the correct shader pair in the...
2007-02-13  Stefan Dösingerwined3d: Store dirty states per context.
2007-02-13  Stefan Dösingerwined3d: Store state optmization members in the context.
2007-02-13  Stefan Dösingerwined3d: Add a per context structure for context manage...
2007-01-18  Francois GougetAssorted spelling fixes.
2007-01-18  H. Verbeetwined3d: When switching color material, apply the mater...
2007-01-18  H. Verbeetwined3d: Don't set Parm when isDiffuseSupplied is FALSE...
2007-01-17  Stefan Dösingerwined3d: Implement per stream offsets.
2007-01-10  Stefan Dösingerwined3d: Do not activate / deactivate texture dimension...
2007-01-10  Stefan Dösingerwined3d: Fix a capital letter in a parameter name.
2007-01-10  Stefan Dösingerwined3d: Add copyright statements to state.c.
2007-01-10  Stefan Dösingerwined3d: Attempt to remove some tabs smuggled in by...
2007-01-10  Stefan Dösingerwined3d: Do not warn about unsupported point sizes...
2007-01-10  Stefan Dösingerwined3d: Avoid false resultarg warnings.
2007-01-10  Stefan Dösingerwined3d: Move material applying to the state table.
2007-01-10  Michael Stefaniucjanitorial: Use the C standard for multiline strings.
2007-01-08  Stefan Dösingerwined3d: Fix np2 textures.
2007-01-08  Stefan Dösingerwined3d: Remove some unneeded context cache members...
2007-01-08  Stefan Dösingerwined3d: Do not activate vertex shaders needlessly.
2007-01-08  Stefan Dösingerwined3d: Avoid negative draw start indices.
next