include: Use gcc atomic builtins to implement interlocked inlines on non-i386.
[wine] / include / d3dcompiler.h
2013-04-11  Jonathan Liud3dcompiler.h: Add function pointer typedefs.
2013-04-11  Jonathan Liud3dcompiler.h: Fix typos.
2013-01-25  Jacek Caband3dcompiler.h: Added D3DCOMPILER_DLL macro.
2012-10-23  Henri Verbeetinclude: Add the D3DDisassemble() prototype and flags.
2012-06-13  Jacek Caband3dcompiler.h: Added missing extern "C".
2010-11-02  Rico Schüllerd3dcompiler: Add D3DReflect() stub.
2010-10-13  Rico Schüllerd3dcompiler: Implement D3DStripShader().
2010-10-07  Rico Schüllerd3dcompiler: Implement D3DGetDebugInfo().
2010-10-07  Rico Schüllerd3dcompiler: Implement D3DGetInputAndOutputSignatureBlob().
2010-10-07  Rico Schüllerd3dcompiler: Implement D3DGetOutputSignatureBlob().
2010-10-07  Rico Schüllerd3dcompiler: Implement D3DGetInputSignatureBlob().
2010-10-07  Rico Schüllerd3dcompiler: Add D3DGetBlobPart() stub.
2010-09-13  Matteo Brunid3dcompiler: D3DPreprocess implementation.
2010-08-30  Matteo Brunid3dcompiler: Stub D3DCompile implementation.
2010-08-20  Rico Schüllerd3dcompiler: Add D3DCreateBlob() declaration.
2010-08-04  Matteo Bruniinclude: Stub d3dcompiler.h, d3d11shader.h.