wined3d: Get rid of the IWineD3DSurface typedefs.
[wine] / dlls / wined3d / stateblock.c
2011-04-29  Henri Verbeetwined3d: Get rid of the IWineD3DSurface typedefs.
2011-04-29  Henri Verbeetwined3d: Remove COM from the surface implementation.
2011-04-22  Stefan Dösingerd3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
2011-04-20  Henri Verbeetwined3d: Decrement the vertex declaration refcount...
2011-04-19  Henri Verbeetwined3d: Set resource bindings to NULL before releasing...
2011-04-14  Henri Verbeetwined3d: Get rid of the IWineD3DSwapChain typedefs.
2011-04-14  Henri Verbeetwined3d: Remove COM from the swapchain implementation.
2011-03-31  Henri Verbeetwined3d: Get rid of the IWineD3DBaseShader typedefs.
2011-03-31  Henri Verbeetwined3d: Remove COM from the shader implementation.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DPixelShader.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DVertexShader.
2011-03-28  Henri Verbeetwined3d: Get rid of the IWineD3DBaseTexture typedefs.
2011-03-28  Henri Verbeetwined3d: Remove COM from the texture implementation.
2011-03-11  Henri Verbeetwined3d: Get rid of IWineD3DSurface::GetDesc().
2011-03-09  Henri Verbeetwined3d: Merge the various resource desc structures.
2011-03-04  Henri Verbeetwined3d: Get rid of the IWineD3DBuffer typedef.
2011-03-04  Henri Verbeetwined3d: Remove COM from the buffer implementation.
2011-02-03  Henri Verbeetwined3d: Get rid of the IWineD3DVertexDeclaration typedefs.
2011-02-03  Henri Verbeetwined3d: Remove COM from the vertex declaration.
2011-01-31  Henri Verbeetwined3d: Get rid of the IWineD3DStateBlockImpl typedef.
2011-01-31  Henri Verbeetwined3d: Remove COM from the stateblock.
2010-10-01  Henri Verbeetwined3d: Also pass the destination state directly to...
2010-09-28  Henri Verbeetwined3d: Remove IWineD3DStateBlock::InitStartupStateBlo...
2010-09-27  Henri Verbeetwined3d: Set initial stateblock state directly on a...
2010-09-27  Henri Verbeetwined3d: Capture stateblock state from a wined3d_state...
2010-09-27  Henri Verbeetwined3d: Pass a wined3d_state structure to apply_lights().
2010-09-27  Henri Verbeetwined3d: Pass a wined3d_state structure to record_lights().
2010-09-22  Henri Verbeetwined3d: Move clip status to wined3d_state.
2010-09-22  Henri Verbeetwined3d: Move clip plane state to wined3d_state.
2010-09-22  Henri Verbeetwined3d: Move light state to wined3d_state.
2010-09-22  Henri Verbeetwined3d: Move the primitive type to wined3d_state.
2010-09-21  Henri Verbeetwined3d: Move base vertex state to wined3d_state.
2010-09-21  Henri Verbeetwined3d: Move index buffer state to wined3d_state.
2010-09-21  Henri Verbeetwined3d: Move stream state to wined3d_state.
2010-09-20  Henri Verbeetwined3d: Move pixel shader constants to wined3d_state.
2010-09-20  Henri Verbeetwined3d: Move the pixel shader to wined3d_state.
2010-09-20  Henri Verbeetwined3d: Move vertex shader constants to wined3d_state.
2010-09-20  Henri Verbeetwined3d: Move the vertex shader to wined3d_state.
2010-09-18  Henri Verbeetwined3d: Move the vertex declaration to wined3d_state.
2010-09-18  Henri Verbeetwined3d: Move texture bindings to wined3d_state.
2010-09-16  Henri Verbeetwined3d: Move sampler states to wined3d_state.
2010-09-16  Henri Verbeetwined3d: Move texture states to wined3d_state.
2010-09-16  Henri Verbeetwined3d: Move transforms to wined3d_state.
2010-09-16  Henri Verbeetwined3d: Move the material to wined3d_state.
2010-09-15  Henri Verbeetwined3d: Move the viewport to wined3d_state.
2010-09-15  Henri Verbeetwined3d: Move the scissor rect to wined3d_state.
2010-09-15  Henri Verbeetwined3d: Introduce a separate structure for stateblock...
2010-09-14  Henri Verbeetwined3d: Introduce a structure for stream state.
2010-09-14  Henri Verbeetwined3d: Get rid of redundant comparisons against NULL...
2010-06-02  Henri Verbeetwined3d: Sampler states are 1-based.
2010-04-21  Henri Verbeetwined3d: Fix some more misspellings of "device".
2010-04-20  Henri Verbeetwined3d: Store the auto depth/stencil surface as an...
2010-04-06  Henri Verbeetwined3d: Capture the correct scissor rectangle.
2010-01-05  Henri Verbeetwined3d: Handle stateblock capture for default lights...
2009-12-21  Henri Verbeetwined3d: NULL vertex declarations are captured, but...
2009-12-18  Henri Verbeetwined3d: IWineD3DStateBlockImpl no longer implements...
2009-12-10  Henri Verbeetwined3d: Rename "wineD3DDevice" to "device".
2009-12-09  Henri Verbeetwined3d: Remove unused GetDevice() implementations.
2009-12-08  Henri Verbeetwined3d: Rename the "wineD3D" device field to "wined3d".
2009-12-04  Henri Verbeetwined3d: The stateblock doesn't really need a parent.
2009-11-03  Stefan Dösingerd3d: Handle the pointsize_min default difference in...
2009-10-29  Henri Verbeetwined3d: Introduce a separate structure for various...
2009-10-29  Henri Verbeetwined3d: Remove some unused GLINFO_LOCATION definitions.
2009-10-26  Stefan Dösingerwined3d: Use the shader backend reported constant limit...
2009-10-22  Henri Verbeetwined3d: Get rid of GL_LIMITS.
2009-10-15  Henri Verbeetwined3d: Simplify IWineD3DStateBlockImpl_Apply().
2009-10-15  Henri Verbeetwined3d: Don't apply more than num_contained_render_sta...
2009-10-14  Henri Verbeetwined3d: Simplify IWineD3DStateBlockImpl_Capture().
2009-10-14  Henri Verbeetwined3d: Remove the useless "changed" and "enabledChang...
2009-10-14  Henri Verbeetwined3d: Rename PLIGHTINFOEL to something less awful.
2009-10-14  Henri Verbeetwined3d: Get rid of stateblock_copy_values().
2009-10-13  Henri Verbeetwined3d: Remove some code that doesn't make sense.
2009-10-13  Henri Verbeetwined3d: Capture on a recorded stateblock doesn't recor...
2009-10-13  Henri Verbeetwined3d: Vertex state stateblocks should also record...
2009-10-09  Henri Verbeetwined3d: Capture some more renderstates in vertex and...
2009-10-09  Henri Verbeetwined3d: Clear resources that we aren't recording in...
2009-10-06  Henri Verbeetwined3d: Keep a reference to the vertex declaration...
2009-10-06  Henri Verbeetwined3d: Keep references to the textures initially...
2009-10-02  Henri Verbeetwined3d: Use the actual array sizes to determine the...
2009-10-02  Henri Verbeetwined3d: Move the pixel/vertex states arrays to statebl...
2009-10-02  Henri Verbeetwined3d: Use stateblock_init_contained_states() for...
2009-10-02  Henri Verbeetwined3d: Add a separate function to initialize the...
2009-10-01  Henri Verbeetwined3d: Use stateblock_init_contained_states() for...
2009-10-01  Henri Verbeetwined3d: Add a separate function to initialize the...
2009-10-01  Henri Verbeetwined3d: Use stateblock_init_contained_states() for...
2009-10-01  Henri Verbeetwined3d: Simplify stateblock_savedstates_set().
2009-10-01  Henri Verbeetwined3d: Get rid of stateblock_savedstates_copy().
2009-09-30  Henri Verbeetwined3d: Add a separate function for initializing the...
2009-09-30  Henri Verbeetwined3d: Get rid of stateblock_copy().
2009-09-30  Henri Verbeetwined3d: Add a separate function for copying stateblock...
2009-09-30  Henri Verbeetwined3d: Make some internal stateblock function argumen...
2009-09-30  Henri Verbeetwined3d: Explicitly pass gl_info to stateblock_savedsta...
2009-09-29  Henri Verbeetwined3d: Explicitly pass gl_info to stateblock_savedsta...
2009-09-29  Henri Verbeetwined3d: Pass IWineD3DStateBlockImpl pointers to stateb...
2009-09-29  Henri Verbeetwined3d: Clear the correct "activeLights" array in...
2009-09-29  Henri Verbeetwined3d: Add a separate function for state block initia...
2009-09-28  Henri Verbeetwined3d: Just use the actual array size as argument...
2009-09-28  Henri Verbeetwined3d: Keep vertex declaration references in the...
2009-09-28  Henri Verbeetwined3d: Properly keep texture references in the stateb...
2009-09-25  Henri Verbeetwined3d: Rename IWineD3DDevice::SetIndices() to IWineD3...
next