wined3d: Hide WINED3DFMT_R16G16B16A16_UNORM again.
[wine] / dlls / d3d10 /
2009-07-15  Henri Verbeetd3d10: Implement ID3D10Effect::GetVariableByName().
2009-07-15  Henri Verbeetd3d10: Parse effect variables.
2009-07-15  Henri Verbeetd3d10: Do all effect object parsing in parse_fx10_object().
2009-07-15  Rico Schüllerd3d10: Rename struct d3d10_effect_variable to struct...
2009-07-14  Henri Verbeetd3d10: Marge parse_fx10_pass() and parse_fx10_pass_index().
2009-07-14  Henri Verbeetd3d10: Merge parse_fx10_technique() and parse_fx10_tech...
2009-07-14  Henri Verbeetd3d10: Parse local buffer names.
2009-07-14  Henri Verbeetd3d10: Parse local buffers.
2009-06-01  Rico Schüllerd3d10: Replace a few more unknown in parse_fx10.
2009-06-01  Rico Schüllerd3d10: Improve parse_fx10.
2009-03-06  Henri Verbeetd3d10: Implement ID3D10EffectPass::Apply().
2009-03-06  Henri Verbeetd3d10: Create shaders.
2009-03-06  Henri Verbeetd3d10: Implement ID3D10Effect::GetDevice().
2009-03-03  Henri Verbeetd3d10: Implement ID3D10EffectPass::GetDesc().
2009-03-03  Henri Verbeetd3d10: Store the shader's input signature.
2009-03-03  Henri Verbeetd3d10: Implement ID3D10EffectTechnique::GetDesc().
2009-03-03  Henri Verbeetd3d10: Simplify DXBC chunk handlers.
2009-03-03  Henri Verbeetd3d10: Actually use the parse_fx10() return value.
2009-03-02  Henri Verbeetd3d10: Implement ID3D10EffectTechnique::GetPassByIndex().
2009-03-02  Henri Verbeetd3d10: Implement ID3D10EffectTechnique::GetPassByName().
2009-03-02  Henri Verbeetd3d10: Implement ID3D10Effect::GetTechniqueByIndex().
2009-03-02  Henri Verbeetd3d10: Implement ID3D10Effect::GetTechniqueByName().
2009-03-02  Henri Verbeetd3d10: Fix a typo.
2009-02-27  Henri Verbeetd3d10: Add an initial effect parser.
2009-02-27  Henri Verbeetd3d10: Add some code for parsing DXBC data.
2009-02-26  Henri Verbeetd3d10: Add a stub ID3D10Effect implementation.
2008-11-18  Henri Verbeetdxgi: Implement IDXGIFactory::EnumAdapters().
2008-11-14  Henri Verbeetd3d10: Use the factory that created the adapter to...
2008-11-14  Henri Verbeetd3d10: Implement D3D10CreateDevice() on top of D3D10Cor...
2008-11-13  Henri Verbeetd3d10core: Implement ID3D10Device in d3d10core instead...
2008-10-29  Henri Verbeetd3d10: Add a test to show d3d10 devices implement IDXGI...
2008-10-28  Henri Verbeetd3d10: Make some functions static.
2008-10-24  Henri Verbeetd3d10: It doesn't make sense to prefer native d3d10.
2008-10-24  Henri Verbeetd3d10: Implement D3D10CreateDeviceAndSwapChain().
2008-10-24  Henri Verbeetd3d10: d3d10 doesn't need wined3d.
2008-10-22  Henri Verbeetd3d10: Add an initial implementation of D3D10CreateDevi...
2008-10-21  Henri Verbeetd3d10: Add a stub implementation of ID3D10Device.
2008-10-21  Henri Verbeetd3d10: Add a debug function for D3D10_PRIMITIVE_TOPOLOGY.
2008-10-21  Henri Verbeetd3d10: Add a debug function for DXGI_FORMAT.
2008-10-21  Henri Verbeetd3d10: Add a debug function for D3D10_DRIVER_TYPE.
2008-10-17  Henri Verbeetd3d10: Create an importlib.
2008-04-30  Alexandre Julliardmakefiles: List the static libraries as normal imports...
2007-07-11  Kovács Andrásd3d10: Add stub for d3d10.dll.