strmbase: Have BaseControlWindow use BaseDispatch.
[wine] / dlls / d3d8 /
2012-04-20  Henri Verbeetd3d8: Properly retrieve an interface pointer in IDirect...
2012-04-20  Henri Verbeetd3d8: Use the surface implementation pointer in reset_e...
2012-04-20  Henri Verbeetd3d8: Properly retrieve an interface pointer in IDirect...
2012-04-19  Henri Verbeetd3d8: Get rid of IDirect3DBaseTexture8Impl.
2012-04-19  Henri Verbeetd3d8: Merge volumetexture.c into texture.c.
2012-04-19  Henri Verbeetd3d8: Properly retrieve an interface pointer in d3d8_te...
2012-04-19  Henri Verbeetd3d8: Properly retrieve an interface pointer in d3d8_te...
2012-04-19  Henri Verbeetd3d8: Properly retrieve an interface pointer in d3d8_te...
2012-04-18  Henri Verbeetd3d8: Merge cubetexture.c into texture.c.
2012-04-18  Henri Verbeetd3d8: Get rid of IDirect3DVolumeTexture8Impl.
2012-04-18  Henri Verbeetd3d8: Properly retrieve an interface pointer in d3d8_te...
2012-04-18  Henri Verbeetd3d8: Properly retrieve an interface pointer in d3d8_te...
2012-04-18  Henri Verbeetd3d8: Properly retrieve an interface pointer in d3d8_te...
2012-04-17  Henri Verbeetd3d8: Get rid of IDirect3DCubeTexture8Impl.
2012-04-17  Henri Verbeetd3d8: Get rid of IDirect3DTexture8Impl.
2012-04-17  Henri Verbeetd3d8: Properly retrieve an interface pointer in IDirect...
2012-04-17  Henri Verbeetd3d8: Properly retrieve an interface pointer in IDirect...
2012-04-17  Henri Verbeetd3d8: Properly retrieve an interface pointer in IDirect...
2012-04-13  Henri Verbeetwined3d: Unify the wined3d_mapped_rect and wined3d_mapp...
2012-03-26  Henri Verbeetd3d8: Don't return a pointer to the implementation...
2012-03-26  Henri Verbeetd3d8: Don't return a pointer to the implementation...
2012-03-26  Henri Verbeetd3d8: Don't return a pointer to the implementation...
2012-03-26  Henri Verbeetd3d8: Don't return a pointer to the implementation...
2012-03-15  Henri Verbeetd3d8: Don't return a pointer to the implementation...
2012-03-15  Henri Verbeetd3d8: Don't return a pointer to the implementation...
2012-03-15  Henri Verbeetd3d8: Don't return a pointer to the implementation...
2012-03-15  Henri Verbeetd3d8: Don't return a pointer to the implementation...
2012-03-13  Henri Verbeetd3d8/tests: Fix a couple of return value checks.
2012-03-09  Matteo Brunid3d8/tests: Port fog_with_shader_test() from d3d9 tests.
2012-03-09  Stefan Dösingerd3d8/tests: Port the depth blit test to d3d8.
2012-02-29  Henri Verbeetd3d8/tests: Add some tests for resetting the device...
2012-02-24  Henri Verbeetd3d8/tests: Add tests for z-clipping with D3DRS_ZENABLE...
2012-01-25  Henri Verbeetd3d8: Remove COM from the pixel shader implementation.
2012-01-25  Henri Verbeetd3d8: Remove COM from the vertex shader implementation.
2012-01-25  Henri Verbeetd3d8: Remove COM from the vertex declaration implementa...
2012-01-20  Henri Verbeetwined3d: Get rid of the WINED3DSURFTYPE typedef.
2012-01-19  Matteo Brunid3d8/tests: Add some RESZ tests.
2012-01-19  Matteo Brunid3d8/tests: Test a multisampled -> not multisampled...
2012-01-19  Henri Verbeetwined3d: Get rid of the WINED3DDECLUSAGE typedef.
2012-01-19  Henri Verbeetwined3d: Get rid of the WINED3DDECLMETHOD typedef.
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DSTATEBLOCKTYPE typedef.
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DPOOL typedef.
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DRESOURCETYPE typedef.
2012-01-13  Henri Verbeetwined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef.
2012-01-13  Henri Verbeetwined3d: Get rid of the WINED3DCUBEMAP_FACES typedef.
2012-01-13  Henri Verbeetwined3d: Get rid of wined3d_surface_set_format().
2012-01-13  Matteo Brunid3d8/tests: Add more INTZ tests.
2012-01-11  Henri Verbeetd3d8: Don't expose wined3d internal flags to the applic...
2012-01-10  Henri Verbeetwined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE...
2012-01-09  Henri Verbeetwined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
2012-01-09  Henri Verbeetwined3d: Get rid of the WINED3DSAMPLERSTATETYPE typedef.
2012-01-06  Henri Verbeetwined3d: Get rid of the WINED3DBACKBUFFER_TYPE typedef.
2012-01-03  Alexandre Julliardd3d8/tests: Convert a file to utf-8.
2011-12-20  Henri Verbeetwined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
2011-12-12  Eric Pouechd3d: Fixed a couple of warnings for 64bit targets.
2011-12-07  Henri Verbeetwined3d: Get rid of the WINED3DBOX typedef.
2011-12-06  Henri Verbeetwined3d: Get rid of the WINED3DLOCKED_BOX typedef.
2011-12-06  Henri Verbeetwined3d: Get rid of the WINED3DLOCKED_RECT typedef.
2011-12-02  Henri Verbeetwined3d: Get rid of the WINED3DRASTER_STATUS typedef.
2011-12-02  Henri Verbeetwined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
2011-11-30  Henri Verbeetwined3d: Add a flags parameter to wined3d_surface_create().
2011-11-30  Henri Verbeetddraw: Resize the swapchain window on mode changes...
2011-11-28  Henri Verbeetwined3d: Get rid of the WINED3DDEVICE_CREATION_PARAMETE...
2011-11-28  Henri Verbeetd3d8/tests: Test the window and backbuffer dimensions...
2011-11-25  Henri Verbeetwined3d: Get rid of the WINED3DVERTEXELEMENT typedef.
2011-11-25  Henri Verbeetwined3d: Get rid of the WINED3DCLIPSTATUS typedef.
2011-11-24  Henri Verbeetwined3d: Get rid of the WINED3DADAPTER_IDENTIFIER typedef.
2011-11-24  Henri Verbeetwined3d: Get rid of the WINED3DTRIPATCH_INFO typedef.
2011-11-23  Henri Verbeetwined3d: Get rid of the WINED3DRECTPATCH_INFO typedef.
2011-11-22  Henri Verbeetwined3d: Get rid of the WINED3DGAMMARAMP typedef.
2011-11-22  Henri Verbeetwined3d: Get rid of the WINED3DVIEWPORT typedef.
2011-11-21  Henri Verbeetwined3d: Get rid of the WINED3DMATERIAL typedef.
2011-11-21  Henri Verbeetwined3d: Get rid of the WINED3DLIGHT typedef.
2011-11-18  Henri Verbeetwined3d: Get rid of the WINED3DMATRIX typedef.
2011-11-17  Henri Verbeetwined3d: Get rid of the WINED3DDISPLAYMODE typedef.
2011-11-16  Henri Verbeetwined3d: Pass a wined3d_color struct to wined3d_device_...
2011-11-15  Matteo Brunid3d8: Remove D3DFMT_R8G8B8 special handling.
2011-11-08  Stefan Dösingerd3d8/tests: Port the block lock test to d3d8.
2011-11-08  Stefan Dösingerd3d8/tests: Port the double unlock test to d3d8.
2011-10-31  Henri Verbeetd3d8: Implement CopyRects() on top of wined3d_surface_b...
2011-10-26  Matteo Bruniwined3d: Return only the shader major version.
2011-10-21  Henri Verbeetd3d8/tests: Add a small test for IDirect3DDevice8:...
2011-10-20  Henri Verbeetd3d8/tests: Add a small test for multisampled CopyRects().
2011-10-19  Henri Verbeetwined3d: Make the present_parameters parameter to wined...
2011-10-11  Stefan Dösingerd3d8: Remove the palette implementation methods.
2011-09-26  Stefan Dösingerd3d8: Implement FPUSETUP for msvc.
2011-09-26  Matteo Brunid3d8/tests: Test creating shaders with wrong type or...
2011-09-26  Matteo Bruniwined3d: When creating a new shader, check shader type...
2011-09-16  Stefan Dösingerd3d8/tests: State getters don't work with PUREDEVICEs.
2011-09-16  Stefan Dösingerd3d8/test: Add slop to some fog tests.
2011-09-15  Michael Stefaniucd3d8: Remove pointless casts to the type of the casted...
2011-08-22  Austin Englishd3d8/tests: Make sure to use return values (LLVM/Clang).
2011-08-04  Frédéric Delanoytests: Assorted spelling fixes.
2011-08-01  Frédéric Delanoydlls: Assorted spelling fixes.
2011-07-29  Henri Verbeetwined3d: wined3d_device_evict_managed_resources() doesn...
2011-07-25  Matteo Brunid3d8/tests: Add a couple of fog tests.
2011-07-25  Matteo Brunid3d8/tests: Fix some error messages.
2011-07-25  Matteo Brunid3d8/tests: Rename a variable.
2011-07-25  Henri Verbeetwined3d: Unbind resources inside wined3d_device_reset().
2011-07-25  Henri Verbeetwined3d: Pass "reset_enum_callback" directly to wined3d...
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