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strmbase: Have BaseControlWindow use BaseDispatch.
[wine]
/
dlls
/
d3d8
/
2012-04-20
Henri Verbeet
d3d8: Properly retrieve an interface pointer in IDirect...
tree
|
commitdiff
2012-04-20
Henri Verbeet
d3d8: Use the surface implementation pointer in reset_e...
tree
|
commitdiff
2012-04-20
Henri Verbeet
d3d8: Properly retrieve an interface pointer in IDirect...
tree
|
commitdiff
2012-04-19
Henri Verbeet
d3d8: Get rid of IDirect3DBaseTexture8Impl.
tree
|
commitdiff
2012-04-19
Henri Verbeet
d3d8: Merge volumetexture.c into texture.c.
tree
|
commitdiff
2012-04-19
Henri Verbeet
d3d8: Properly retrieve an interface pointer in d3d8_te...
tree
|
commitdiff
2012-04-19
Henri Verbeet
d3d8: Properly retrieve an interface pointer in d3d8_te...
tree
|
commitdiff
2012-04-19
Henri Verbeet
d3d8: Properly retrieve an interface pointer in d3d8_te...
tree
|
commitdiff
2012-04-18
Henri Verbeet
d3d8: Merge cubetexture.c into texture.c.
tree
|
commitdiff
2012-04-18
Henri Verbeet
d3d8: Get rid of IDirect3DVolumeTexture8Impl.
tree
|
commitdiff
2012-04-18
Henri Verbeet
d3d8: Properly retrieve an interface pointer in d3d8_te...
tree
|
commitdiff
2012-04-18
Henri Verbeet
d3d8: Properly retrieve an interface pointer in d3d8_te...
tree
|
commitdiff
2012-04-18
Henri Verbeet
d3d8: Properly retrieve an interface pointer in d3d8_te...
tree
|
commitdiff
2012-04-17
Henri Verbeet
d3d8: Get rid of IDirect3DCubeTexture8Impl.
tree
|
commitdiff
2012-04-17
Henri Verbeet
d3d8: Get rid of IDirect3DTexture8Impl.
tree
|
commitdiff
2012-04-17
Henri Verbeet
d3d8: Properly retrieve an interface pointer in IDirect...
tree
|
commitdiff
2012-04-17
Henri Verbeet
d3d8: Properly retrieve an interface pointer in IDirect...
tree
|
commitdiff
2012-04-17
Henri Verbeet
d3d8: Properly retrieve an interface pointer in IDirect...
tree
|
commitdiff
2012-04-13
Henri Verbeet
wined3d: Unify the wined3d_mapped_rect and wined3d_mapp...
tree
|
commitdiff
2012-03-26
Henri Verbeet
d3d8: Don't return a pointer to the implementation...
tree
|
commitdiff
2012-03-26
Henri Verbeet
d3d8: Don't return a pointer to the implementation...
tree
|
commitdiff
2012-03-26
Henri Verbeet
d3d8: Don't return a pointer to the implementation...
tree
|
commitdiff
2012-03-26
Henri Verbeet
d3d8: Don't return a pointer to the implementation...
tree
|
commitdiff
2012-03-15
Henri Verbeet
d3d8: Don't return a pointer to the implementation...
tree
|
commitdiff
2012-03-15
Henri Verbeet
d3d8: Don't return a pointer to the implementation...
tree
|
commitdiff
2012-03-15
Henri Verbeet
d3d8: Don't return a pointer to the implementation...
tree
|
commitdiff
2012-03-15
Henri Verbeet
d3d8: Don't return a pointer to the implementation...
tree
|
commitdiff
2012-03-13
Henri Verbeet
d3d8/tests: Fix a couple of return value checks.
tree
|
commitdiff
2012-03-09
Matteo Bruni
d3d8/tests: Port fog_with_shader_test() from d3d9 tests.
tree
|
commitdiff
2012-03-09
Stefan Dösinger
d3d8/tests: Port the depth blit test to d3d8.
tree
|
commitdiff
2012-02-29
Henri Verbeet
d3d8/tests: Add some tests for resetting the device...
tree
|
commitdiff
2012-02-24
Henri Verbeet
d3d8/tests: Add tests for z-clipping with D3DRS_ZENABLE...
tree
|
commitdiff
2012-01-25
Henri Verbeet
d3d8: Remove COM from the pixel shader implementation.
tree
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commitdiff
2012-01-25
Henri Verbeet
d3d8: Remove COM from the vertex shader implementation.
tree
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commitdiff
2012-01-25
Henri Verbeet
d3d8: Remove COM from the vertex declaration implementa...
tree
|
commitdiff
2012-01-20
Henri Verbeet
wined3d: Get rid of the WINED3DSURFTYPE typedef.
tree
|
commitdiff
2012-01-19
Matteo Bruni
d3d8/tests: Add some RESZ tests.
tree
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commitdiff
2012-01-19
Matteo Bruni
d3d8/tests: Test a multisampled -> not multisampled...
tree
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commitdiff
2012-01-19
Henri Verbeet
wined3d: Get rid of the WINED3DDECLUSAGE typedef.
tree
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commitdiff
2012-01-19
Henri Verbeet
wined3d: Get rid of the WINED3DDECLMETHOD typedef.
tree
|
commitdiff
2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DSTATEBLOCKTYPE typedef.
tree
|
commitdiff
2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DPOOL typedef.
tree
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commitdiff
2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DRESOURCETYPE typedef.
tree
|
commitdiff
2012-01-13
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef.
tree
|
commitdiff
2012-01-13
Henri Verbeet
wined3d: Get rid of the WINED3DCUBEMAP_FACES typedef.
tree
|
commitdiff
2012-01-13
Henri Verbeet
wined3d: Get rid of wined3d_surface_set_format().
tree
|
commitdiff
2012-01-13
Matteo Bruni
d3d8/tests: Add more INTZ tests.
tree
|
commitdiff
2012-01-11
Henri Verbeet
d3d8: Don't expose wined3d internal flags to the applic...
tree
|
commitdiff
2012-01-10
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE...
tree
|
commitdiff
2012-01-09
Henri Verbeet
wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
tree
|
commitdiff
2012-01-09
Henri Verbeet
wined3d: Get rid of the WINED3DSAMPLERSTATETYPE typedef.
tree
|
commitdiff
2012-01-06
Henri Verbeet
wined3d: Get rid of the WINED3DBACKBUFFER_TYPE typedef.
tree
|
commitdiff
2012-01-03
Alexandre Julliard
d3d8/tests: Convert a file to utf-8.
tree
|
commitdiff
2011-12-20
Henri Verbeet
wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
tree
|
commitdiff
2011-12-12
Eric Pouech
d3d: Fixed a couple of warnings for 64bit targets.
tree
|
commitdiff
2011-12-07
Henri Verbeet
wined3d: Get rid of the WINED3DBOX typedef.
tree
|
commitdiff
2011-12-06
Henri Verbeet
wined3d: Get rid of the WINED3DLOCKED_BOX typedef.
tree
|
commitdiff
2011-12-06
Henri Verbeet
wined3d: Get rid of the WINED3DLOCKED_RECT typedef.
tree
|
commitdiff
2011-12-02
Henri Verbeet
wined3d: Get rid of the WINED3DRASTER_STATUS typedef.
tree
|
commitdiff
2011-12-02
Henri Verbeet
wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
tree
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commitdiff
2011-11-30
Henri Verbeet
wined3d: Add a flags parameter to wined3d_surface_create().
tree
|
commitdiff
2011-11-30
Henri Verbeet
ddraw: Resize the swapchain window on mode changes...
tree
|
commitdiff
2011-11-28
Henri Verbeet
wined3d: Get rid of the WINED3DDEVICE_CREATION_PARAMETE...
tree
|
commitdiff
2011-11-28
Henri Verbeet
d3d8/tests: Test the window and backbuffer dimensions...
tree
|
commitdiff
2011-11-25
Henri Verbeet
wined3d: Get rid of the WINED3DVERTEXELEMENT typedef.
tree
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commitdiff
2011-11-25
Henri Verbeet
wined3d: Get rid of the WINED3DCLIPSTATUS typedef.
tree
|
commitdiff
2011-11-24
Henri Verbeet
wined3d: Get rid of the WINED3DADAPTER_IDENTIFIER typedef.
tree
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commitdiff
2011-11-24
Henri Verbeet
wined3d: Get rid of the WINED3DTRIPATCH_INFO typedef.
tree
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commitdiff
2011-11-23
Henri Verbeet
wined3d: Get rid of the WINED3DRECTPATCH_INFO typedef.
tree
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commitdiff
2011-11-22
Henri Verbeet
wined3d: Get rid of the WINED3DGAMMARAMP typedef.
tree
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commitdiff
2011-11-22
Henri Verbeet
wined3d: Get rid of the WINED3DVIEWPORT typedef.
tree
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commitdiff
2011-11-21
Henri Verbeet
wined3d: Get rid of the WINED3DMATERIAL typedef.
tree
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commitdiff
2011-11-21
Henri Verbeet
wined3d: Get rid of the WINED3DLIGHT typedef.
tree
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commitdiff
2011-11-18
Henri Verbeet
wined3d: Get rid of the WINED3DMATRIX typedef.
tree
|
commitdiff
2011-11-17
Henri Verbeet
wined3d: Get rid of the WINED3DDISPLAYMODE typedef.
tree
|
commitdiff
2011-11-16
Henri Verbeet
wined3d: Pass a wined3d_color struct to wined3d_device_...
tree
|
commitdiff
2011-11-15
Matteo Bruni
d3d8: Remove D3DFMT_R8G8B8 special handling.
tree
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commitdiff
2011-11-08
Stefan Dösinger
d3d8/tests: Port the block lock test to d3d8.
tree
|
commitdiff
2011-11-08
Stefan Dösinger
d3d8/tests: Port the double unlock test to d3d8.
tree
|
commitdiff
2011-10-31
Henri Verbeet
d3d8: Implement CopyRects() on top of wined3d_surface_b...
tree
|
commitdiff
2011-10-26
Matteo Bruni
wined3d: Return only the shader major version.
tree
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commitdiff
2011-10-21
Henri Verbeet
d3d8/tests: Add a small test for IDirect3DDevice8:...
tree
|
commitdiff
2011-10-20
Henri Verbeet
d3d8/tests: Add a small test for multisampled CopyRects().
tree
|
commitdiff
2011-10-19
Henri Verbeet
wined3d: Make the present_parameters parameter to wined...
tree
|
commitdiff
2011-10-11
Stefan Dösinger
d3d8: Remove the palette implementation methods.
tree
|
commitdiff
2011-09-26
Stefan Dösinger
d3d8: Implement FPUSETUP for msvc.
tree
|
commitdiff
2011-09-26
Matteo Bruni
d3d8/tests: Test creating shaders with wrong type or...
tree
|
commitdiff
2011-09-26
Matteo Bruni
wined3d: When creating a new shader, check shader type...
tree
|
commitdiff
2011-09-16
Stefan Dösinger
d3d8/tests: State getters don't work with PUREDEVICEs.
tree
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commitdiff
2011-09-16
Stefan Dösinger
d3d8/test: Add slop to some fog tests.
tree
|
commitdiff
2011-09-15
Michael Stefaniuc
d3d8: Remove pointless casts to the type of the casted...
tree
|
commitdiff
2011-08-22
Austin English
d3d8/tests: Make sure to use return values (LLVM/Clang).
tree
|
commitdiff
2011-08-04
Frédéric Delanoy
tests: Assorted spelling fixes.
tree
|
commitdiff
2011-08-01
Frédéric Delanoy
dlls: Assorted spelling fixes.
tree
|
commitdiff
2011-07-29
Henri Verbeet
wined3d: wined3d_device_evict_managed_resources() doesn...
tree
|
commitdiff
2011-07-25
Matteo Bruni
d3d8/tests: Add a couple of fog tests.
tree
|
commitdiff
2011-07-25
Matteo Bruni
d3d8/tests: Fix some error messages.
tree
|
commitdiff
2011-07-25
Matteo Bruni
d3d8/tests: Rename a variable.
tree
|
commitdiff
2011-07-25
Henri Verbeet
wined3d: Unbind resources inside wined3d_device_reset().
tree
|
commitdiff
2011-07-25
Henri Verbeet
wined3d: Pass "reset_enum_callback" directly to wined3d...
tree
|
commitdiff
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