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mshtml/tests: Fix some test failures on IE8.
[wine]
/
dlls
/
wined3d
/
wined3d_gl.h
2009-05-21
Stefan Dösinger
wined3d: Add NV asm extension support to the ARB backend.
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2009-05-18
Stefan Dösinger
wined3d: Support clipplanes with GLSL.
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2009-05-15
Robert Key
wined3d: Fix ATI HD4800 being reported as ATI 9500.
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2009-05-08
Stefan Dösinger
wined3d: Work around a bad crash in fglrx.
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2009-05-05
Stefan Dösinger
wined3d: Make use of GL_ARB_half_float_vertex.
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2009-05-05
Stefan Dösinger
wined3d: Implement texldd.
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2009-04-30
Henri Verbeet
wined3d: Define GL_FENCE_APPLE to the correct value.
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2009-04-20
Stefan Dösinger
wined3d: Merge match_apple and implementation_is_apple.
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2009-04-20
Stefan Dösinger
wined3d: Reserve additional GLSL constants on some...
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2009-04-20
Stefan Dösinger
wined3d: Add a more formal framework for driver quirks.
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2009-04-13
Roderick Colenbrander
wined3d: Report the driver description as reported...
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2009-04-06
Roderick Colenbrander
wined3d: Update NVidia pci ids.
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2009-03-27
Henri Verbeet
wined3d: Unify vertex and texture formats.
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2009-03-23
Roderick Colenbrander
wined3d: Add WGL_ARB_pixel_format detection.
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2009-03-11
Henri Verbeet
wined3d: The adapters array should be owned by IWineD3D...
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2009-03-05
Henri Verbeet
wined3d: Add support for ARB_geometry_shader4.
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2009-01-21
Paul Chitescu
wined3d: Detect Radeon Xpress Series, report PCI ID...
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2009-01-12
Stefan Dösinger
wined3d: Avoid hooking non-fog glEnable/glDisable calls.
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2009-01-08
Henri Verbeet
wined3d: Add support for EXT_vertex_array_bgra.
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2008-12-22
Nick Burns
wined3d: Fix a couple of typos in wined3d_gl.h
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2008-12-19
Roderick Colenbrander
wined3d: Add GL_ARB_texture_rg / GL_EXT_texture_swizzle...
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2008-12-16
Stefan Dösinger
wined3d: Some GL_EXT_fog_coord prototype fixes.
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2008-12-04
Henri Verbeet
wined3d: Move GlPixelFormatDesc to wined3d_private...
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2008-12-01
Henri Verbeet
wined3d: Fix the glWeightPointerARB prototype.
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2008-11-24
Vincent Pelletier
wined3d: Add detection for NVIDIA's GTX 280.
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2008-11-20
Henri Verbeet
wined3d: wined3d_gl.h should be internal to wined3d.
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