mshtml/tests: Fix some test failures on IE8.
[wine] / dlls / wined3d / wined3d_gl.h
2009-05-21  Stefan Dösingerwined3d: Add NV asm extension support to the ARB backend.
2009-05-18  Stefan Dösingerwined3d: Support clipplanes with GLSL.
2009-05-15  Robert Keywined3d: Fix ATI HD4800 being reported as ATI 9500.
2009-05-08  Stefan Dösingerwined3d: Work around a bad crash in fglrx.
2009-05-05  Stefan Dösingerwined3d: Make use of GL_ARB_half_float_vertex.
2009-05-05  Stefan Dösingerwined3d: Implement texldd.
2009-04-30  Henri Verbeetwined3d: Define GL_FENCE_APPLE to the correct value.
2009-04-20  Stefan Dösingerwined3d: Merge match_apple and implementation_is_apple.
2009-04-20  Stefan Dösingerwined3d: Reserve additional GLSL constants on some...
2009-04-20  Stefan Dösingerwined3d: Add a more formal framework for driver quirks.
2009-04-13  Roderick Colenbranderwined3d: Report the driver description as reported...
2009-04-06  Roderick Colenbranderwined3d: Update NVidia pci ids.
2009-03-27  Henri Verbeetwined3d: Unify vertex and texture formats.
2009-03-23  Roderick Colenbranderwined3d: Add WGL_ARB_pixel_format detection.
2009-03-11  Henri Verbeetwined3d: The adapters array should be owned by IWineD3D...
2009-03-05  Henri Verbeetwined3d: Add support for ARB_geometry_shader4.
2009-01-21  Paul Chitescuwined3d: Detect Radeon Xpress Series, report PCI ID...
2009-01-12  Stefan Dösingerwined3d: Avoid hooking non-fog glEnable/glDisable calls.
2009-01-08  Henri Verbeetwined3d: Add support for EXT_vertex_array_bgra.
2008-12-22  Nick Burnswined3d: Fix a couple of typos in wined3d_gl.h
2008-12-19  Roderick Colenbranderwined3d: Add GL_ARB_texture_rg / GL_EXT_texture_swizzle...
2008-12-16  Stefan Dösingerwined3d: Some GL_EXT_fog_coord prototype fixes.
2008-12-04  Henri Verbeetwined3d: Move GlPixelFormatDesc to wined3d_private...
2008-12-01  Henri Verbeetwined3d: Fix the glWeightPointerARB prototype.
2008-11-24  Vincent Pelletierwined3d: Add detection for NVIDIA's GTX 280.
2008-11-20  Henri Verbeetwined3d: wined3d_gl.h should be internal to wined3d.