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- fix the SetTextureStageState for D3DTADDRESS_MIRROR using dynamic GL
[wine]
/
dlls
/
ddraw
/
d3ddevice
/
mesa.c
2004-03-23
Christian Costa
Do not return an error when setting a material to NULL.
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2004-03-20
Christian Costa
Improve D3D7 compatibility.
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2004-01-30
Lionel Ulmer
Fix the Z transform in the XYRZHW case.
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2003-12-30
Lionel Ulmer
Also remove in the D3D code the pedantic check on the...
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2003-12-08
Lionel Ulmer
Limit usage of vertex arrays to correct states.
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2003-11-25
Lionel Ulmer
Use vertex arrays when possible.
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2003-11-18
Lionel Ulmer
Fix some other multi-texturing problems.
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2003-11-17
Lionel Ulmer
Fix graphical corruption on surface lock when multi...
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2003-11-11
Lionel Ulmer
Fix parsing of GL version string in X.Y cases.
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2003-11-11
Lionel Ulmer
Better color-keying support.
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2003-11-09
Lionel Ulmer
Fix some stupid bug with missing braces.
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2003-10-16
Christian Costa
Add support for all Z buffer depths that are lower...
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2003-10-06
Daniel Marmier
Fixed warnings with gcc option "-Wwrite-strings".
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2003-09-30
Christian Costa
Small lighting fix.
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2003-09-15
Lionel Ulmer
- add ZBuffer write support
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2003-09-05
Alexandre Julliard
Fixed header dependencies to be fully compatible with...
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2003-08-18
Lionel Ulmer
Added support for multi-texturing.
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2003-08-05
Lionel Ulmer
Support the mimap lod bias extension.
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2003-08-05
Lionel Ulmer
Proper MIRROR texture address support.
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2003-08-02
Lionel Ulmer
Report some news caps that were added in DX6.
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2003-07-30
Lionel Ulmer
Fixed the TEXCOORDINDEX code.
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2003-07-28
Lionel Ulmer
Better caps support (ie more in line with what GL reports).
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2003-07-26
Lionel Ulmer
- added a ddraw_fps debug channel
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2003-07-16
Lionel Ulmer
- do not forget to set the 'initial_upload_done' flag...
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2003-07-15
Francois Gouget
Spelling fixes (s/occured/occurred/ and variants).
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2003-07-11
Lionel Ulmer
- added fast-path for color-keyed Blts
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2003-07-08
Lionel Ulmer
- fix FPS computation
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2003-06-23
Lionel Ulmer
- some TRACEing fixes
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2003-06-16
Lionel Ulmer
- rewrote the buffer to buffer fast path using Texture...
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2003-06-16
Lionel Ulmer
- fix some regressions
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2003-06-16
Lionel Ulmer
- GL state change optimizations
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2003-06-13
Lionel Ulmer
- fixes the COLORFILL case for front-buffer
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2003-06-13
Lionel Ulmer
Fix the BLT COLOR_FILL case.
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2003-06-04
Lionel Ulmer
- fix the texture upload code when RECT is actually...
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2003-06-04
Lionel Ulmer
- small TRACEing fix
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2003-06-04
Lionel Ulmer
- fix (stupid) regressions introduced by last series...
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2003-06-04
Lionel Ulmer
- some GL critical section fixes
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2003-06-04
Lionel Ulmer
- proper (tested on Win2K) reference counting for Direc...
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2003-06-04
Lionel Ulmer
- added RECT support to the texture upload code
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2003-06-04
Lionel Ulmer
- some clean-ups (extension code to be added soon)
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2003-06-04
Lionel Ulmer
Fix texture parameters handling on texture change.
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2003-06-04
Lionel Ulmer
- remove some extraneous saving of the read buffer...
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2003-06-04
Lionel Ulmer
- protect viewport setting with GL lock
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2003-06-04
Lionel Ulmer
Some threading fixes (prevents some dead-locks).
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2003-06-04
Lionel Ulmer
- implement FB => Texture blits
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2003-06-04
Lionel Ulmer
- do not search for attached surfaces if the texture...
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2003-05-22
Lionel Ulmer
- remove fogging too when doing the flush of the frame...
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2003-05-20
Lionel Ulmer
- some tracing fixes
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2003-05-20
Lionel Ulmer
No need to flush the surface back if last lock was...
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2003-05-20
Lionel Ulmer
- fix bug in 'Blt DEPTH_FILL' override
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2003-05-20
Lionel Ulmer
Have Lights and Clipplanes transformed properly.
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2003-05-20
Lionel Ulmer
- implement the TFACTOR texture stage state
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2003-05-19
Lionel Ulmer
Added support for non-full screen viewports and clearing.
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2003-05-19
Lionel Ulmer
Added RGB 32 surface locking (seems to work fine withou...
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2003-05-17
Lionel Ulmer
Support for device surface locking.
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2003-05-17
Lionel Ulmer
Silence some TRACEs to better spot real errors.
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2003-05-13
Francois Gouget
Fix miscellaneous spelling errors and typos.
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2003-05-12
Lionel Ulmer
- separate geometry tracing in a new debug channel...
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2003-05-11
Lionel Ulmer
- added mipmapping support
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2003-05-11
Christian Costa
Put the device name string on the stack during devices...
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2003-05-08
Lionel Ulmer
- only enumerate 32 bpp ARGB texture format and remove...
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2003-05-04
Lionel Ulmer
Actually set the GL context before doing any GL calls.
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2003-04-22
Alexandre Julliard
Moved x11drv.h to dlls/x11drv.
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2003-03-15
Tony Lambregts
Replace DPRINTF with TRACE.
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2003-03-07
Lionel Ulmer
- some Caps clean-up when no OpenGL compiled in
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2003-02-12
Lionel Ulmer
Use the dwStartVertex argument in the Draw*PrimitiveVB...
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2003-02-12
Lionel Ulmer
Change algorithm to detect lighted / unlighted vertices.
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2003-02-12
Lionel Ulmer
Handle the COLORVERTEX render state.
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2003-02-12
Lionel Ulmer
Added fogging for transformed vertices.
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2003-02-12
Christian Costa
Fix comment in ZfromZproj.
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2003-01-23
Christian Costa
Implement vertex and pixel fog.
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2003-01-20
Christian Costa
Handle more light states.
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2003-01-07
Lionel Ulmer
- rewrote a little bit the state magagement to remove...
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2003-01-07
Dimitrie O. Paun
Define NONAMELESS{STRUCT,UNION} explicitly in the files...
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2003-01-07
Christoph Frick
Implementation of (Get|Set)ClipPlane for d3d7.
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2003-01-05
Lionel Ulmer
Factorize the 'ortho' code (will be needed later on).
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2003-01-05
Lionel Ulmer
- fix in the GetHandle method
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2003-01-03
Lionel Ulmer
- some fixes / optimisations in the color keying code
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2003-01-03
Lionel Ulmer
- re-activate the color-keying code
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2003-01-03
Christian Costa
Reenable device's default render states initialization.
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2003-01-03
Lionel Ulmer
Fix order of texture enumeration to fix yet another...
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2003-01-03
Christian Costa
Beginning of state block.
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2003-01-03
Lionel Ulmer
- hack for one case of the ProcessVertices case
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2003-01-03
Lionel Ulmer
- create a function to set the various transformation...
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2003-01-03
Lionel Ulmer
- light improvements
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2003-01-03
Lionel Ulmer
- some additionnal flags logged
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2003-01-02
Lionel Ulmer
- added enumeration of the Reference device (some games...
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2003-01-02
Lionel Ulmer
Added support for per-vertex material properties.
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2003-01-02
Christian Costa
Reimplemented SwapTextureHandles.
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2003-01-02
Lionel Ulmer
- removed some useless WARNs
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2003-01-02
Lionel Ulmer
- beginning of Material and Light support for D3D7
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2003-01-02
Lionel Ulmer
Fixed texturing.
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2003-01-02
Lionel Ulmer
- added some tracing in the fake ZBuffer methods
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2003-01-02
Lionel Ulmer
Implement GetTransform and rework a bit the matrices...
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2003-01-02
Lionel Ulmer
- implemented GetTexture
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2003-01-02
Lionel Ulmer
Added 'blt' and 'bltfast' override functions.
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2003-01-02
Lionel Ulmer
Added 'emulated' VertexBuffer support.
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2003-01-02
Lionel Ulmer
- do not use the alpha coordinates when ALPHABLEND...
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2003-01-02
Lionel Ulmer
Handle texture addressing the D3D7 way.
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2003-01-02
Lionel Ulmer
Enable the application to create first textures and...
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