rpcrt4: Fix ndr_marshall tests to cope with using pointer ids instead of using pointe...
[wine] / dlls / wined3d /
2008-04-02  Stefan Dösingerwined3d: Implement TSSARGTEMP with register combiners.
2008-04-02  Stefan Dösingerwined3d: Do not report pixel shaders if not supported.
2008-04-02  Stefan Dösingerwined3d: Implement D3DTA_TEMP in the GL_ATI_fragment_sh...
2008-04-02  Stefan Dösingerwined3d: Prepare the atifs shader generator for temp...
2008-04-01  Stefan Dösingerwined3d: Catch D3DUSAGE_AUTOGENMIPMAP and D3DUSAGE_REND...
2008-04-01  Stefan Dösingerwined3d: Refuse 3D initialization without opengl.
2008-04-01  Stefan Dösingerwined3d: Return a fake pixel format if gl is not loaded.
2008-04-01  Stefan Dösingerwined3d: Create a fake non-gl adapter.
2008-03-31  Roderick Colenbranderwined3d: Request a pixel format with alpha support...
2008-03-31  Roderick Colenbranderwined3d: Fix a postpixelshader_blending bug.
2008-03-29  Roderick Colenbranderwined3d: Also move the rendertarget capability to the...
2008-03-29  Roderick Colenbranderwined3d: Add a depthstencil flag to the formats table...
2008-03-29  Roderick Colenbranderwined3d: Make the filtering capability of a format...
2008-03-28  Roderick Colenbranderwined3d: Add D3DUSAGE_QUERY_PIXELSHADER_BLENDING to...
2008-03-28  Roderick Colenbranderwined3d: Initial post pixelshader blending support...
2008-03-28  Stefan Dösingerwined3d: Remove some debug TRACE stuff.
2008-03-28  Stefan Dösingerwined3d: Inherit from the proper state table in atifs.
2008-03-27  Stefan Dösingerwined3d: Free heapMemory, not allocatedMemory when...
2008-03-27  Alexander Dorofeyevwined3d: Make device palettes dynamically allocated.
2008-03-25  Stefan Dösingerwined3d: Enable D3DFMT_V8U8 with GL_ATI_fragment_shader.
2008-03-25  Stefan Dösingerwined3d: Implement env bump mapping in the atifs ffp...
2008-03-25  Stefan Dösingerwined3d: Fragment processing using GL_ATI_fragment_shader.
2008-03-25  Stefan Dösingerwined3d: Add a shader DLL init callback.
2008-03-25  Stefan Dösingerwined3d: Add GL_ATI_fragment_shader.
2008-03-25  Stefan Dösingerwined3d: Alloc / free shader private data and blt stuff...
2008-03-25  Stefan Dösingerwined3d: Free shader private data on reset.
2008-03-25  Stefan Dösingerwined3d: Move shader caps setting into the arb and...
2008-03-25  Stefan Dösingerwined3d: Set shader specific caps in the shader backend.
2008-03-25  Stefan Dösingerd3d: De-pointerize the WINED3DCAPS structure.
2008-03-25  Stefan Dösingerwined3d: Move the shader backend selection into a separ...
2008-03-25  Stefan Dösingerwined3d: Move shader generation into the shader backend.
2008-03-25  Stefan Dösingerwined3d: Make the state table a property of the shader...
2008-03-25  Roderick Colenbranderwined3d: Always report D16 as Windows drivers report...
2008-03-25  Alexander Dorofeyevwined3d: Don't store primary surface palette in device...
2008-03-25  Alexander Dorofeyevwined3d: Don't use device palettes in RealizePalette.
2008-03-25  Alexander Dorofeyevwined3d: Don't use device palettes in GetDC.
2008-03-25  Alexander Dorofeyevwined3d: Don't use device palettes in read_from_framebu...
2008-03-25  Alexander Dorofeyevwined3d: Fix comment.
2008-03-24  Alexander Dorofeyevwined3d: Handle zero primitive count.
2008-03-24  Roderick Colenbranderwined3d: Fix a typo in CheckSrgbWriteCapability. We...
2008-03-24  Roderick Colenbranderwined3d: Add more debug code to CheckDeviceFormat.
2008-03-24  Roderick Colenbranderwined3d: We want to compare the old and the new format...
2008-03-24  Philip Nilssonwined3d: Initialize maxAttribs in case it isn't changed...
2008-03-24  Roderick Colenbranderwined3d: CheckTextureCapability returns TRUE for V8U8.
2008-03-24  Roderick Colenbranderwined3d: Add a missing break to blt_to_drawable.
2008-03-22  Roderick Colenbranderwined3d: Add srgb write support to CheckDeviceFormat.
2008-03-22  Roderick Colenbranderwined3d: Remove unneeded code in CheckDeviceFormat.
2008-03-22  Roderick Colenbranderwined3d: Don't continue with CheckDeviceFormat when...
2008-03-22  Roderick Colenbranderwined3d: Return WINED3DERR_NOTAVAILABLE when cubemappin...
2008-03-22  Roderick Colenbranderwined3d: Add reporting of D3DRTYPE_VOLUME capabilties.
2008-03-22  Roderick Colenbranderwined3d: When volume textures aren't around (GL_EXT_tex...
2008-03-22  Roderick Colenbranderwined3d: We don't offer index/vertex buffer caps. Neith...
2008-03-21  Roderick Colenbranderwined3d: Check pixel formats of the same pixel type.
2008-03-21  Andrew Talbotwined3d: Assign to structs instead of using memcpy.
2008-03-20  Luis Javier Merinowined3d: BltFast dealing correctly with overlapping...
2008-03-19  Roderick Colenbranderwined3d: Report software processing in CheckDeviceFormat.
2008-03-19  Roderick Colenbranderwined3d: Add dynamic locking support to CheckDeviceFormat.
2008-03-19  Roderick Colenbranderwined3d: There is no need for the !Usage checks at...
2008-03-19  Francois GougetAssorted spelling fixes.
2008-03-18  Roderick Colenbranderwined3d: Add correct autogenmipmap support.
2008-03-18  Roderick Colenbranderwined3d: Add a function which checks the filtering...
2008-03-18  Roderick Colenbranderwined3d: Put vertex texture capability checking in...
2008-03-18  Roderick Colenbranderwined3d: Put the SRG read capability check in its own...
2008-03-18  Roderick Colenbranderwined3d: Add a function which checks the legacy bump...
2008-03-17  Roderick Colenbranderwined3d: Check the render target capabilities of a...
2008-03-17  Roderick Colenbranderwined3d: Check the texture capabilities we offer for...
2008-03-17  Roderick Colenbranderwined3d: Move depth/stencil verification to CheckDepthS...
2008-03-13  Artur Szymiecwined3d: Add a device uuid.
2008-03-11  Stefan Dösingerwined3d: Set the fullscreen flag before the display...
2008-03-11  Stefan Dösingerwined3d: Only restore the style and exStyle when it...
2008-03-11  Stefan Dösingerwined3d: Only adjust windows in fullscreen mode to...
2008-03-10  Alexander Dorofeyevwined3d: Use primary_render_target_is_p8 in read_from_f...
2008-03-10  Alexander Dorofeyevwined3d: Get rid of spurious err when locking with...
2008-03-07  Stefan Dösingerwined3d: Mark constants dirty in the EXT_gpu_program_pa...
2008-03-07  Stefan Dösingerwined3d: gl_FragCoord isn't exact.
2008-03-06  Rico Schüllerwined3d: Fix copy and past error.
2008-03-05  Stefan Dösingerwined3d: Support shininess > 128 if opengl does.
2008-03-05  Stefan Dösingerwined3d: Support more than one texbem instruction per...
2008-03-05  Stefan Dösingerwined3d: Add a number to the ARB program shader bumpenv...
2008-03-05  Stefan Dösingerwined3d: Fix a small bug in a patch from yesterday.
2008-03-04  Rob Shearmanmakefiles: Simplify the use of the IMPORTLIB variable...
2008-03-04  Stefan Dösingerwined3d: Use GL_EXT_gpu_program_parameters if available.
2008-03-04  Stefan Dösingerwined3d: Hardcode local constants in ARB shaders if...
2008-03-04  Stefan Dösingerwined3d: Implement a different constant dirtification...
2008-03-03  Stefan Dösingerwined3d: Call fixup_extensions before destroying the...
2008-03-03  Francois GougetAssorted spelling, punctuation and case fixes.
2008-03-03  Roderick Colenbranderwined3d: Add D32F_LOCKABLE to getDepthStencilBits.
2008-03-03  Stefan Dösingerwined3d: Catch NOP palette changes.
2008-03-03  Stefan Dösingerwined3d: Give occlusion queries their own vtable.
2008-03-03  Stefan Dösingerwined3d: Subclass queries.
2008-03-01  James Hawkinsjanitorial: Remove links to any microsoft site.
2008-02-28  Stefan Dösingerwined3d: Remove VBFLAG_LOAD.
2008-02-27  Roderick Colenbranderwined3d: Improved CheckDeviceType.
2008-02-26  Stefan Dösingerwined3d: Mark a vertex buffer dirty after VBO creation.
2008-02-26  Stefan Dösingerwined3d: Move the dummy texture creation to the device.
2008-02-26  Stefan Dösingerwined3d: Move shader model private data into its own...
2008-02-26  Stefan Dösingerwined3d: Add GL_APPLE_float_pixels.
2008-02-26  Stefan Dösingerwined3d: General cross format blitting infrastrucutre...
2008-02-26  Roderick Colenbranderwined3d: Check real depth/stencil capabilities based...
2008-02-25  Roderick Colenbranderwined3d: Request aux buffers when using backbuffer...
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