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wintab32: Store and use the physical device id to match device to cursor.
[wine]
/
dlls
/
wined3d
/
wined3d_private.h
2007-12-21
Alexander Dorofeyev
wined3d: Rewrite IWineD3DSurfaceImpl_BltOverride colorf...
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2007-12-21
Stefan Dösinger
wined3d: Change the vertex buffer declaration's data...
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2007-12-21
Stefan Dösinger
wined3d: Implement half float vertex buffer conversion.
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2007-12-20
Stefan Dösinger
wined3d: Move the GL info structure into the adapter.
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2007-12-20
Stefan Dösinger
wined3d: Fix vertex buffers based on type, not semantic.
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2007-12-20
Stefan Dösinger
wined3d: Fixed function vertex attribute types are...
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2007-12-20
Stefan Dösinger
wined3d: Store if half float conversion is needed in...
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2007-12-19
Stefan Dösinger
wined3d: Emulate half float vertices if GL_NV_half_floa...
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2007-12-18
Stefan Dösinger
wined3d: Implement D3DFMT_G16R16.
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2007-12-11
Stefan Dösinger
wined3d: Use the adapter to read the display mode.
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2007-12-07
Stefan Dösinger
wined3d: A more detailed occlusion query test and fixes.
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2007-12-07
Stefan Dösinger
wined3d: Initialize output texcoord .w to 1.0 if needed.
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2007-12-04
Stefan Dösinger
wined3d: Add a method for querying the gl drawable...
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2007-12-03
Stefan Dösinger
wined3d: Enabling too many lights is silently ignored.
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2007-11-29
Stefan Dösinger
wined3d: Activate GL_ARB_texture_rectangle.
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2007-11-28
Alexandre Julliard
wined3d: Add printf format checking to the shader_addli...
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2007-11-21
Stefan Dösinger
wined3d: Track vertex declaration changes on vertex...
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2007-11-21
Stefan Dösinger
wined3d: Move glsl shader destruction to the glsl shade...
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2007-11-20
Stefan Dösinger
wined3d: Use standard wine lists for the resource list.
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2007-11-20
Stefan Dösinger
wined3d: Free the shader function when freeing the...
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2007-11-20
Stefan Dösinger
wined3d: Move IUnknown functions to IWineD3DBaseShader.
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2007-11-16
Stefan Dösinger
wined3d: Do not call PreLoad in surface_download_data.
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2007-11-14
Stefan Dösinger
wined3d: Non power of two texture fixes.
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2007-11-14
Stefan Dösinger
wined3d: Depth stencil fixes.
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2007-11-14
Stefan Dösinger
wined3d: Hardcode local constants into the shader if...
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2007-11-09
Stefan Dösinger
wined3d: Store integer uniform locations.
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2007-11-09
Stefan Dösinger
wined3d: Store the special uniforms' locations in the...
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2007-11-08
Stefan Dösinger
wined3d: Relative addressing offsets are limited to...
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2007-11-07
Stefan Dösinger
wined3d: Implement the varying map.
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2007-11-07
Stefan Dösinger
wined3d: Install a varying map.
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2007-11-06
Roderick Colenbrander
wined3d: Rewrite the draw buffer selection code.
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2007-11-06
Stefan Dösinger
wined3d: Handle ps 3.0 varyings in a different way.
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2007-11-01
Stefan Dösinger
wined3d: Make resource memory 32 byte aligned.
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2007-11-01
Stefan Dösinger
wined3d: Disconnect allocatedMemory and Heap allocation.
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2007-11-01
Stefan Dösinger
wined3d: Move a part of LockRect to the base class.
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2007-11-01
Stefan Dösinger
wined3d: Move texture -> drawable blits to LoadLocation.
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2007-10-29
Stefan Dösinger
wined3d: Move texture loading to LoadLocation.
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2007-10-26
Stefan Dösinger
wined3d: Begin centralizing surface location management.
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2007-10-22
Stefan Dösinger
wined3d: Care for the inverted y coords in dsy.
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2007-10-12
Roderick Colenbrander
wined3d: Use a fragment shader to do P8 palette convers...
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2007-10-04
Stefan Dösinger
wined3d: Nested loop support.
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2007-10-03
Stefan Dösinger
wined3d: d3d ignores the sign of the input value in...
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2007-10-03
Stefan Dösinger
wined3d: Reverse the position fixup if the pshader...
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2007-10-01
Stefan Dösinger
wined3d: Enable the mNxN implementation for pixel shaders.
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2007-10-01
Stefan Dösinger
wined3d: Implement texbeml in arb shaders.
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2007-10-01
Stefan Dösinger
wined3d: Add texreg2rgb support to arb shaders.
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2007-09-27
Francois Gouget
Assorted spelling fixes.
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2007-09-27
Stefan Dösinger
wined3d: Add sincos support to arb shaders.
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2007-09-27
Stefan Dösinger
wined3d: Implement the nrm instruction in arb.
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2007-09-27
Stefan Dösinger
wined3d: Add dp2add support to arb shaders.
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2007-09-25
Stefan Dösinger
wined3d: Add support for some unimplemented instruction...
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2007-09-24
Roderick Colenbrander
wined3d: Move video memory tracking to the adapter.
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2007-09-24
Stefan Dösinger
wined3d: SRGB write correction emulation.
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2007-09-24
Stefan Dösinger
wined3d: Unify pixel format correction.
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2007-09-24
Stefan Dösinger
wined3d: Recompile glsl pixelshaders if the sampler...
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2007-09-19
Stefan Dösinger
wined3d: Untie culling and offscreen rendering.
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2007-09-18
Stefan Dösinger
wined3d: Move the software blitting to the base surface...
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2007-09-18
Stefan Dösinger
wined3d: Give GDI surfaces their own release implementa...
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2007-09-18
Stefan Dösinger
wined3d: Give GDI surfaces their own GetDC copy.
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2007-09-18
Stefan Dösinger
wined3d: Move DIB section creation to the base surface...
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2007-09-18
Stefan Dösinger
wined3d: Clean up IWineD3DSurface::ReleaseDC.
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2007-09-18
Stefan Dösinger
wined3d: Clean up SetMem.
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2007-09-18
Stefan Dösinger
wined3d: Clean up AddDirtyRect.
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2007-09-18
Stefan Dösinger
wined3d: Clean up SetFormatDesc.
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2007-09-18
Stefan Dösinger
wined3d: Clean up SetGLTextureDesc and GetGLDesc.
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2007-09-18
Stefan Dösinger
wined3d: Reorder surface impl predeclarations.
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2007-09-18
Stefan Dösinger
wined3d: Base surface move, part 2.
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2007-09-18
Stefan Dösinger
wined3d: Move non-rendering surface specific code to...
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2007-09-18
Stefan Dösinger
wined3d: Move resource methods to the base surface...
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2007-09-18
Stefan Dösinger
wined3d: Start of some surface cleanup.
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2007-09-14
Stefan Dösinger
wined3d: Fix texdp3tex in glsl.
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2007-09-14
Stefan Dösinger
wined3d: Add support for showing a logo.
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2007-09-13
Roderick Colenbrander
wined3d: Add PBO support for dynamically locked surfaces.
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2007-09-12
Stefan Dösinger
wined3d: Implement texbeml.
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2007-09-12
Stefan Dösinger
wined3d: Emulate D3DFMT_L6V5U5.
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2007-09-11
Stefan Dösinger
wined3d: texkill ignores the .w only in ps 1.x.
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2007-09-11
Stefan Dösinger
wined3d: Fix texdepth instruction.
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2007-08-27
Stefan Dösinger
wined3d: Some texture transform fixes.
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2007-08-27
Stefan Dösinger
wined3d: Texture transforms are disabled when drawing...
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2007-08-27
Stefan Dösinger
wined3d: Add some missing vertex state render states.
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2007-08-27
Stefan Dösinger
wined3d: BaseVertexIndex can be negative.
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2007-08-23
Stefan Dösinger
wined3d: Fake occlusion queries if the wrong context...
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2007-08-23
Stefan Dösinger
wined3d: Deal with multithreading in event queries.
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2007-08-23
Stefan Dösinger
wined3d: Fall back to drawStridedSlow if fog coords...
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2007-08-17
Stefan Dösinger
wined3d: Fix R32F and R16F.
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2007-08-17
Stefan Dösinger
wined3d: Simplify IWineD3DBaseTextureImpl_ApplyStateCha...
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2007-08-16
Stefan Dösinger
wined3d: Fix WINED3DFMT_A4L4.
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2007-08-15
Stefan Dösinger
wined3d: Optimize float constants in stateblocks.
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2007-08-15
Stefan Dösinger
wined3d: Optimize sampler states in stateblocks.
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2007-08-15
Stefan Dösinger
wined3d: Fix a field in the wined3d header.
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2007-08-14
Stefan Dösinger
wined3d: Optimize texture stage state applying.
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2007-08-14
Stefan Dösinger
wined3d: Optimize bool and int pixel shader constants.
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2007-08-14
Stefan Dösinger
wined3d: Optimize bool and int vs constants.
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2007-08-14
Stefan Dösinger
wined3d: Optimize transform state in stateblocks.
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2007-08-14
Roderick Colenbrander
wined3d: Pass the proper DeviceName to ChangeDisplaySet...
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2007-08-13
Roderick Colenbrander
wined3d: Proper CheckDeviceType / CheckDepthStencilMatc...
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2007-08-13
Roderick Colenbrander
wined3d: Use the proper depth stencil format.
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2007-08-13
Stefan Dösinger
wined3d: Optimize render states in the stateblock.
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2007-08-13
Stefan Dösinger
wined3d: Remove stateblock::set.*.
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2007-08-09
Roderick Colenbrander
wined3d: Better pixelformat selection code.
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