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wined3d: Make the device parameter to wined3d_device_get_base_vertex_index() const.
[wine]
/
dlls
/
wined3d
/
utils.c
2011-08-30
Andrew Talbot
wined3d: Remove unneeded address-of operators from...
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2011-08-26
Henri Verbeet
wined3d: Add multisampling support.
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2011-08-03
Frédéric Delanoy
dlls: Assorted spelling fixes.
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2011-08-03
Henri Verbeet
wined3d: Add WINED3DFMT_P8_UINT support to wined3d_form...
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2011-07-14
Henri Verbeet
wined3d: Pass a wined3d_state pointer to state handlers.
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2011-07-14
Henri Verbeet
wined3d: Store a pointer to the framebuffer state in...
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2011-07-06
Henri Verbeet
wined3d: Pass a state pointer instead of a device point...
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2011-07-06
Henri Verbeet
wined3d: Explicitly pass device and state to gen_ffp_fr...
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2011-07-05
Stefan Dösinger
wined3d: Move FBO application into a state handler.
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2011-07-04
Henri Verbeet
wined3d: Get rid of the GL_SupportedExt typedef.
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2011-06-21
Henri Verbeet
wined3d: Initialize format block info with sane values...
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2011-06-17
Stefan Dösinger
wined3d: Add STATE_BASEVERTEXINDEX to debug_d3dstate.
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2011-06-10
Stefan Dösinger
wined3d: Silence R16 and AL16 fourcc warnings.
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2011-06-03
Matteo Bruni
wined3d: Mark some texture formats as filterable.
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2011-05-19
Henri Verbeet
wined3d: Introduce a separate structure for framebuffer...
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2011-05-17
Henri Verbeet
wined3d: Get rid of the IWineD3DDevice typedefs.
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2011-05-16
Stefan Dösinger
wined3d: Heightscaled surfaces still have an integer...
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2011-05-16
Stefan Dösinger
wined3d: Fix data types in RxGx snorm-unorm conversion.
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2011-05-16
Stefan Dösinger
wined3d: Consistently store format bitcounts in BYTEs.
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2011-04-29
Henri Verbeet
wined3d: Get rid of the IWineD3DSurface typedefs.
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2011-04-22
Stefan Dösinger
d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
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2011-04-06
Henri Verbeet
wined3d: Make "blit_operation" naming a bit more consis...
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2011-03-29
Henri Verbeet
wined3d: Get rid of IWineD3DBaseTextureClass.
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2011-03-28
Henri Verbeet
wined3d: Get rid of the IWineD3DBaseTexture typedefs.
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2011-03-03
Henri Verbeet
wined3d: Use EXT_texture_sRGB_decode to avoid sRGB...
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2011-03-01
Henri Verbeet
wined3d: Make IWineD3DResourceImpl an independent struc...
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2011-02-28
Henri Verbeet
wined3d: Filter sRGB capabilities during format initial...
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2011-01-31
Henri Verbeet
wined3d: Get rid of the IWineD3DStateBlockImpl typedef.
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2011-01-27
Henri Verbeet
wined3d: Add support for the NULL format.
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2011-01-24
Henri Verbeet
wined3d: WINED3DFMT_INTZ is a FOURCC format.
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2011-01-07
Matteo Bruni
wined3d: Don't call glPointParameter with a random...
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2010-11-12
Henri Verbeet
wined3d: Rename the wined3d_format "Flags" field to...
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2010-11-08
Henri Verbeet
wined3d: Don't use floating point textures without...
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2010-11-05
Henri Verbeet
wined3d: Add support for the INTZ format.
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2010-10-20
Henri Verbeet
wined3d: Handle WINED3DFMT_R10G10B10A2_UNORM in getColo...
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2010-09-28
Henri Verbeet
wined3d: Pass a wined3d_state structure to use_vs().
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2010-09-24
Henri Verbeet
wined3d: Directly pass the texture to texture_activate_...
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2010-09-23
Henri Verbeet
wined3d: Pass a wined3d_state structure to is_invalid_op().
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2010-09-18
Henri Verbeet
wined3d: Move the vertex declaration to wined3d_state.
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2010-09-18
Henri Verbeet
wined3d: Move texture bindings to wined3d_state.
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2010-09-18
Henri Verbeet
wined3d: Remove IWineD3DBaseTexture::GetTextureDimensio...
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2010-09-16
Ričardas Barkauskas
wined3d: Add NVDB support.
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2010-09-16
Henri Verbeet
wined3d: Move texture states to wined3d_state.
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2010-09-15
Henri Verbeet
wined3d: Introduce a separate structure for stateblock...
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2010-09-14
Henri Verbeet
wined3d: Get rid of redundant comparisons against FALSE.
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2010-09-14
Henri Verbeet
wined3d: Get rid of redundant comparisons against NULL...
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2010-08-31
Henri Verbeet
wined3d: Rename wined3d_format_desc to wined3d_format.
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2010-08-30
Henri Verbeet
wined3d: Introduce surface_color_fill().
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2010-08-27
Henri Verbeet
wined3d: Simplify wined3d_format_convert_from_float().
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2010-08-27
Henri Verbeet
wined3d: Cleanup some 2-space indentation.
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2010-08-26
Henri Verbeet
wined3d: Rename the "format" field in wined3d_format_de...
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2010-08-24
Henri Verbeet
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
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2010-08-24
Henri Verbeet
wined3d: Convert from floating point to specific surfac...
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2010-08-23
Henri Verbeet
wined3d: Make some lookup tables const.
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2010-08-18
Henri Verbeet
wined3d: Don't print format IDs in decimal.
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2010-08-16
Henri Verbeet
wined3d: Rename surface_calculate_size() to wined3d_for...
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2010-08-16
Henri Verbeet
wined3d: Correctly calculate the resource size for...
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2010-08-03
Henri Verbeet
wined3d: Allow filtering and blending with WINED3DFMT_A...
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2010-07-30
Henri Verbeet
wined3d: Add support for ARB_texture_compression_rgtc.
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2010-07-26
Henri Verbeet
wined3d: Do RGB <=> sRGB transfers using FBO blits.
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2010-07-22
Stefan Dösinger
wined3d: Only perform sRGB write correction on formats...
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2010-07-21
Henri Verbeet
wined3d: Add some missing flags to debug_d3dusage().
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2010-05-21
Michael Stefaniuc
wined3d: Avoid using the long type.
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2010-05-17
Henri Verbeet
wined3d: Add support for shadow samplers.
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2010-04-29
Henri Verbeet
wined3d: Store the VTF format capability in the format...
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2010-04-29
Henri Verbeet
wined3d: Store the sRGB write format capability in...
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2010-04-29
Henri Verbeet
wined3d: Store the sRGB read format capability in the...
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2010-04-29
Henri Verbeet
wined3d: Store the bumpmap format capability in the...
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2010-04-25
Henri Verbeet
wined3d: Store texture sub-resources in IWineD3DBaseTex...
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2010-04-14
Roderick Colenbrander
wined3d: Move A4L4 conversion to the formats table.
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2010-04-14
Roderick Colenbrander
wined3d: Move G16R16/R16G16F conversion to the formats...
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2010-04-13
Roderick Colenbrander
wined3d: Move R32G32F convertion to the formats table.
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2010-04-13
Roderick Colenbrander
wined3d: Move D15S1 over to the formats table.
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2010-04-13
Roderick Colenbrander
wined3d: Move D24X4S4 to the formats table.
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2010-04-13
Roderick Colenbrander
wined3d: Move D24FS8 to formats table.
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2010-04-13
Roderick Colenbrander
wined3d: Move L6V5U5 conversion to the formats table.
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2010-04-09
Roderick Colenbrander
wined3d: Move X8L8V8U8 surface conversion to the format...
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2010-04-09
Roderick Colenbrander
wined3d: Move Q8W8V8U8 conversion to the format table.
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2010-04-09
Roderick Colenbrander
wined3d: Start moving texture format fixups to the...
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2010-04-06
Roderick Colenbrander
wined3d: Move the arbfp p8 fixup to the format table...
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2010-04-06
Henri Verbeet
wined3d: Don't use GLSL if the supported version isn...
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2010-04-02
Henri Verbeet
wined3d: Move handling of the unimplemented WINED3DRS_S...
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2010-04-02
Henri Verbeet
wined3d: Move handling of the unimplemented WINED3DRS_B...
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2010-04-02
Henri Verbeet
wined3d: Remove some unused render states.
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2010-03-30
Roderick Colenbrander
wined3d: Move argb_to_fmt to utils.c as a helper functi...
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2010-03-26
Stefan Dösinger
wined3d: Don't advertise float formats as supported...
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2010-03-19
Henri Verbeet
wined3d: Unify "gl_formats_template" naming with the...
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2010-03-19
Henri Verbeet
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19
Roderick Colenbrander
wined3d: Start moving paletted texture support to the...
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2010-03-19
Roderick Colenbrander
wined3d: Use draw_textured_quad in BltOverride.
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2010-03-16
Ričardas Barkauskas
wined3d: Fix ATI2N pitch and offset calculations.
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2010-03-15
Roderick Colenbrander
wined3d: Remove oversize texture support.
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2010-03-03
Paul Andrew Panon
wined3d: Rename GL_VENDOR to HW_VENDOR.
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2010-03-03
Roderick Colenbrander
wined3d: Move the 8-bit palette shader code over to...
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2010-03-03
Roderick Colenbrander
wined3d: Rename yuv to complex in order to prepare...
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2010-02-03
Henri Verbeet
wined3d: Select the blitter during adapter initialization.
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2010-02-02
Henri Verbeet
wined3d: Select the shader backend during adapter initi...
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2010-02-02
Henri Verbeet
wined3d: Select the fragment pipeline during adapter...
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2010-01-29
Henri Verbeet
wined3d: Add a debug function for state names.
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2010-01-28
Henri Verbeet
wined3d: Just use the GL 1.1 texture format constants.
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