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wined3d: Don't set GL_MAP_UNSYNCHRONIZED_BIT for WINED3D_BUFFER_DISCARD maps.
[wine]
/
dlls
/
wined3d
/
device.c
2011-07-14
Henri Verbeet
wined3d: Get rid of the clip status code.
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2011-07-11
Henri Verbeet
wined3d: Store a struct wined3d_bo_address in struct...
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2011-07-11
Henri Verbeet
wined3d: Return data as struct wined3d_bo_address in...
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2011-07-11
Henri Verbeet
wined3d: Store VBO addresses in a struct wined3d_bo_add...
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2011-07-07
Henri Verbeet
wined3d: Make the context parameter to the get_drawable...
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2011-07-07
Henri Verbeet
wined3d: Make the device parameter to device_preload_te...
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2011-07-06
Matteo Bruni
wined3d: Make dummy textures black.
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2011-07-06
Henri Verbeet
wined3d: Pass a state pointer instead of a device point...
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2011-07-06
Henri Verbeet
wined3d: Remove the unused currentPatch field from...
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2011-07-05
Piotr Pawlow
wined3d: Delete cursor texture on device reset.
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2011-07-05
Stefan Dösinger
wined3d: Pass a struct wined3d_fb_state * to context_ap...
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2011-07-05
Stefan Dösinger
wined3d: Pass a struct wined3d_fb_state to device_clear...
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2011-07-05
Stefan Dösinger
wined3d: Track framebuffer changes.
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2011-07-04
Henri Verbeet
wined3d: Get rid of some IWineD3D* references.
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2011-06-28
Henri Verbeet
wined3d: Properly destroy contexts not owned by the...
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2011-06-24
Henri Verbeet
wined3d: Explicitly set surface alignment in the client...
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2011-06-21
Henri Verbeet
wined3d: Make the device parameter to device_invalidate...
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2011-06-21
Henri Verbeet
wined3d: Only bother checking block alignment for compr...
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2011-06-17
Henri Verbeet
wined3d: Only load the surface for partial updates...
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2011-06-17
Henri Verbeet
wined3d: Use surface_load_location() instead of surface...
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2011-06-16
Henri Verbeet
wined3d: Fix source rectangle validation in wined3d_dev...
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2011-06-15
Henri Verbeet
wined3d: Check the source rectangle is a multiple of...
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2011-06-15
Henri Verbeet
wined3d: Check for a valid source rectangle and destina...
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2011-06-15
Henri Verbeet
wined3d: Implement wined3d_device_update_surface()...
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2011-06-14
Stefan Dösinger
wined3d: Invalidate STATE_STREAMSRC in wined3d_device_d...
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2011-06-14
Stefan Dösinger
wined3d: Use GL_ARB_draw_elements_base_vertex if available.
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2011-06-13
Marcus Meissner
wined3d: Don't just print a FIXME on error, handle...
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2011-06-10
Henri Verbeet
wined3d: Rename IWineD3DDeviceImpl_UpdateVolume() to...
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2011-06-08
Henri Verbeet
wined3d: Rename IWineD3DDeviceImpl_LoadLogo() to device...
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2011-06-07
Henri Verbeet
wined3d: Get rid of wined3d_texture_get_type().
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2011-06-06
Henri Verbeet
wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty(...
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2011-05-25
Henri Verbeet
wined3d: Mask out writes to unused render targets.
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2011-05-25
Henri Verbeet
wined3d: Rename IWineD3DDeviceImpl_FindTexUnitMap(...
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2011-05-24
Stefan Dösinger
wined3d: Fix a few function definitions.
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2011-05-19
Henri Verbeet
wined3d: Introduce a separate structure for framebuffer...
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2011-05-19
Henri Verbeet
wined3d: Get rid of the IWineD3DDeviceParent interface.
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2011-05-18
Stefan Dösinger
wined3d: Remove maxConcurrentLights from the device.
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2011-05-17
Alexandre Julliard
wined3d: Switch to the software cursor when the positio...
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2011-05-17
Alexandre Julliard
wined3d: Always create the software cursor.
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2011-05-17
Alexandre Julliard
wined3d: Only update the cursor position the first...
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2011-05-17
Alexandre Julliard
wined3d: Get rid of the haveHardwareCursor flag.
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2011-05-17
Henri Verbeet
wined3d: Get rid of the IWineD3DDevice typedefs.
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2011-05-17
Henri Verbeet
wined3d: Remove COM from the device implementation.
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2011-05-17
Henri Verbeet
wined3d: Remove state management methods from the IWine...
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2011-05-11
Henri Verbeet
wined3d: Remove object creation methods from the IWineD...
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2011-05-05
Marcus Meissner
wined3d: Fixed a operator precedence issue (Coverity).
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2011-05-04
John Edmonds
wined3d: Turn off message filtering temporarily in...
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2011-05-02
John Edmonds
wined3d: If Wine fails to acquire the focus window...
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2011-04-29
Henri Verbeet
wined3d: Get rid of the IWineD3DSurface typedefs.
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2011-04-29
Henri Verbeet
wined3d: Remove COM from the surface implementation.
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2011-04-22
Stefan Dösinger
wined3d: Scale the depthbias factor by the depth buffer...
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2011-04-19
Henri Verbeet
wined3d: Don't bother unsetting texture resources in...
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2011-04-15
Henri Verbeet
wined3d: Get rid of the IWineD3DVolume typedefs.
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2011-04-15
Henri Verbeet
wined3d: Remove COM from the volume implementation.
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2011-04-14
Henri Verbeet
wined3d: Get rid of the IWineD3DSwapChain typedefs.
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2011-04-14
Henri Verbeet
wined3d: Remove COM from the swapchain implementation.
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2011-04-13
Henri Verbeet
wined3d: Get rid of the swapchain destroy callback.
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2011-04-11
Henri Verbeet
wined3d: Depth-only clears are done offscreen.
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2011-04-08
Henri Verbeet
wined3d: Don't free D3D swapchains until the wined3d...
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2011-04-07
Henri Verbeet
wined3d: Don't use IWineD3DDeviceImpl_GetSwapChain...
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2011-04-06
Henri Verbeet
wined3d: Rename "NumberOfSwapChains" to "swapchain_count".
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2011-04-06
Henri Verbeet
wined3d: Rename "NumberOfPalettes" to "palette_count".
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2011-04-06
Henri Verbeet
wined3d: Remove COM from the rendertarget view implemen...
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2011-04-06
Henri Verbeet
wined3d: Allow depth and stencil clears on surfaces...
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2011-04-04
Matteo Bruni
wined3d: Get rid of context_validate.
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2011-03-31
Henri Verbeet
wined3d: Rename "numContexts" to "context_count".
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2011-03-31
Henri Verbeet
wined3d: Get rid of the IWineD3DBaseShader typedefs.
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2011-03-31
Henri Verbeet
wined3d: Remove COM from the shader implementation.
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2011-03-31
Henri Verbeet
wined3d: Get rid of IWineD3DBaseShaderClass.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DPixelShaderImpl.
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2011-03-30
Henri Verbeet
wined3d: Get rid of struct wined3d_geometryshader.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DVertexShaderImpl.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DPixelShader.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DGeometryShader.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DVertexShader.
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2011-03-29
Henri Verbeet
wined3d: Get rid of IWineD3DBaseTextureClass.
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2011-03-28
Henri Verbeet
wined3d: Get rid of the IWineD3DBaseTexture typedefs.
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2011-03-28
Henri Verbeet
wined3d: Remove COM from the texture implementation.
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2011-03-18
Henri Verbeet
wined3d: Get rid of IWineD3DCubeTextureImpl.
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2011-03-18
Henri Verbeet
wined3d: Get rid of IWineD3DCubeTexture.
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2011-03-17
Henri Verbeet
wined3d: Don't use surface_from_resource() to retrieve...
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2011-03-17
Henri Verbeet
wined3d: Get rid of IWineD3DTextureImpl.
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2011-03-17
Henri Verbeet
wined3d: Get rid of IWineD3DTexture.
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2011-03-16
Stefan Dösinger
wined3d: Check the framebuffer setup in ValidateDevice.
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2011-03-16
Stefan Dösinger
wined3d: Ignore clears when the framebuffer setup is...
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2011-03-16
Henri Verbeet
wined3d: Get rid of IWineD3DVolumeTextureImpl.
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2011-03-16
Henri Verbeet
wined3d: Get rid of IWineD3DVolumeTexture.
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2011-03-10
Henri Verbeet
wined3d: Generalize GetSurfaceLevel() / GetVolumeLevel...
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2011-03-09
Henri Verbeet
wined3d: Store all the resource desc information in...
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2011-03-04
Henri Verbeet
wined3d: Get rid of the IWineD3DBuffer typedef.
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2011-03-04
Henri Verbeet
wined3d: Remove COM from the buffer implementation.
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2011-03-04
Henri Verbeet
wined3d: Pass gl_info to surface_bind().
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2011-03-01
Henri Verbeet
wined3d: Make IWineD3DResourceImpl an independent struc...
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2011-02-28
Henri Verbeet
wined3d: Remove IWineD3DResource::UnLoad() from the...
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2011-02-28
Henri Verbeet
wined3d: Merge device_unload_resource() and reset_unloa...
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2011-02-04
Henri Verbeet
wined3d: Get rid of the IWineD3DQuery typedefs.
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2011-02-03
Henri Verbeet
wined3d: Get rid of the IWineD3DPalette typedefs.
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2011-02-03
Henri Verbeet
wined3d: Get rid of the IWineD3DVertexDeclaration typedefs.
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2011-02-03
Henri Verbeet
wined3d: Remove COM from the vertex declaration.
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2011-02-02
Henri Verbeet
wined3d: Get rid of the IWineD3D typedefs.
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