wined3d: Add a separate function for rendertarget view initialization.
[wine] / dlls / wined3d /
2010-04-13  Henri Verbeetwined3d: Add a separate function for rendertarget view...
2010-04-13  Roderick Colenbranderwined3d: Move R32G32F convertion to the formats table.
2010-04-13  Roderick Colenbranderwined3d: Move D15S1 over to the formats table.
2010-04-13  Roderick Colenbranderwined3d: Move D24X4S4 to the formats table.
2010-04-13  Roderick Colenbranderwined3d: Move D24FS8 to formats table.
2010-04-13  Roderick Colenbranderwined3d: Move L6V5U5 conversion to the formats table.
2010-04-12  Henri Verbeetwined3d: Don't write past the end of the buffer's conve...
2010-04-12  Henri Verbeetwined3d: Fix a GL extension prototype.
2010-04-09  Roderick Colenbranderwined3d: Add an initial implementation of arbfp_blit_su...
2010-04-09  Roderick Colenbranderwined3d: Add an initial fbo_blit_supported implementation.
2010-04-09  Roderick Colenbranderwined3d: Move X8L8V8U8 surface conversion to the format...
2010-04-09  Roderick Colenbranderwined3d: Move Q8W8V8U8 conversion to the format table.
2010-04-09  Roderick Colenbranderwined3d: Start moving texture format fixups to the...
2010-04-09  Roderick Colenbranderwined3d: Move srgb checks away from d3dfmt_get_conv.
2010-04-09  Roderick Colenbranderwined3d: Let d3dfmt_get_conv return a wined3d_format_desc.
2010-04-09  Alexandre Julliardwined3d: Remove unused offset parameter in buffer_get_m...
2010-04-08  Roderick Colenbranderwined3d: Remove remaining redundant code from d3dfmt_ge...
2010-04-08  Henri Verbeetwined3d: Add a FIXME for predicated shader instructions.
2010-04-08  Henri Verbeetwined3d: Validate some more states.
2010-04-08  Henri Verbeetwined3d: Update shader constants on viewport changes.
2010-04-08  Henri Verbeetwined3d: Get rid of state_nogl().
2010-04-08  Henri Verbeetwined3d: Add an extensionless STATE_INDEXBUFFER handler.
2010-04-07  Roderick Colenbranderwined3d: Only apply float R16G16F/R32G32F fixup when...
2010-04-07  Roderick Colenbranderwined3d: Remove redundant gl format/type code from...
2010-04-07  Roderick Colenbranderwined3d: Turn blit_shader color_fixup_supported into...
2010-04-07  Henri Verbeetwined3d: Add a separate function for adding declaration...
2010-04-07  Henri Verbeetwined3d: Pass the correct window to Present() in IWineG...
2010-04-07  Henri Verbeetwined3d: Pass the correct window to Present() in IWineD...
2010-04-07  Henri Verbeetwined3d: Pass the correct window to Present() in IWineD...
2010-04-06  Roderick Colenbranderwined3d: Due to code rewrites is_color_fixup_supported...
2010-04-06  Roderick Colenbranderwined3d: Move the arbfp p8 fixup to the format table...
2010-04-06  Roderick Colenbranderwined3d: Disable framebuffer to texture blitting.
2010-04-06  Roderick Colenbranderwined3d: Disable paletted texture support. It was only...
2010-04-06  Roderick Colenbranderwined3d: Move EXT_PALETTED_TEXTURE code over to ffp_blit.
2010-04-06  Roderick Colenbranderwined3d: Move palette uploading code over to arbfp...
2010-04-06  Henri Verbeetwined3d: Capture the correct scissor rectangle.
2010-04-06  Henri Verbeetwined3d: Don't use GLSL if the supported version isn...
2010-04-05  Henri Verbeetwined3d: Rename some GL vendors.
2010-04-05  Henri Verbeetwined3d: Rename HW_VENDOR_WINE to HW_VENDOR_SOFTWARE.
2010-04-05  Henri Verbeetwined3d: Make some functions static.
2010-04-05  Henri Verbeetwined3d: Simply inline dumpResources().
2010-04-05  Henri Verbeetwined3d: Add a separate function for wined3d object...
2010-04-02  Roderick Colenbranderwined3d: Remove the swapchain parameter from fb_copy_to...
2010-04-02  Roderick Colenbranderwined3d: Move upsideDown calculation to blit implementa...
2010-04-02  Henri Verbeetwined3d: Verify all render states have a handler.
2010-04-02  Henri Verbeetwined3d: Move handling of the unimplemented WINED3DRS_S...
2010-04-02  Henri Verbeetwined3d: Move handling of the unimplemented WINED3DRS_B...
2010-04-02  Henri Verbeetwined3d: Remove some unused render states.
2010-04-02  Henri Verbeetwined3d: Add a state handler for WINED3DRS_ZVISIBLE.
2010-04-02  Henri Verbeetwined3d: Verify state representatives represent themselves.
2010-04-01  Henri Verbeetwined3d: Remove some superfluous white space and braces...
2010-04-01  Henri Verbeetwined3d: Add a state table entry for WINED3DRS_INDEXEDV...
2010-04-01  Henri Verbeetwined3d: Verify each state table entry has either a...
2010-04-01  Henri Verbeetwined3d: Explicitly set the state handler to NULL for...
2010-04-01  Henri Verbeetwined3d: Use the rep instead of the apply function...
2010-04-01  Henri Verbeetwined3d: Don't call directly into the state table.
2010-03-31  Henri Verbeetwined3d: Add a state table entry for WINED3DRS_TWEENFACTOR.
2010-03-31  Henri Verbeetwined3d: Print a FIXME/WARN for all unsupported vertex...
2010-03-31  Henri Verbeetwined3d: Remove a redundant initialization in IWineD3DD...
2010-03-31  Henri Verbeetwined3d: Get rid of some mostly useless local variables...
2010-03-31  Henri Verbeetwined3d: Cleanup variable naming in IWineD3DDeviceImpl_...
2010-03-31  Stefan Dösingerwined3d: Use FBOs when the onscreen depth stencil forma...
2010-03-31  Stefan Dösingerwined3d: Control the onscreen depth stencil format...
2010-03-31  Stefan Dösingerwined3d: Split out offscreen rendering concerns from...
2010-03-31  Roderick Colenbranderwined3d: Remove some unneeded source rectangle calculat...
2010-03-31  Roderick Colenbranderwined3d: Remove the last use of the WINED3DRECT destina...
2010-03-31  Roderick Colenbranderwined3d: Use RECT instead of WINED3DRECT in fb_copy_to_...
2010-03-31  Roderick Colenbranderwined3d: Use RECT instead of WINED3DRECT in fb_copy_to_...
2010-03-31  Roderick Colenbranderwined3d: Use RECT instead of WINED3DRECT in stretch_rec...
2010-03-30  Henri Verbeetwined3d: Get rid of destFormat and srcFormat in IWineD3...
2010-03-30  Henri Verbeetwined3d: Calculate "offset" in the appropriate path...
2010-03-30  Henri Verbeetwined3d: Add more general support for partial updates...
2010-03-30  Henri Verbeetwined3d: Source and destination formats should match...
2010-03-30  Henri Verbeetwined3d: Use GL_UNPACK_ROW_LENGTH for partial updates...
2010-03-30  Henri Verbeetwined3d: Initialization functions don't allocate.
2010-03-30  Roderick Colenbranderwined3d: Disable flipping through the source rectangle...
2010-03-30  Roderick Colenbranderwined3d: Fix a destination flipping bug using the desti...
2010-03-30  Roderick Colenbranderwined3d: Use RECT instead of WINED3DRECT in more parts...
2010-03-30  Roderick Colenbranderwined3d: Add a helper function for getting a valid...
2010-03-30  Roderick Colenbranderwined3d: Add color_fill to blit_shader.
2010-03-30  Roderick Colenbranderwined3d: Introduce a helper function which converts...
2010-03-30  Roderick Colenbranderwined3d: Move argb_to_fmt to utils.c as a helper functi...
2010-03-29  Henri Verbeetwined3d: GL errors aren't FIXMEs.
2010-03-29  Michael Stefaniucwined3d: Remove superfluous cast of zero.
2010-03-26  Henri Verbeetwined3d: Add support for partial updates of compressed...
2010-03-26  Henri Verbeetwined3d: Don't warn about independent color write masks...
2010-03-26  Henri Verbeetwined3d: Implement independent color write masks.
2010-03-26  Henri Verbeetwined3d: Add support for EXT_draw_buffers2.
2010-03-26  Henri Verbeetwined3d: glColorMask() changes the write mask for all...
2010-03-26  Henri Verbeetwined3d: Add GL locking to match_fbo_tex_update().
2010-03-26  Stefan Dösingerwined3d: Don't advertise float formats as supported...
2010-03-26  Stefan Dösingerwined3d: Don't check WGL depth stencil limitations...
2010-03-25  Henri Verbeetwined3d: Just mark the color write mask dirty in IWineD...
2010-03-25  Henri Verbeetwined3d: Use the same order of operations for depth...
2010-03-25  Henri Verbeetwined3d: Just mark the stencil write mask dirty in...
2010-03-25  Henri Verbeetwined3d: Disable two-sided stencil when doing stencil...
2010-03-23  Stefan Dösingerwined3d: Implement manual buffer fencing.
2010-03-23  Stefan Dösingerwined3d: Partially implement unserialized buffers with...
2010-03-23  Stefan Dösingerwined3d: Add a function for deleting the GL buffer.
2010-03-22  Roderick Colenbranderwined3d: Remove WGL RGBA float support because it doesn...
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