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[wine] / dlls / d3d8 / tests /
2009-03-23  Michael Stefaniucd3d8/tests: Use ULONG instead of unsigned long.
2009-03-10  Henri Verbeetd3d8: Fix some sign compare warnings.
2009-03-02  Paul Vriensd3d8/tests: Use win_skip() and skip() where appropriate.
2009-02-25  Paul Vriensd3d8/tests: Fix a test failure on some boxes.
2009-02-25  Paul Vriensd3d8/tests: Fix a test failure on VMware.
2009-02-25  Francois Gougetd3d8/tests: Use win_skip() to skip over unimplemented...
2009-01-27  Ge van Geldorpd3d8/tests: Make tests pass on a W2K8 VM.
2009-01-05  Paul Vriensd3d8/tests: Fix a test failure on VMware and VirtualBox.
2008-12-30  Henri Verbeetd3d8: Port the d3d9 stateblock tests to d3d8.
2008-12-29  Henri Verbeetd3d: Make sure the device is properly released when...
2008-12-16  Henri Verbeetd3d8: Add a test for GetVertexShader() with a FVF set.
2008-12-04  Huw Daviesd3d8/tests: Skip tests if we can't create the D3D8...
2008-11-03  Henri Verbeetd3d8: Don't ignore the GetCursorInfo() return value...
2008-10-18  Alexandre JulliardConvert remaining source files to utf-8.
2008-10-13  Detlef Riekenbergd3d8/tests: Fix test on win9x with broken driver.
2008-10-07  Aric Stewartd3d8: Initialize IDirect3DDevice8 *device to NULL in...
2008-09-10  Henri Verbeetd3d8: Add a test for auto depth stencil reset.
2008-08-22  David Adamd3d8/d3d9: Remove unconsistent tests for SetMaterial.
2008-07-08  Tobias Jakobid3d8: Fix IDirect3DDevice8::CreateImageSurface pool...
2008-07-08  Tobias Jakobid3d8: Add testcase for IDirect3DDevice8::CreateImageSur...
2008-07-08  Alexandre Julliardd3d8: Don't depend on the dxerr8 static library in...
2008-07-08  Alexandre Julliardtests: Don't depend on the static uuid libraries in...
2008-06-25  H. Verbeetd3d: Allow more imprecision in the texop test.
2008-06-24  H. Verbeetd3d8: Use color_match() in alpha_test().
2008-06-20  Huw Daviesd3d8: Fix typo in test.
2008-06-06  Dmitry Timoshkovd3d8: Avoid a not needed address-of operator.
2008-05-27  H. Verbeetd3d8: Test our texop implementation.
2008-05-27  H. Verbeetd3d: Use an alpha capable backbuffer format in the...
2008-04-30  Alexandre Julliardmakefiles: List the static libraries as normal imports...
2008-04-25  James Hawkinsd3d8: Fix a few test failures in win2k3.
2008-04-21  David Adamwined3d: Fix a possible null dereference.
2008-04-03  Alexander Dorofeyevwined3d: Improve detection of device palette change.
2008-03-28  Stefan Dösingerd3d8: Reject broken normal declaration types with fixed...
2008-03-27  Austin EnglishSpelling fixes.
2008-03-24  Alexander Dorofeyevd3d8/tests: Test DrawIndexedPrimitiveUP with primitive...
2008-03-10  Alexander Dorofeyevd3d8/tests: Cover one more case in p8_texture_test.
2008-02-25  Alexander Dorofeyevd3d8/tests: Add a P8 texture test.
2008-02-15  Francois GougetAssorted spelling fixes.
2007-12-07  Stefan Dösingerwined3d: Add an alpha blending test.
2007-12-03  Stefan Dösingerwined3d: Enabling too many lights is silently ignored.
2007-11-20  Stefan Dösingerd3d8: Destroy the window after the visual test.
2007-08-31  Stefan Dösingerd3d: Add a test for double surface locking.
2007-08-14  Paul Vriensd3d8/tests: Make tests run again on win95.
2007-08-10  Francois Gougetd3d8/tests: DXGetErrorString8() prints 'Unknown' for...
2007-08-08  Stefan Dösingerd3d: Add a simple offscreen rendering test.
2007-08-06  Stefan Dösingerd3d8: Skip tests if d3d is not supported.
2007-07-30  Stefan Dösingerd3d8: Only test pixel shaders if they are supported.
2007-07-30  Stefan Dösingerd3d8: Use a less demanding format for the depth stencil...
2007-07-30  Stefan Dösingerd3d8: Only test volume textures if they are supported.
2007-07-30  Stefan Dösingerd3d8: Only test cube textures if they are supported.
2007-07-30  Stefan Dösingerd3d8: Only test pixel shaders for refcounting if they...
2007-07-30  Stefan Dösingerd3d8: Skip volume test if volume textures are not suppo...
2007-07-03  Stefan Dösingerwined3d: rsq and rcp use the .w component if no swizzle...
2007-06-14  Stefan Dösingerwined3d: Present does not clear the depth stencil.
2007-05-29  Francois Gougetd3d8/tests: Fix the Visual C++ double to float conversi...
2007-05-21  Francois Gougetdirect3d: Remove misspelled constants as they exist...
2007-05-11  Stefan Dösingerwined3d: Destroying the resource frees all private...
2007-05-04  H. Verbeetd3d8: Add a surface locking test.
2007-04-02  Felix Nawothnigwined3d: Make CreateCubeTexture fail when not supported.
2007-03-15  Stefan Dösingerdirect3d: Add a fixed function fog test.
2007-03-12  Paul Vriensd3d8/tests: Use skip as is done in the other tests.
2007-03-08  H. Verbeetd3d8: Add tests for GetVertexShaderDeclaration, GetVert...
2007-02-27  Stefan Dösingerwined3d: More Clear fixes.
2007-02-20  Stefan Dösingerwined3d: No bounds checking is done on sampler / textur...
2007-02-19  Stefan Dösingerwined3d: Lighting is calculated for vertices without...
2007-02-19  Stefan Dösingerwined3d: Visual test framework.
2007-02-13  Stefan Dösingerd3d8: Deleting bound shaders unbinds them.
2007-02-12  Stefan Dösingerwined3d: BeginScene and EndScene tests and fixes.
2007-01-12  Francois Gougetd3d8/tests: Warn that tests were skipped if we could...
2007-01-02  Louis Lendersd3d8: Fix failing tests on windows, when no 3d hardware...
2006-12-29  Alexandre Julliardd3d8/tests: Avoid sizeof in traces.
2006-12-29  Chris Robinsond3d8: Don't report Shader Model 2.0 or higher.
2006-12-26  Chris Robinsond3d: GetStreamSource on a stream with NULL data isn...
2006-12-20  Chris Robinsond3d: Fix adapter mode enumeration and filtering.
2006-12-18  Markus Amslerd3d8: Handle surface container in d3d8.
2006-12-15  Stefan Dösingerwined3d: D3DRS_ZVISIBLE is not supposed to return an...
2006-12-14  Markus Amslerd3d8: Release non implicit surfaces only if refcount...
2006-12-06  Markus Amslerd3d8: Fix implicit surface refcounting.
2006-12-06  Markus Amslerd3d8: Handle surface refcount forwarding in d3d8.
2006-11-16  Markus Amslerd3d8: Show that the implicit surfaces are not freed...
2006-11-15  Markus Amslerd3d8: Test AddRef with refcount==0.
2006-11-15  Markus Amslerd3d8: Test refcount forwarding.
2006-11-15  Markus Amslerd3d8: Back buffer is identical to the render target...
2006-11-10  Markus Amslerd3d8: Add GetContainer tests for implicit surfaces.
2006-11-09  Markus Amslerd3d8: Add refcount tests for implicit surfaces.
2006-11-09  Markus Amslerd3d8: Backport volume tests.
2006-11-09  Markus Amslerd3d8: Backport texture tests.
2006-11-09  Markus Amslerd3d8: Backport missing device tests.
2006-10-17  Markus Amslerd3d8: Backport d3d9 surface tests.
2006-10-10  H. Verbeetd3d8/tests: Win64 printf format warning fixes.
2006-10-07  Mike McCormackd3d8: Don't crash if d3d8 can't be loaded.
2006-09-29  Michael StefaniucAdd a WINE_NO_LONG_INT define to many makefiles to...
2006-09-20  Louis. Lendersd3d8: More correct stub for ValidatePixelShader + tests.
2006-09-14  Alexandre Julliardmakefiles: Generate the dependencies line to avoid...
2006-09-11  Louis. Lendersd3d8: Better stub for ValidateVertexShader + tests.
2006-07-10  Alexandre Julliardmake_dlls: Recursively ignore .ok files in all tests...
2006-07-10  Alexandre Julliardmake_dlls: Recursively ignore testlist.c in all tests...
2006-07-10  Alexandre JulliardTake advantage of the recursive nature of .gitignore...
2006-07-07  Vitaliy Margolend3d8: Fix remaining refcount tests and tighten all...
2006-06-27  Stefan Dösingerwined3d: Vertex buffer can be locked multiple times.
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