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comctl32/listview: Implement LVM_GETVIEW.
[wine]
/
dlls
/
d3d10core
/
device.c
2009-05-28
Henri Verbeet
wined3d: Remove the "declaration" parameter to IWineD3D...
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2009-05-28
Henri Verbeet
d3d10core: Don't complain as much about setting a NULL...
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2009-05-28
Henri Verbeet
d3d10core: Implement ID3D10Device::VSSetShader().
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2009-05-26
Henri Verbeet
d3d10core: Implement ID3D10Device::CreateVertexShader().
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2009-05-11
Henri Verbeet
d3d10core: Implement ID3D10Device::PSSetShader().
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2009-05-11
Henri Verbeet
d3d10core: Parse pixelshader output signatures and...
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2009-05-11
Henri Verbeet
wined3d: Use the output signature to map SM4 pixel...
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2009-04-27
Henri Verbeet
wined3d: Add a wined3d pixel shader to struct d3d10_pix...
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2009-04-23
Henri Verbeet
wined3d: Get rid of the shared_handle parameter.
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2009-03-31
Henri Verbeet
d3d10core: Set the initial buffer data, when present.
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2009-03-31
Henri Verbeet
d3d10core: Implement ID3D10Device::IASetVertexBuffers().
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2009-03-31
Henri Verbeet
d3d10core: Implement ID3D10Device::IASetInputLayout().
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2009-03-30
Henri Verbeet
d3d10core: Create a vertex declaration from the input...
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2009-03-23
Henri Verbeet
d3d10core: Only destroy the device when it doesn't...
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2009-03-05
Henri Verbeet
d3d10core: Implement ID3D10Device::Draw().
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2009-03-05
Henri Verbeet
wined3d: Add separate methods for setting the primitive...
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2009-03-04
Henri Verbeet
d3d10core: Add a stub ID3D10PixelShader implementation.
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2009-03-04
Henri Verbeet
d3d10core: Add a stub ID3D10GeometryShader implementation.
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2009-03-04
Henri Verbeet
d3d10core: Add a stub ID3D10VertexShader implementation.
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2009-03-04
Henri Verbeet
d3d10core: Add a stub ID3D10InputLayout implementation.
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2009-02-25
Henri Verbeet
d3d10core: Adjust a couple of FIXMEs.
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2009-02-25
Henri Verbeet
d3d10core: Don't pass 1 for multisample type to wined3d.
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2009-02-25
Henri Verbeet
wined3d: Implement IWineD3DDeviceImpl_ClearRendertarget...
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2009-02-24
Henri Verbeet
dxgi: Create a wined3d swapchain.
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2009-02-24
Henri Verbeet
d3d10core: Add a wined3d rendertarget view to the d3d10...
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2009-02-23
Henri Verbeet
wined3d: Add IWineD3DBuffer, use it in d3d10core.
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2009-02-23
Henri Verbeet
d3d10core: Keep a reference to the wined3d device in...
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2009-02-20
Henri Verbeet
d3d10core: Convert between DXGI_FORMAT and WINED3DFORMA...
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2009-01-26
Francois Gouget
d3d10core: Make some device_parent_*() functions static.
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2009-01-26
Henri Verbeet
d3d10core: Handle a NULL view desc in CreateRenderTarge...
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2009-01-26
Henri Verbeet
d3d10core: Implement ID3D10Texture2D::GetDesc().
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2009-01-23
Henri Verbeet
d3d10core: Add a stub ID3D10Buffer implementation.
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2009-01-23
Henri Verbeet
d3d10core: Add a stub ID3D10RenderTargetView implementa...
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2009-01-19
Henri Verbeet
dxgi: Implement IDXGIDevice::CreateSurface().
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2009-01-19
Henri Verbeet
d3d10core: Implement device_parent_CreateDepthStencilSu...
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2009-01-19
Henri Verbeet
d3d10core: Implement device_parent_CreateRenderTarget().
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2009-01-19
Henri Verbeet
d3d10core: Implement device_parent_CreateSurface().
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2009-01-16
Henri Verbeet
wined3d: Add an IWineD3DDeviceParent interface.
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2009-01-15
Henri Verbeet
d3d10core: Add a stub ID3D10Texture2D implementation.
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2008-11-17
Francois Gouget
d3d10core: Fix spelling of 'unknown'.
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2008-11-13
Henri Verbeet
d3d10core: Allow ID3D10Device to be aggregated.
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2008-11-13
Henri Verbeet
d3d10core: Implement ID3D10Device in d3d10core instead...
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