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wined3d: Only invalidate the INDRAWABLE location for onscreen surfaces in surface_rea...
[wine]
/
dlls
/
wined3d
/
surface.c
2011-04-27
Henri Verbeet
wined3d: Only invalidate the INDRAWABLE location for...
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2011-04-26
Henri Verbeet
wined3d: Merge surface_base.c into surface.c.
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2011-04-26
Henri Verbeet
wined3d: Remove IWineD3DSurface::PrivateSetup() from...
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2011-04-22
Henri Verbeet
wined3d: Get rid of IWineD3DSurface::GetType().
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2011-04-19
Henri Verbeet
wined3d: Also update ds_current_size if there's no...
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2011-04-18
Henri Verbeet
wined3d: Remove IWineD3DSurface::GetImplType() from...
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2011-04-18
Henri Verbeet
wined3d: Merge surface_gdi.c into surface.c.
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2011-04-18
Henri Verbeet
wined3d: Forward surface refcounts to the container.
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2011-04-18
Henri Verbeet
wined3d: Use the correct mask for depth/stencil locatio...
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2011-04-15
Henri Verbeet
wined3d: Don't flush just because a swapchain has multi...
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2011-04-14
Henri Verbeet
wined3d: Get rid of the IWineD3DSwapChain typedefs.
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2011-04-14
Henri Verbeet
wined3d: Remove COM from the swapchain implementation.
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2011-04-11
Henri Verbeet
wined3d: Flush after accessing the front buffer in...
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2011-04-11
Henri Verbeet
wined3d: Flush after accessing the front buffer in...
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2011-04-11
Henri Verbeet
wined3d: Check FBO completeness after the read / draw...
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2011-04-06
Henri Verbeet
wined3d: Add support for depth blits to the blitter.
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2011-04-06
Henri Verbeet
wined3d: Add depth fills to the blitter interface.
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2011-04-06
Henri Verbeet
wined3d: Allow depth and stencil clears on surfaces...
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2011-04-06
Henri Verbeet
wined3d: Introduce a separate function for depth fills.
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2011-04-06
Henri Verbeet
wined3d: Make "blit_operation" naming a bit more consis...
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2011-04-05
Henri Verbeet
wined3d: Correctly check if the destination format...
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2011-04-05
Henri Verbeet
wined3d: Fix partial depth buffer copies.
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2011-04-05
Henri Verbeet
wined3d: Don't bother setting a depth render buffer...
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2011-03-31
Henri Verbeet
wined3d: Rename "numContexts" to "context_count".
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2011-03-30
Henri Verbeet
Revert "wined3d: Prevent crash when blit_priv is NULL.".
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2011-03-29
Henri Verbeet
wined3d: Get rid of IWineD3DBaseTextureClass.
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2011-03-29
Konrad Rzepecki
wined3d: Prevent crash when blit_priv is NULL.
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2011-03-28
Henri Verbeet
wined3d: Get rid of the IWineD3DBaseTexture typedefs.
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2011-03-28
Henri Verbeet
wined3d: Remove COM from the texture implementation.
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2011-03-28
Henri Verbeet
wined3d: Get rid of the IWineD3DBase requirement for...
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2011-03-15
Henri Verbeet
wined3d: Generalize AddDirtyRect() / AddDirtyBox()...
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2011-03-11
Henri Verbeet
wined3d: Get rid of IWineD3DSurface::GetDesc().
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2011-03-09
Henri Verbeet
wined3d: Store all the resource desc information in...
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2011-03-07
Henri Verbeet
wined3d: Try to evict the surface's sysmem copy in...
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2011-03-07
Henri Verbeet
wined3d: Clear SFLAG_LOCKED as soon as possible in...
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2011-03-07
Henri Verbeet
wined3d: Get rid of the SFLAG_LOCKED hack in flush_to_f...
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2011-03-04
Henri Verbeet
wined3d: Pass gl_info to surface_bind().
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2011-03-03
Henri Verbeet
wined3d: Pass gl_info to basetexture_bind().
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2011-03-03
Henri Verbeet
wined3d: Use EXT_texture_sRGB_decode to avoid sRGB...
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2011-03-02
Henri Verbeet
wined3d: Standalone surfaces should never be sRGB.
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2011-03-01
Henri Verbeet
wined3d: Make IWineD3DResourceImpl an independent struc...
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2011-02-28
Henri Verbeet
wined3d: Remove IWineD3DResource::UnLoad() from the...
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2011-02-14
Gerald Pfeifer
wined3d: Remove an old hack around Mesa choking on...
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2011-02-03
Henri Verbeet
wined3d: Get rid of the IWineD3DPalette typedefs.
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2011-02-02
Henri Verbeet
wined3d: Get rid of the IWineD3D typedefs.
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2011-01-26
Henri Verbeet
wined3d: Do checks at the start of surface_init() ...
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2011-01-24
Henri Verbeet
wined3d: Remove IWineD3DSurface::DrawOverlay() from...
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2011-01-24
Henri Verbeet
wined3d: Remove IWineD3DSurface::RealizePalette() from...
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2011-01-21
Henri Verbeet
wined3d: Get rid of IWineD3DSurface::GetData().
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2011-01-21
Henri Verbeet
wined3d: Remove IWineD3DSurface::LoadTexture() from...
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2011-01-21
Henri Verbeet
wined3d: Remove IWineD3DSurface::BindTexture() from...
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2011-01-20
Henri Verbeet
wined3d: Store a pointer to an array of IWineD3DSwapCha...
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2011-01-18
Henri Verbeet
wined3d: Store an IWineD3DClipperImpl pointer in IWineD...
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2011-01-06
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-06
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-05
Henri Verbeet
wined3d: Remove IWineD3DBaseTexture::BindTexture()...
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2011-01-05
Henri Verbeet
wined3d: Use surface_modify_location() to manipulate...
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2011-01-04
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2010-12-10
Henri Verbeet
wined3d: Explicitly pass gl_info to unset_shader().
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2010-12-10
Henri Verbeet
wined3d: Explicitly pass blit_priv and gl_info to set_s...
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2010-12-09
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to free_pri...
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2010-12-09
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_pr...
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2010-12-09
Henri Verbeet
wined3d: Remove IWineD3DBaseTexture::SetDirty() from...
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2010-12-08
Henri Verbeet
wined3d: Remove a redundant SetDirty() call from IWineD...
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2010-12-08
Henri Verbeet
wined3d: Don't leak heapMemory in surface_remove_pbo().
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2010-11-30
Henri Verbeet
wined3d: Explicitly pass data and gl_info to shader_des...
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2010-11-30
Henri Verbeet
wined3d: Explicitly pass data and gl_info to shader_sel...
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2010-11-23
Henri Verbeet
wined3d: Get rid of the remaining "Flags".
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2010-11-18
Henri Verbeet
wined3d: Disallow empty surfaces.
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2010-11-17
Henri Verbeet
wined3d: Send a notification that the GL texture change...
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2010-11-16
Henri Verbeet
wined3d: Remove a redundant flag in IWineD3DSurfaceImpl...
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2010-11-15
Henri Verbeet
wined3d: Properly recreate the sysmem resource location...
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2010-11-15
Henri Verbeet
wined3d: Add a trace to IWineD3DSurfaceImpl_SetMem().
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2010-11-15
Henri Verbeet
wined3d: Rename the IWineD3DPaletteImpl "Flags" field...
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2010-11-12
Henri Verbeet
wined3d: Rename the wined3d_format "Flags" field to...
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2010-11-12
Henri Verbeet
wined3d: Rename the IWineD3DSurfaceImpl "Flags" field...
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2010-11-12
Henri Verbeet
wined3d: Simplify a condition in IWineD3DSurfaceImpl_Lo...
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2010-11-12
Henri Verbeet
wined3d: Check for depth/stencil surfaces in general...
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2010-11-12
Henri Verbeet
wined3d: Avoid marking samplers dirty in IWineD3DSurfac...
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2010-11-11
Henri Verbeet
wined3d: Remove some useless code.
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2010-11-11
Henri Verbeet
wined3d: Simply use surface_modify_location() in IWineD...
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2010-11-11
Henri Verbeet
wined3d: Handle rendertargetlock_mode in surface_load_l...
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2010-11-02
Henri Verbeet
wined3d: Translate drawable coordinates in flush_to_fra...
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2010-11-02
Henri Verbeet
wined3d: Do not use "lockedRect" unless the surface...
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2010-11-01
Henri Verbeet
wined3d: Change surface_translate_frontbuffer_coords...
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2010-10-29
Henri Verbeet
wined3d: Remove some redundant state save/restore code...
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2010-10-29
Henri Verbeet
wined3d: Don't flip the coordinate system in set_blit_d...
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2010-10-21
Henri Verbeet
wined3d: Use surface_blt_to_drawable() in IWineD3DSurfa...
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2010-10-21
Henri Verbeet
wined3d: Check if we can do the blit before messing...
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2010-10-19
Henri Verbeet
wined3d: Properly flip in surface_blt_to_drawable().
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2010-10-19
Henri Verbeet
wined3d: Always pass a valid rectangle to surface_get_b...
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2010-10-19
Henri Verbeet
wined3d: Allow FBO blits again between surfaces with...
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2010-10-15
Henri Verbeet
wined3d: Flip destination coordinates when blitting...
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2010-10-14
Henri Verbeet
wined3d: Consistently use Map/Unmap for mapping resources.
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2010-09-14
Henri Verbeet
wined3d: Get rid of redundant comparisons against NULL...
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2010-09-06
Henri Verbeet
wined3d: Don't overwrite the offscreen depth/stencil...
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2010-09-06
Henri Verbeet
wined3d: Do not call device_switch_onscreen_ds() while...
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2010-09-03
Henri Verbeet
wined3d: Explicitly document some more consequences...
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2010-09-01
Henri Verbeet
wined3d: Don't require wined3d object parents to be...
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2010-08-31
Henri Verbeet
wined3d: Rename wined3d_format_desc to wined3d_format.
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