gdi32: Avoid directly accessing the bits ptr where possible.
[wine] / dlls / wined3d /
2011-08-22  Henri Verbeetwined3d: Move FBO based color blits from IWineD3DSurfac...
2011-08-22  Henri Verbeetwined3d: Move surface_color_fill() based color fills...
2011-08-22  Henri Verbeetwined3d: Reject color fills on sysmem surfaces in ffp_b...
2011-08-22  Henri Verbeetwined3d: Directly call surface_cpu_blt() in cpu_blit_co...
2011-08-22  Henri Verbeetwined3d: Allow color fills on FBO attachable surfaces...
2011-08-22  Henri Verbeetwined3d: Don't allow blits with an invalid destination...
2011-08-22  Henri Verbeetwined3d: Draw buffers are per-framebuffer state.
2011-08-22  Henri Verbeetwined3d: Merge FindContext() into context_acquire().
2011-08-22  Henri Verbeetwined3d: Reuse convert_a8r8g8b8_x8r8g8b8() for B8G8R8X8...
2011-08-22  Henri Verbeetwined3d: Add compressed surface support to surface_cpu_...
2011-08-05  William Petterssonwined3d: Add support for Nvidia GTX 550/560 Ti.
2011-08-05  Henri Verbeetwined3d: Get rid of the fglrx point sprite hack.
2011-08-05  Henri Verbeetwined3d: Pass a non-NULL rectangle to surface_color_fil...
2011-08-05  Henri Verbeetwined3d: Always pass a non-NULL rectangle to surface_co...
2011-08-05  Henri Verbeetwined3d: Implement wined3d_surface_bltfast() on top...
2011-08-04  Henri Verbeetwined3d: Move some flags handling from surface_cpu_blt...
2011-08-04  Henri Verbeetwined3d: Move rectangle validation from surface_cpu_blt...
2011-08-04  Henri Verbeetwined3d: Remove src_rect and dst_rect NULL checks from...
2011-08-04  Henri Verbeetwined3d: Remove the unused blit_op parameter to arbfp_b...
2011-08-03  Frédéric Delanoydlls: Assorted spelling fixes.
2011-08-03  Henri Verbeetwined3d: Merge wined3d_surface_blt(), surface_blt(...
2011-08-03  Henri Verbeetwined3d: Go to the fallbacks for cross-swapchain blits.
2011-08-03  Henri Verbeetwined3d: Add WINED3DFMT_P8_UINT support to wined3d_form...
2011-08-03  Henri Verbeetwined3d: Fix switching color keying on / off.
2011-08-03  Henri Verbeetwined3d: Set the read buffer to GL_NONE in surface_load...
2011-08-02  Henri Verbeetwined3d: Go to the fallbacks if D3D is not initialized...
2011-08-02  Henri Verbeetwined3d: Go straight to the fallbacks for complex blits...
2011-08-02  Henri Verbeetwined3d: Check for locked surfaces in wined3d_surface_b...
2011-08-02  Henri Verbeetwined3d: IWineD3DSurfaceImpl_BltOverride() is always...
2011-08-02  Henri Verbeetwined3d: Resolve source and destination rectangles...
2011-08-01  Henri Verbeetwined3d: Get rid of context_bind_fbo() calls outside...
2011-08-01  Henri Verbeetwined3d: Get rid of dst_fbo.
2011-08-01  Henri Verbeetwined3d: Just invalidate STATE_FRAMEBUFFER in surface_l...
2011-08-01  Henri Verbeetwined3d: Apply clear state after depth / stencil setup...
2011-08-01  Henri Verbeetwined3d: Apply draw state after depth / stencil setup...
2011-07-29  Henri Verbeetwined3d: Complain about users disabling GLSL.
2011-07-29  Henri Verbeetwined3d: wined3d_device_evict_managed_resources() doesn...
2011-07-29  Henri Verbeetwined3d: Don't hide GL function pointer typedefs behind...
2011-07-29  Henri Verbeetwined3d: Recognize some more AMD cards.
2011-07-29  Henri Verbeetwined3d: Only invalidate state for the current context...
2011-07-28  Stefan Dösingerwined3d: Restore the call to context_validate_onscreen_...
2011-07-28  Henri Verbeetwined3d: Only invalidate state for the current context...
2011-07-28  Henri Verbeetwined3d: Only invalidate state for the current context...
2011-07-28  Henri Verbeetwined3d: Only invalidate state for the current context...
2011-07-28  Henri Verbeetwined3d: Only invalidate state for the current context...
2011-07-28  Henri Verbeetwined3d: Only invalidate state for the current context...
2011-07-27  Henri Verbeetwined3d: Only invalidate state for the current context...
2011-07-27  Henri Verbeetwined3d: Only invalidate state for the current context...
2011-07-27  Henri Verbeetwined3d: Get rid of the redundant state_table parameter...
2011-07-27  Henri Verbeetwined3d: Get rid of the use_vshader parameter to device...
2011-07-27  Henri Verbeetwined3d: Introduce a "state" variable in device_stream_...
2011-07-25  Henri Verbeetwined3d: Release the onscreen depth / stencil reference...
2011-07-25  Henri Verbeetwined3d: Unbind all textures in wined3d_device_reset().
2011-07-25  Henri Verbeetwined3d: Unbind resources inside wined3d_device_reset().
2011-07-25  Henri Verbeetwined3d: Get rid of wined3d_device_enum_resources().
2011-07-25  Henri Verbeetwined3d: Pass "reset_enum_callback" directly to wined3d...
2011-07-25  Henri Verbeetwined3d: Store a pointer to the state table in the...
2011-07-25  Henri Verbeetwined3d: Make the shader and ctx_priv parameters to...
2011-07-25  Henri Verbeetwined3d: Get rid of the vpos_uniform field from the...
2011-07-25  Henri Verbeetwined3d: Use the "rts" variable in context_apply_clear_...
2011-07-25  Henri Verbeetwined3d: Use gl_info from the context in context_apply_...
2011-07-22  Henri Verbeetwined3d: Make the heap parameter to update_heap_entry...
2011-07-22  Henri Verbeetwined3d: Make the tex_unit_map parameter to shader_glsl...
2011-07-22  Henri Verbeetwined3d: Make the tex_unit_map parameter to shader_glsl...
2011-07-20  Stefan Dösingerwined3d: Don't apply and invalidate the framebuffer...
2011-07-19  Henri Verbeetwined3d: Make the query parameter to wined3d_event_quer...
2011-07-19  Henri Verbeetwined3d: Make the query parameter to wined3d_event_quer...
2011-07-19  Henri Verbeetwined3d: Make the priv parameter to map_register()...
2011-07-19  Henri Verbeetwined3d: Make the surface parameter to ffp_blit_p8_uplo...
2011-07-18  Henri Verbeetwined3d: Make the surface parameter to surface_depth_bl...
2011-07-18  Henri Verbeetwined3d: Make the surface parameter to surface_convert_...
2011-07-18  Henri Verbeetwined3d: Make the surface parameter to surface_convert_...
2011-07-18  Henri Verbeetwined3d: Make the surface parameter to surface_is_full_...
2011-07-18  Henri Verbeetwined3d: Make the surface parameter to surface_get_rect...
2011-07-15  Henri Verbeetwined3d: Make the swapchain parameter to swapchain_blit...
2011-07-15  Henri Verbeetwined3d: Make the texture parameter to texture_srgb_mod...
2011-07-15  Henri Verbeetwined3d: Get rid of the useext macro.
2011-07-15  Henri Verbeetwined3d: Add stream offsets in device_stream_info_from_...
2011-07-15  Henri Verbeetwined3d: Don't set GL_MAP_UNSYNCHRONIZED_BIT for WINED3...
2011-07-14  Henri Verbeetwined3d: Pass a wined3d_state pointer to state handlers.
2011-07-14  Henri Verbeetwined3d: Make the context and device parameters to...
2011-07-14  Henri Verbeetwined3d: Get rid of the clip status code.
2011-07-14  Henri Verbeetwined3d: Remove the unused untransformed field from...
2011-07-14  Henri Verbeetwined3d: Store a pointer to the framebuffer state in...
2011-07-13  Henri Verbeetwined3d: Pass a state pointer instead of a stateblock...
2011-07-13  Henri Verbeetwined3d: Pass a state pointer instead of a stateblock...
2011-07-13  Henri Verbeetwined3d: Pass a state pointer instead of a stateblock...
2011-07-13  Henri Verbeetwined3d: Make the volume parameter to volume_load(...
2011-07-13  Henri Verbeetwined3d: Make the volume parameter to volume_bind_and_d...
2011-07-12  Henri Verbeetwined3d: Make the shader parameter to shader_generate_m...
2011-07-12  Henri Verbeetwined3d: Make the shader parameter to vshader_get_input...
2011-07-12  Henri Verbeetwined3d: Make the swapchain parameter to x11_copy_to_sc...
2011-07-12  Henri Verbeetwined3d: Explicitly pass gl_info to gen_arbfp_ffp_shader().
2011-07-12  Henri Verbeetwined3d: Only use state contained in the ffp_frag_setti...
2011-07-11  Henri Verbeetwined3d: Store a struct wined3d_bo_address in struct...
2011-07-11  Henri Verbeetwined3d: Return data as struct wined3d_bo_address in...
2011-07-11  Henri Verbeetwined3d: Store VBO addresses in a struct wined3d_bo_add...
2011-07-11  Henri Verbeetwined3d: Make the surface parameter to d3dfmt_p8_init_p...
2011-07-11  Henri Verbeetwined3d: Make the device parameter to primary_render_ta...
2011-07-09  Ričardas Barkauskaswined3d: Introduce quirk for proper RGBA16 support.
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