projects
/
wine
/ history
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅
next
ddraw: Allow the ddraw RGB device to be enumerated in IDirect3D3::FindDevice.
[wine]
/
dlls
/
d3d10
/
2010-05-17
Rico Schüller
d3d10: Add argument check to ID3D10Effect::GetTechnique...
tree
|
commitdiff
2010-05-06
Rico Schüller
d3d10/tests: Add ID3D10Effect::GetVariableBy*() test.
tree
|
commitdiff
2010-05-06
Rico Schüller
d3d10: Add argument check in ID3D10Effect::GetVariableB...
tree
|
commitdiff
2010-05-06
Rico Schüller
d3d10: Implement ID3D10Effect::GetVariableBySemantic().
tree
|
commitdiff
2010-05-06
Rico Schüller
d3d10: Parse semantic in parse_fx10_local_variable().
tree
|
commitdiff
2010-04-08
Rico Schüller
d3d10: Implement ID3DEffectVariable::GetOutputSignature...
tree
|
commitdiff
2010-04-08
Rico Schüller
d3d10: Implement ID3DEffectVariable::GetInputSignatureE...
tree
|
commitdiff
2010-04-08
Rico Schüller
d3d10: Move the effect shader input signature into...
tree
|
commitdiff
2010-04-08
Rico Schüller
d3d10: Fix an ERR message in parse_fx10_body().
tree
|
commitdiff
2010-03-29
Mikhail Maroukhine
d3d10: Fix compiler warnings with flag -Wcast-qual.
tree
|
commitdiff
2010-03-16
Alexandre Julliard
makefiles: Remove the no longer needed explicit separat...
tree
|
commitdiff
2010-02-22
Alexandre Julliard
makefiles: Use the standard C_SRCS variable as the...
tree
|
commitdiff
2010-02-16
Rico Schüller
d3d10: Fix a HeapFree() in d3d10_effect_Release().
tree
|
commitdiff
2010-02-12
Rico Schüller
d3d10/tests: Add effect shader test.
tree
|
commitdiff
2010-02-12
Rico Schüller
d3d10/tests: Use a wrapper function for D3D10CreateEffe...
tree
|
commitdiff
2010-01-25
Rico Schüller
d3d10: Add D3D10_EOO_PARSED_OBJECT_INDEX in parse_fx10_...
tree
|
commitdiff
2010-01-25
Rico Schüller
d3d10: Add D3D10_EOO_PARSED_OBJECT in parse_fx10_object().
tree
|
commitdiff
2010-01-25
Rico Schüller
d3d10: Implement ID3D10EffectType::IsValid().
tree
|
commitdiff
2010-01-25
Rico Schüller
d3d10: Implement ID3D10EffectPass::GetPixelShaderDesc().
tree
|
commitdiff
2010-01-25
Rico Schüller
d3d10: Implement ID3D10EffectPass::GetGeometryShaderDesc().
tree
|
commitdiff
2010-01-25
Rico Schüller
d3d10: Implement ID3D10EffectPass::GetVertexShaderDesc().
tree
|
commitdiff
2010-01-25
Rico Schüller
d3d10: Parse shaders in parse_fx10_local_variable().
tree
|
commitdiff
2010-01-25
Rico Schüller
d3d10: Add anonymous shaders.
tree
|
commitdiff
2010-01-18
Michael Stefaniuc
d3d10: Remove break after return (Smatch).
tree
|
commitdiff
2010-01-18
Michael Stefaniuc
d3d10: Remove superfluous NULL check before HeapFree...
tree
|
commitdiff
2010-01-11
Rico Schüller
d3d10: Parse effect shaders as anonymous shaders.
tree
|
commitdiff
2010-01-11
Rico Schüller
d3d10: Reorder struct d3d10_effect_variable to make...
tree
|
commitdiff
2009-12-08
Henri Verbeet
dxgi: The "unknown0" parameter to DXGID3D10CreateDevice...
tree
|
commitdiff
2009-11-04
Henri Verbeet
d3d10: Add a D3D10GetPixelShaderProfile() stub.
tree
|
commitdiff
2009-11-04
Henri Verbeet
d3d10: Add a D3D10GetGeometryShaderProfile() stub.
tree
|
commitdiff
2009-11-04
Henri Verbeet
d3d10: Add a D3D10GetVertexShaderProfile() stub.
tree
|
commitdiff
2009-11-03
Rico Schüller
d3d10/tests: Add constant buffer stride test.
tree
|
commitdiff
2009-11-03
Rico Schüller
d3d10/tests: Add GetParentConstantBuffer() checks to...
tree
|
commitdiff
2009-11-03
Rico Schüller
d3d10/tests: Add IsValid() checks to effect variable...
tree
|
commitdiff
2009-11-03
Rico Schüller
d3d10/tests: Add effect variable type and class test.
tree
|
commitdiff
2009-11-03
Rico Schüller
d3d10: Initialize *->buffer for all effect variables.
tree
|
commitdiff
2009-11-03
Rico Schüller
d3d10: Improve constant buffer stride and size_unpacked...
tree
|
commitdiff
2009-10-28
Rico Schüller
d3d10: Mark annotation variable as annotation.
tree
|
commitdiff
2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsShader().
tree
|
commitdiff
2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsSampler().
tree
|
commitdiff
2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsRasterizer().
tree
|
commitdiff
2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsDepthStencil().
tree
|
commitdiff
2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsBlend().
tree
|
commitdiff
2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsConstantBuffer().
tree
|
commitdiff
2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsDepthStencilVi...
tree
|
commitdiff
2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsRenderTargetVi...
tree
|
commitdiff
2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsShaderResource().
tree
|
commitdiff
2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsString().
tree
|
commitdiff
2009-10-28
Rico Schüller
d3d10: Fix a HeapFree() in d3d10_effect_Release().
tree
|
commitdiff
2009-10-27
Rico Schüller
d3d10: Improve set_variable_vtbl().
tree
|
commitdiff
2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectShaderVariableVtbl.
tree
|
commitdiff
2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectDepthStencilViewVariableVtbl.
tree
|
commitdiff
2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectRenderTargetViewVariableVtbl.
tree
|
commitdiff
2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectShaderResourceVariableVtbl.
tree
|
commitdiff
2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectStringVariableVtbl.
tree
|
commitdiff
2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectSamplerVariableVtbl.
tree
|
commitdiff
2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectRasterizerVariableVtbl.
tree
|
commitdiff
2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectDepthStencilVariableVtbl.
tree
|
commitdiff
2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectBlendVariableVtbl.
tree
|
commitdiff
2009-10-27
Rico Schüller
d3d10: Improve ID3D10Effect::GetVariableByName().
tree
|
commitdiff
2009-10-27
Rico Schüller
d3d10: Implement ID3D10Effect::GetVariableByIndex().
tree
|
commitdiff
2009-10-26
Rico Schüller
d3d10: Parse local_variables.
tree
|
commitdiff
2009-10-26
Rico Schüller
d3d10: Improve parse_fx10_type().
tree
|
commitdiff
2009-10-26
Rico Schüller
d3d10: Add matrix column major parsing.
tree
|
commitdiff
2009-10-26
Rico Schüller
d3d10: Improve d3d10_variable_type().
tree
|
commitdiff
2009-10-22
Rico Schüller
d3d10/tests: Add ID3D10EffectVariable::GetElement(...
tree
|
commitdiff
2009-10-22
Rico Schüller
d3d10/tests: Add variable member test.
tree
|
commitdiff
2009-10-22
Rico Schüller
d3d10: Implement ID3D10EffectConstantBuffer::GetParentC...
tree
|
commitdiff
2009-10-22
Rico Schüller
d3d10: Implement ID3D10EffectVariable::GetElement().
tree
|
commitdiff
2009-10-12
Henri Verbeet
d3d10: Explicitly handle D3D10_SVC_STRUCT in set_variab...
tree
|
commitdiff
2009-10-07
Rico Schüller
d3d10/tests: Add variable type test.
tree
|
commitdiff
2009-10-07
Rico Schüller
d3d10/tests: Add constant buffer type test.
tree
|
commitdiff
2009-10-01
Rico Schüller
d3d10: Remove double declared variable in parse_fx10_va...
tree
|
commitdiff
2009-10-01
Rico Schüller
d3d10: Implement ID3D10EffectVariable::GetMemberBySeman...
tree
|
commitdiff
2009-10-01
Rico Schüller
d3d10: Implement ID3D10EffectVariable::GetMemberByName().
tree
|
commitdiff
2009-10-01
Rico Schüller
d3d10: Implement ID3D10EffectVariable::GetMemberByIndex().
tree
|
commitdiff
2009-10-01
Rico Schüller
d3d10: Implement ID3D10EffectType::GetMemberTypeBySeman...
tree
|
commitdiff
2009-10-01
Rico Schüller
d3d10: Implement ID3D10EffectType::GetMemberTypeByName().
tree
|
commitdiff
2009-10-01
Rico Schüller
d3d10: Implement ID3D10EffectType::GetMemberTypeByIndex().
tree
|
commitdiff
2009-10-01
Rico Schüller
d3d10: Add null_type.
tree
|
commitdiff
2009-10-01
Rico Schüller
d3d10: Improve ID3D10EffectType::GetMemberName().
tree
|
commitdiff
2009-10-01
Rico Schüller
d3d10: Implement ID3D10EffectType::GetMemberSemantic().
tree
|
commitdiff
2009-09-30
Rico Schüller
d3d10: Implement ID3D10EffectType::GetMemberName().
tree
|
commitdiff
2009-09-30
Rico Schüller
d3d10: Forward ID3D10EffectVariable functions from...
tree
|
commitdiff
2009-09-30
Rico Schüller
d3d10: Make the constant buffer a variable.
tree
|
commitdiff
2009-09-30
Rico Schüller
d3d10: Parse constant buffer type.
tree
|
commitdiff
2009-09-30
Rico Schüller
d3d10: Rename ConstantBuffer's variable to member.
tree
|
commitdiff
2009-09-18
Henri Verbeet
d3d10: Mark internal symbols hidden.
tree
|
commitdiff
2009-09-11
Rico Schüller
d3d10: Implement ID3D10EffectVariable::GetDesc().
tree
|
commitdiff
2009-09-11
Rico Schüller
d3d10: Add variable semantic parsing.
tree
|
commitdiff
2009-09-11
Henri Verbeet
d3d10: Move effect variable vtable initialization to...
tree
|
commitdiff
2009-09-11
Henri Verbeet
d3d10: Use the shader variable class/type debug functio...
tree
|
commitdiff
2009-09-10
Rico Schüller
d3d10: Implement ID3D10EffectConstantBuffer::GetAnnotat...
tree
|
commitdiff
2009-09-10
Rico Schüller
d3d10: Implement ID3D10EffectVariable::GetAnnotationByN...
tree
|
commitdiff
2009-09-10
Rico Schüller
d3d10: Implement ID3D10EffectPass::GetAnnotationByName().
tree
|
commitdiff
2009-09-10
Rico Schüller
d3d10: Implement ID3D10EffectTechnique::GetAnnotationBy...
tree
|
commitdiff
2009-09-10
Rico Schüller
d3d10: Implement ID3D10EffectConstantBuffer::GetAnnotat...
tree
|
commitdiff
2009-09-10
Rico Schüller
d3d10: Implement ID3D10EffectVariable::GetAnnotationByI...
tree
|
commitdiff
2009-09-10
Rico Schüller
d3d10: Implement ID3D10EffectPass::GetAnnotationByIndex().
tree
|
commitdiff
2009-09-10
Rico Schüller
d3d10: Implement ID3D10EffectTechnique::GetAnnotationBy...
tree
|
commitdiff
next