ws2_32: Define sipx_network / sipx_node for DragonFly BSD.
[wine] / dlls / d3d8 / tests /
2011-06-06  Andrew Nguyend3d8: Increment the reference count of the IDirect3D8...
2011-06-06  Henri Verbeetwined3d: Don't clamp vertex depth values.
2011-05-31  Andrew Nguyend3d8/tests: Avoid a shift overflow in render_state_test...
2011-05-25  Stefan Dösingerd3d: Make the INTZ test more reliable.
2011-05-24  Henri Verbeetd3d8/tests: Fix the depth clamping test.
2011-05-19  Stefan Dösingerd3d8/tests: Use float literals.
2011-05-05  Henri Verbeetd3d8/tests: Add a volume texture test to test_reset().
2011-05-04  Henri Verbeetd3d8: Check for D3DPOOL_DEFAULT resources before doing...
2011-05-04  Henri Verbeetd3d8/tests: Add a Reset test.
2011-05-04  Henri Verbeetd3d8/tests: Fix some failure messages in test_depth_ste...
2011-05-03  Henri Verbeetd3d8/tests: Add a test for window styles on device...
2011-04-26  Stefan Dösingerd3d8: Add more tests for NULL render targets.
2011-04-05  Henri Verbeetd3d8/tests: Add a test for partial depth buffer copies.
2011-03-14  Stefan Dösingerd3d8: Test depth stencil size mismatches.
2011-03-14  Stefan Dösingerd3d8: Use a proper window class for the device test.
2011-03-14  Stefan Dösingerd3d8: Destroy the windows after the test.
2011-02-28  Austin Englishd3d8/tests: Remove win9x hack.
2011-02-11  Peter Urbanecd3d8/tests: Use primary monitor screen size to perform...
2011-02-01  Henri Verbeetd3d8/tests: Release doesn't return a HRESULT (LLVM...
2011-01-27  Henri Verbeetd3d8/tests: Add a test for the NULL format.
2011-01-20  Henri Verbeetd3d8/tests: Fix test_ApplyStateBlock() (Valgrind).
2011-01-12  Greg Geldorpd3d8/tests: Skip tests if not running in the foreground.
2010-12-03  Austin Englishd3d8/d3d9: Fix compiler warnings on non x86/x86_64.
2010-11-18  Henri Verbeetd3d8/tests: Add a test for 0 width / height surface...
2010-11-17  Henri Verbeetd3d8/tests: Fix some failure messages.
2010-11-05  Henri Verbeetwined3d: Use SetWindowPos() to make the focus window...
2010-11-05  Henri Verbeetd3d8/tests: Add a test for INTZ.
2010-11-04  Henri Verbeetd3d8/tests: Check for multiple expected messages in...
2010-10-25  David Adamd3d8: ApplyStateBlock with a zero token returns D3D_OK.
2010-10-06  Henri Verbeetd3d8/tests: Add window proc tests for switching between...
2010-10-01  Alexandre Julliardtests: Make some variables static.
2010-09-19  Alexandre Julliardmakefiles: Add a standard header for all makefiles...
2010-07-21  Alexandre Julliarddlls: Remove explicit imports of kernel32 and ntdll.
2010-07-02  Alexandre Julliardd3d8/tests: Fix some test failures with the focus messages.
2010-05-26  Henri Verbeetd3d8: Set the FPU control word on device creation.
2010-05-17  Henri Verbeetd3d8/tests: Add a shadow sampler test.
2010-04-12  Henri Verbeetd3d8/tests: Add some depth buffer tests.
2010-04-06  Henri Verbeetd3d8/tests: Clear with colors that are more obviously...
2010-04-06  Henri Verbeetd3d8/tests: Use color_match() in test_rcp_rsq().
2010-03-25  Henri Verbeetd3d8/tests: Add some message processing to test_wndproc().
2010-03-19  Paul Vriensd3d8/tests: Fix timeouts on Win9x/WinMe.
2010-03-18  Henri Verbeetd3d8/tests: Extend the window proc / focus window tests.
2010-03-16  Alexandre Julliardmakefiles: Remove the no longer needed explicit separat...
2010-02-22  Alexandre Julliardmakefiles: Use the standard C_SRCS variable as the...
2010-02-09  Stefan Dösingerd3d: Make sure vertexbuffer lock doesn't return a NULL...
2010-02-02  Stefan Dösingerd3d8: Test buffer lock flags.
2010-01-27  Henri Verbeetwined3d: Get rid of the depth range hack.
2010-01-27  Henri Verbeetd3d8: Add depth clamp tests.
2009-12-29  Henri Verbeetd3d8/tests: Add message tests for windowed devices.
2009-12-23  Henri Verbeetd3d8/tests: Add some tests for focus behaviour.
2009-12-15  Henri Verbeetd3d8: Add a test to show D3D replaces the window proc.
2009-12-09  Alexandre Julliardd3d8/tests: Fix some pointer cast warnings on 64-bit.
2009-12-01  Henri Verbeetd3d8: Return D3DERR_INVALIDCALL when trying to delete...
2009-11-12  Henri Verbeetd3d8/tests: Don't require dynamic usage for textures...
2009-11-10  Henri Verbeetd3d8/tests: Only run the vertex/pixel shader constant...
2009-11-09  Stefan Dösingerd3d8: Run the visual tests in a window.
2009-11-09  Stefan Dösingerd3d8: Read the backbuffer in the visual test.
2009-10-23  Henri Verbeetd3d8/tests: Properly release the first device in test_d...
2009-10-16  Henri Verbeetd3d8/tests: Check some more return values (LLVM/Clang).
2009-10-16  Detlef Riekenbergd3d8/tests: Mark a failure of GetLightEnable on Win9x...
2009-10-13  Henri Verbeetd3d8: Add some stateblock tests for device resources.
2009-10-12  Henri Verbeetd3d8: Cleanup the stateblock test callbacks a bit.
2009-10-09  Henri Verbeetd3d8: Add tests for D3DSBT_PIXELSTATE stateblocks.
2009-10-09  Henri Verbeetd3d8: Add tests for D3DSBT_VERTEXSTATE stateblocks.
2009-10-08  Henri Verbeetd3d8: Add some tests for CreateStateBlock().
2009-10-08  Henri Verbeetd3d8: Don't test D3DRS_DEBUGMONITORTOKEN in the statebl...
2009-10-07  Henri Verbeetd3d8: Rename abort_stateblock() to delete_stateblock...
2009-10-07  Henri Verbeetd3d8: Use separate fields for data to check/apply in...
2009-10-07  Henri Verbeetd3d8: Get rid of the unused "return_data_buffer" in...
2009-10-05  Henri Verbeetd3d8: Make the individual stateblock tests responsible...
2009-10-05  Henri Verbeetd3d8: Always pass "struct event_data" to "event_fn...
2009-08-31  Henri Verbeetd3d8: Remove trailing spaces.
2009-08-25  Henri Verbeetd3d8: Remove stray tabs.
2009-06-29  Henri Verbeetd3d: Add a test for releasing the device after destroyi...
2009-06-23  Henri Verbeetd3d8/tests: Make sure the device is released properly.
2009-06-19  Paul Vriensd3d8/tests: Fix some tests (logical || with non-zero...
2009-06-16  Henri Verbeetd3d8: Add tests for deleting invalid shader handles.
2009-04-24  David Adamwined3d: SetDepthStencilSurface is always called when...
2009-04-22  David Adamd3d8: Add tests for IDirect3D8Device_Reset.
2009-03-26  Henri Verbeetd3d8: Fix some indentation.
2009-03-23  Michael Stefaniucd3d8/tests: Use ULONG instead of unsigned long.
2009-03-10  Henri Verbeetd3d8: Fix some sign compare warnings.
2009-03-02  Paul Vriensd3d8/tests: Use win_skip() and skip() where appropriate.
2009-02-25  Paul Vriensd3d8/tests: Fix a test failure on some boxes.
2009-02-25  Paul Vriensd3d8/tests: Fix a test failure on VMware.
2009-02-25  Francois Gougetd3d8/tests: Use win_skip() to skip over unimplemented...
2009-01-27  Ge van Geldorpd3d8/tests: Make tests pass on a W2K8 VM.
2009-01-05  Paul Vriensd3d8/tests: Fix a test failure on VMware and VirtualBox.
2008-12-30  Henri Verbeetd3d8: Port the d3d9 stateblock tests to d3d8.
2008-12-29  Henri Verbeetd3d: Make sure the device is properly released when...
2008-12-16  Henri Verbeetd3d8: Add a test for GetVertexShader() with a FVF set.
2008-12-04  Huw Daviesd3d8/tests: Skip tests if we can't create the D3D8...
2008-11-03  Henri Verbeetd3d8: Don't ignore the GetCursorInfo() return value...
2008-10-18  Alexandre JulliardConvert remaining source files to utf-8.
2008-10-13  Detlef Riekenbergd3d8/tests: Fix test on win9x with broken driver.
2008-10-07  Aric Stewartd3d8: Initialize IDirect3DDevice8 *device to NULL in...
2008-09-10  Henri Verbeetd3d8: Add a test for auto depth stencil reset.
2008-08-22  David Adamd3d8/d3d9: Remove unconsistent tests for SetMaterial.
2008-07-08  Tobias Jakobid3d8: Fix IDirect3DDevice8::CreateImageSurface pool...
2008-07-08  Tobias Jakobid3d8: Add testcase for IDirect3DDevice8::CreateImageSur...
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