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wininet/tests: Don't crash on W2K and below.
[wine]
/
dlls
/
wined3d
/
2008-10-09
Henri Verbeet
wined3d: Make sure some variables are always initialized.
tree
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commitdiff
2008-10-09
Henri Verbeet
wined3d: Correct some swizzles and write masks in arb_p...
tree
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commitdiff
2008-10-09
Henri Verbeet
wined3d: Don't do GL calls without a context.
tree
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commitdiff
2008-10-09
Henri Verbeet
wined3d: Set the correct pow2Matrix for cube textures...
tree
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commitdiff
2008-10-09
Henri Verbeet
wined3d: Get rid of some redundant assignments (LLVM...
tree
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commitdiff
2008-10-09
Henri Verbeet
wined3d: Remove a redundant initialization of cfgs...
tree
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commitdiff
2008-10-09
Henri Verbeet
wined3d: Assign the correct "levels" variable (LLVM...
tree
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commitdiff
2008-10-08
Kjell Rune Skaaraas
wined3d: Implement IWineD3DResourceImpl_GetPriority...
tree
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commitdiff
2008-10-08
Henri Verbeet
wined3d: Cleanup CreateAdditionalSwapChain error handli...
tree
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commitdiff
2008-10-08
Henri Verbeet
wined3d: Remove a redundant initialization of cfgs...
tree
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commitdiff
2008-10-08
Henri Verbeet
wined3d: Print an error when drawStridedSlow() is calle...
tree
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commitdiff
2008-10-06
Henri Verbeet
wined3d: Enable lights on the correct swapchain.
tree
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commitdiff
2008-09-25
Henri Verbeet
wined3d: Handle texture coordinates the same way we...
tree
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commitdiff
2008-09-25
Henri Verbeet
wined3d: If a stage isn't mapped to a texture unit...
tree
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commitdiff
2008-09-25
Henri Verbeet
wined3d: Properly handle the offset for compressed...
tree
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commitdiff
2008-09-25
Henri Verbeet
wined3d: Set the texture name at surface creation.
tree
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commitdiff
2008-09-25
Henri Verbeet
wined3d: Split SetGlTextureDesc() up.
tree
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commitdiff
2008-09-24
Henri Verbeet
wined3d: Remove the "Wine 1.0 safety path".
tree
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commitdiff
2008-09-24
Henri Verbeet
wined3d: Make some more GLSL functions private to the...
tree
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commitdiff
2008-09-24
Henri Verbeet
wined3d: Make some more ARB program functions private...
tree
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commitdiff
2008-09-24
Henri Verbeet
wined3d: atifs_shader_backend doesn't exist anymore.
tree
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commitdiff
2008-09-24
Henri Verbeet
wined3d: Move part of the shader instruction table...
tree
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commitdiff
2008-09-23
Henri Verbeet
wined3d: Use shader_glsl_log() in some more places.
tree
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commitdiff
2008-09-23
Henri Verbeet
wined3d: Merge pshader_hw_map2gl() and vshader_hw_map2gl().
tree
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commitdiff
2008-09-23
Henri Verbeet
wined3d: Skip copying the depth stencil if it's discarded.
tree
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commitdiff
2008-09-23
Henri Verbeet
wined3d: Get rid of the wantsDepthStencilBuffer in...
tree
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commitdiff
2008-09-22
Roderick Colenbrander
wined3d: UpdateSurface should take into account the...
tree
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commitdiff
2008-09-22
Roderick Colenbrander
wined3d: Re-add a comment which got lost.
tree
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commitdiff
2008-09-22
Henri Verbeet
wined3d: Don't try to draw with unsupported attribute...
tree
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commitdiff
2008-09-22
Henri Verbeet
wined3d: Fix a memory leak.
tree
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commitdiff
2008-09-22
Henri Verbeet
wined3d: Destroy FBO entries in the context.
tree
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commitdiff
2008-09-22
Henri Verbeet
wined3d: Make sure update_minfilter and update_magfilte...
tree
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commitdiff
2008-09-22
Stefan Dösinger
wined3d: Initialize standalone surface parameters.
tree
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commitdiff
2008-09-19
Allan Tong
wined3d: Fix Geforce9 detection.
tree
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commitdiff
2008-09-19
Henri Verbeet
wined3d: Create a FBO for each combination of render...
tree
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commitdiff
2008-09-19
Henri Verbeet
wined3d: Get rid of context_set_depth_stencil_fbo().
tree
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commitdiff
2008-09-19
Henri Verbeet
wined3d: Get rid of context_set_render_target_fbo().
tree
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commitdiff
2008-09-19
Henri Verbeet
wined3d: Handle drawbuffers in context_apply_fbo_state...
tree
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commitdiff
2008-09-19
Henri Verbeet
wined3d: Split off a function for applying an attachmen...
tree
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commitdiff
2008-09-19
Henri Verbeet
wined3d: Move FBO handling functions to context.c.
tree
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commitdiff
2008-09-17
Henri Verbeet
wined3d: Add a checkGLcall() at the end of loadTexCoords().
tree
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commitdiff
2008-09-17
Henri Verbeet
wined3d: Make the debug channels more consistent.
tree
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commitdiff
2008-09-17
Henri Verbeet
wined3d: Don't needlessly bind the texture in PreLoad().
tree
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commitdiff
2008-09-17
Henri Verbeet
wined3d: Don't assume the texture is bound in IWineD3DV...
tree
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commitdiff
2008-09-17
Henri Verbeet
wined3d: Remove some assumptions that PreLoad() will...
tree
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commitdiff
2008-09-17
Henri Verbeet
wined3d: Clarify a comment.
tree
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commitdiff
2008-09-16
Henri Verbeet
wined3d: Use the internal format for renderbuffer storage.
tree
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commitdiff
2008-09-16
Henri Verbeet
wined3d: IWineD3DCubeTextureImpl implements IID_IWineD3...
tree
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commitdiff
2008-09-16
Henri Verbeet
wined3d: Improve a TRACE.
tree
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commitdiff
2008-09-16
Henri Verbeet
Make some ARB program structs and functions private...
tree
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commitdiff
2008-09-16
Henri Verbeet
wined3d: Make some GLSL structs and functions private...
tree
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commitdiff
2008-09-15
Roderick Colenbrander
wined3d: Degrade an ERR to a TRACE.
tree
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commitdiff
2008-09-12
Tobias Jakobi
wined3d: Fix long int warnings.
tree
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commitdiff
2008-09-12
Tobias Jakobi
wined3d: Fix SHOW_FRAME_MAKEUP debug dump code.
tree
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commitdiff
2008-09-11
Stefan Dösinger
wined3d: Some ARB code fixes.
tree
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commitdiff
2008-09-11
Stefan Dösinger
wined3d: Don't disable arbfp if the pipeline replacemen...
tree
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commitdiff
2008-09-10
Henri Verbeet
wined3d: Reset the auto depth stencil.
tree
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commitdiff
2008-09-10
Henri Verbeet
wined3d: Correct a comment.
tree
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commitdiff
2008-09-10
Henri Verbeet
wined3d: Fix the half pixel offset.
tree
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commitdiff
2008-09-08
Henri Verbeet
wined3d: Translate one pixel down after flipping for...
tree
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commitdiff
2008-09-08
Jeff Zaroyko
wined3d: Add missing HeapFree.
tree
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commitdiff
2008-09-05
Francois Gouget
wined3d: Remove spaces before '\n' in Wine traces.
tree
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commitdiff
2008-09-05
Stefan Dösinger
wined3d: Fix uploading higher transform matrices.
tree
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commitdiff
2008-09-05
Stefan Dösinger
wined3d: Close a pshader on-off switching loophole.
tree
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commitdiff
2008-09-05
Stefan Dösinger
wined3d: Fix the pixelformat selection logic.
tree
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commitdiff
2008-09-05
Stefan Dösinger
wined3d: Pack the ffp_desc structure better.
tree
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commitdiff
2008-09-05
Henri Verbeet
wined3d: Set the viewport to the texture size in depth_...
tree
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commitdiff
2008-09-04
Stefan Dösinger
wined3d: Compressed surface sizes are multiples of 4.
tree
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commitdiff
2008-09-04
Alexander Dorofeyev
wined3d: Remove obsolete code & ModifyLocation TODO.
tree
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commitdiff
2008-09-04
Alexander Dorofeyev
wined3d: Get rid of gl buffer variable in BltOverride.
tree
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commitdiff
2008-09-04
Alexander Dorofeyev
wined3d: Remove glDrawBuffer calls in BltOverride.
tree
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commitdiff
2008-09-04
Alexander Dorofeyev
wined3d: Make the condition to enter p8 conversion...
tree
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commitdiff
2008-09-04
Rico Schüller
wined3d/d3d9: Set the initial scissorrect to the dimesi...
tree
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commitdiff
2008-09-04
Henri Verbeet
wined3d: IWineD3DSurface_PreLoad() doesn't do an implic...
tree
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commitdiff
2008-09-04
Henri Verbeet
wined3d: Correct a TRACE and remove an incorrect comment.
tree
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commitdiff
2008-09-04
Henri Verbeet
wined3d: Fix a variable name inside a VTRACE.
tree
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commitdiff
2008-09-04
Henri Verbeet
wined3d: Use the correct representative for texture...
tree
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commitdiff
2008-09-04
Henri Verbeet
wined3d: Depth stencil tracking depends on the value...
tree
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commitdiff
2008-09-04
Henri Verbeet
wined3d: Be more careful when deleting FBOs.
tree
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commitdiff
2008-09-03
Alexander Dorofeyev
wined3d: Remove glFlush in RealizePalette.
tree
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commitdiff
2008-09-03
Alexander Dorofeyev
wined3d: Add glFlush when clearing the front buffer...
tree
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commitdiff
2008-09-02
Stefan Dösinger
wined3d: Optimize the projected bump map handling.
tree
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commitdiff
2008-09-02
Stefan Dösinger
ddraw: Beware of the surface type when checking for...
tree
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commitdiff
2008-09-02
Stefan Dösinger
wined3d: Implement secondary color in the arbfp ffp...
tree
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commitdiff
2008-09-02
Stefan Dösinger
wined3d: Report incorrect filtering settings in Validat...
tree
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commitdiff
2008-09-02
Stefan Dösinger
wined3d: BLENDTEXTUREALPHAPM reads the texture.
tree
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commitdiff
2008-09-02
Stefan Dösinger
wined3d: Implement YV12 support for emulated overlays.
tree
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commitdiff
2008-09-02
Francois Gouget
wined3d: Add a '\n' to Wine traces.
tree
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commitdiff
2008-09-02
Francois Gouget
Assorted spelling fixes.
tree
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commitdiff
2008-08-29
Henri Verbeet
wined3d: Remove useless hash_table_t typedef.
tree
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commitdiff
2008-08-28
Stefan Dösinger
wined3d: Handle projected textures properly in arbfp...
tree
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commitdiff
2008-08-28
Stefan Dösinger
wined3d: Silence some format spam.
tree
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commitdiff
2008-08-28
Stefan Dösinger
wined3d: Handle projected+bump mapped textures in atifs.
tree
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commitdiff
2008-08-28
Stefan Dösinger
wined3d: Replace a #if 0 with if(0).
tree
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commitdiff
2008-08-28
Stefan Dösinger
wined3d: Remove some more junk code.
tree
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commitdiff
2008-08-28
Stefan Dösinger
wined3d: Remove BaseTexture::UnBindTexture.
tree
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commitdiff
2008-08-28
Stefan Dösinger
wined3d: Replace an #if 0 with if(0).
tree
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commitdiff
2008-08-27
Stefan Dösinger
wined3d: Make the texture stage mapping nvrc independent.
tree
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commitdiff
2008-08-27
Stefan Dösinger
wined3d: Remove unneeded code.
tree
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commitdiff
2008-08-27
Stefan Dösinger
wined3d: Remove dead code.
tree
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commitdiff
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