wininet/tests: Don't crash on W2K and below.
[wine] / dlls / wined3d /
2008-10-09  Henri Verbeetwined3d: Make sure some variables are always initialized.
2008-10-09  Henri Verbeetwined3d: Correct some swizzles and write masks in arb_p...
2008-10-09  Henri Verbeetwined3d: Don't do GL calls without a context.
2008-10-09  Henri Verbeetwined3d: Set the correct pow2Matrix for cube textures...
2008-10-09  Henri Verbeetwined3d: Get rid of some redundant assignments (LLVM...
2008-10-09  Henri Verbeetwined3d: Remove a redundant initialization of cfgs...
2008-10-09  Henri Verbeetwined3d: Assign the correct "levels" variable (LLVM...
2008-10-08  Kjell Rune Skaaraaswined3d: Implement IWineD3DResourceImpl_GetPriority...
2008-10-08  Henri Verbeetwined3d: Cleanup CreateAdditionalSwapChain error handli...
2008-10-08  Henri Verbeetwined3d: Remove a redundant initialization of cfgs...
2008-10-08  Henri Verbeetwined3d: Print an error when drawStridedSlow() is calle...
2008-10-06  Henri Verbeetwined3d: Enable lights on the correct swapchain.
2008-09-25  Henri Verbeetwined3d: Handle texture coordinates the same way we...
2008-09-25  Henri Verbeetwined3d: If a stage isn't mapped to a texture unit...
2008-09-25  Henri Verbeetwined3d: Properly handle the offset for compressed...
2008-09-25  Henri Verbeetwined3d: Set the texture name at surface creation.
2008-09-25  Henri Verbeetwined3d: Split SetGlTextureDesc() up.
2008-09-24  Henri Verbeetwined3d: Remove the "Wine 1.0 safety path".
2008-09-24  Henri Verbeetwined3d: Make some more GLSL functions private to the...
2008-09-24  Henri Verbeetwined3d: Make some more ARB program functions private...
2008-09-24  Henri Verbeetwined3d: atifs_shader_backend doesn't exist anymore.
2008-09-24  Henri Verbeetwined3d: Move part of the shader instruction table...
2008-09-23  Henri Verbeetwined3d: Use shader_glsl_log() in some more places.
2008-09-23  Henri Verbeetwined3d: Merge pshader_hw_map2gl() and vshader_hw_map2gl().
2008-09-23  Henri Verbeetwined3d: Skip copying the depth stencil if it's discarded.
2008-09-23  Henri Verbeetwined3d: Get rid of the wantsDepthStencilBuffer in...
2008-09-22  Roderick Colenbranderwined3d: UpdateSurface should take into account the...
2008-09-22  Roderick Colenbranderwined3d: Re-add a comment which got lost.
2008-09-22  Henri Verbeetwined3d: Don't try to draw with unsupported attribute...
2008-09-22  Henri Verbeetwined3d: Fix a memory leak.
2008-09-22  Henri Verbeetwined3d: Destroy FBO entries in the context.
2008-09-22  Henri Verbeetwined3d: Make sure update_minfilter and update_magfilte...
2008-09-22  Stefan Dösingerwined3d: Initialize standalone surface parameters.
2008-09-19  Allan Tongwined3d: Fix Geforce9 detection.
2008-09-19  Henri Verbeetwined3d: Create a FBO for each combination of render...
2008-09-19  Henri Verbeetwined3d: Get rid of context_set_depth_stencil_fbo().
2008-09-19  Henri Verbeetwined3d: Get rid of context_set_render_target_fbo().
2008-09-19  Henri Verbeetwined3d: Handle drawbuffers in context_apply_fbo_state...
2008-09-19  Henri Verbeetwined3d: Split off a function for applying an attachmen...
2008-09-19  Henri Verbeetwined3d: Move FBO handling functions to context.c.
2008-09-17  Henri Verbeetwined3d: Add a checkGLcall() at the end of loadTexCoords().
2008-09-17  Henri Verbeetwined3d: Make the debug channels more consistent.
2008-09-17  Henri Verbeetwined3d: Don't needlessly bind the texture in PreLoad().
2008-09-17  Henri Verbeetwined3d: Don't assume the texture is bound in IWineD3DV...
2008-09-17  Henri Verbeetwined3d: Remove some assumptions that PreLoad() will...
2008-09-17  Henri Verbeetwined3d: Clarify a comment.
2008-09-16  Henri Verbeetwined3d: Use the internal format for renderbuffer storage.
2008-09-16  Henri Verbeetwined3d: IWineD3DCubeTextureImpl implements IID_IWineD3...
2008-09-16  Henri Verbeetwined3d: Improve a TRACE.
2008-09-16  Henri VerbeetMake some ARB program structs and functions private...
2008-09-16  Henri Verbeetwined3d: Make some GLSL structs and functions private...
2008-09-15  Roderick Colenbranderwined3d: Degrade an ERR to a TRACE.
2008-09-12  Tobias Jakobiwined3d: Fix long int warnings.
2008-09-12  Tobias Jakobiwined3d: Fix SHOW_FRAME_MAKEUP debug dump code.
2008-09-11  Stefan Dösingerwined3d: Some ARB code fixes.
2008-09-11  Stefan Dösingerwined3d: Don't disable arbfp if the pipeline replacemen...
2008-09-10  Henri Verbeetwined3d: Reset the auto depth stencil.
2008-09-10  Henri Verbeetwined3d: Correct a comment.
2008-09-10  Henri Verbeetwined3d: Fix the half pixel offset.
2008-09-08  Henri Verbeetwined3d: Translate one pixel down after flipping for...
2008-09-08  Jeff Zaroykowined3d: Add missing HeapFree.
2008-09-05  Francois Gougetwined3d: Remove spaces before '\n' in Wine traces.
2008-09-05  Stefan Dösingerwined3d: Fix uploading higher transform matrices.
2008-09-05  Stefan Dösingerwined3d: Close a pshader on-off switching loophole.
2008-09-05  Stefan Dösingerwined3d: Fix the pixelformat selection logic.
2008-09-05  Stefan Dösingerwined3d: Pack the ffp_desc structure better.
2008-09-05  Henri Verbeetwined3d: Set the viewport to the texture size in depth_...
2008-09-04  Stefan Dösingerwined3d: Compressed surface sizes are multiples of 4.
2008-09-04  Alexander Dorofeyevwined3d: Remove obsolete code & ModifyLocation TODO.
2008-09-04  Alexander Dorofeyevwined3d: Get rid of gl buffer variable in BltOverride.
2008-09-04  Alexander Dorofeyevwined3d: Remove glDrawBuffer calls in BltOverride.
2008-09-04  Alexander Dorofeyevwined3d: Make the condition to enter p8 conversion...
2008-09-04  Rico Schüllerwined3d/d3d9: Set the initial scissorrect to the dimesi...
2008-09-04  Henri Verbeetwined3d: IWineD3DSurface_PreLoad() doesn't do an implic...
2008-09-04  Henri Verbeetwined3d: Correct a TRACE and remove an incorrect comment.
2008-09-04  Henri Verbeetwined3d: Fix a variable name inside a VTRACE.
2008-09-04  Henri Verbeetwined3d: Use the correct representative for texture...
2008-09-04  Henri Verbeetwined3d: Depth stencil tracking depends on the value...
2008-09-04  Henri Verbeetwined3d: Be more careful when deleting FBOs.
2008-09-03  Alexander Dorofeyevwined3d: Remove glFlush in RealizePalette.
2008-09-03  Alexander Dorofeyevwined3d: Add glFlush when clearing the front buffer...
2008-09-02  Stefan Dösingerwined3d: Optimize the projected bump map handling.
2008-09-02  Stefan Dösingerddraw: Beware of the surface type when checking for...
2008-09-02  Stefan Dösingerwined3d: Implement secondary color in the arbfp ffp...
2008-09-02  Stefan Dösingerwined3d: Report incorrect filtering settings in Validat...
2008-09-02  Stefan Dösingerwined3d: BLENDTEXTUREALPHAPM reads the texture.
2008-09-02  Stefan Dösingerwined3d: Implement YV12 support for emulated overlays.
2008-09-02  Francois Gougetwined3d: Add a '\n' to Wine traces.
2008-09-02  Francois GougetAssorted spelling fixes.
2008-08-29  Henri Verbeetwined3d: Remove useless hash_table_t typedef.
2008-08-28  Stefan Dösingerwined3d: Handle projected textures properly in arbfp...
2008-08-28  Stefan Dösingerwined3d: Silence some format spam.
2008-08-28  Stefan Dösingerwined3d: Handle projected+bump mapped textures in atifs.
2008-08-28  Stefan Dösingerwined3d: Replace a #if 0 with if(0).
2008-08-28  Stefan Dösingerwined3d: Remove some more junk code.
2008-08-28  Stefan Dösingerwined3d: Remove BaseTexture::UnBindTexture.
2008-08-28  Stefan Dösingerwined3d: Replace an #if 0 with if(0).
2008-08-27  Stefan Dösingerwined3d: Make the texture stage mapping nvrc independent.
2008-08-27  Stefan Dösingerwined3d: Remove unneeded code.
2008-08-27  Stefan Dösingerwined3d: Remove dead code.
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