wined3d: Add support for Nvidia GTX 460M.
[wine] / dlls / wined3d / utils.c
2011-08-30  Andrew Talbotwined3d: Remove unneeded address-of operators from...
2011-08-26  Henri Verbeetwined3d: Add multisampling support.
2011-08-03  Frédéric Delanoydlls: Assorted spelling fixes.
2011-08-03  Henri Verbeetwined3d: Add WINED3DFMT_P8_UINT support to wined3d_form...
2011-07-14  Henri Verbeetwined3d: Pass a wined3d_state pointer to state handlers.
2011-07-14  Henri Verbeetwined3d: Store a pointer to the framebuffer state in...
2011-07-06  Henri Verbeetwined3d: Pass a state pointer instead of a device point...
2011-07-06  Henri Verbeetwined3d: Explicitly pass device and state to gen_ffp_fr...
2011-07-05  Stefan Dösingerwined3d: Move FBO application into a state handler.
2011-07-04  Henri Verbeetwined3d: Get rid of the GL_SupportedExt typedef.
2011-06-21  Henri Verbeetwined3d: Initialize format block info with sane values...
2011-06-17  Stefan Dösingerwined3d: Add STATE_BASEVERTEXINDEX to debug_d3dstate.
2011-06-10  Stefan Dösingerwined3d: Silence R16 and AL16 fourcc warnings.
2011-06-03  Matteo Bruniwined3d: Mark some texture formats as filterable.
2011-05-19  Henri Verbeetwined3d: Introduce a separate structure for framebuffer...
2011-05-17  Henri Verbeetwined3d: Get rid of the IWineD3DDevice typedefs.
2011-05-16  Stefan Dösingerwined3d: Heightscaled surfaces still have an integer...
2011-05-16  Stefan Dösingerwined3d: Fix data types in RxGx snorm-unorm conversion.
2011-05-16  Stefan Dösingerwined3d: Consistently store format bitcounts in BYTEs.
2011-04-29  Henri Verbeetwined3d: Get rid of the IWineD3DSurface typedefs.
2011-04-22  Stefan Dösingerd3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
2011-04-06  Henri Verbeetwined3d: Make "blit_operation" naming a bit more consis...
2011-03-29  Henri Verbeetwined3d: Get rid of IWineD3DBaseTextureClass.
2011-03-28  Henri Verbeetwined3d: Get rid of the IWineD3DBaseTexture typedefs.
2011-03-03  Henri Verbeetwined3d: Use EXT_texture_sRGB_decode to avoid sRGB...
2011-03-01  Henri Verbeetwined3d: Make IWineD3DResourceImpl an independent struc...
2011-02-28  Henri Verbeetwined3d: Filter sRGB capabilities during format initial...
2011-01-31  Henri Verbeetwined3d: Get rid of the IWineD3DStateBlockImpl typedef.
2011-01-27  Henri Verbeetwined3d: Add support for the NULL format.
2011-01-24  Henri Verbeetwined3d: WINED3DFMT_INTZ is a FOURCC format.
2011-01-07  Matteo Bruniwined3d: Don't call glPointParameter with a random...
2010-11-12  Henri Verbeetwined3d: Rename the wined3d_format "Flags" field to...
2010-11-08  Henri Verbeetwined3d: Don't use floating point textures without...
2010-11-05  Henri Verbeetwined3d: Add support for the INTZ format.
2010-10-20  Henri Verbeetwined3d: Handle WINED3DFMT_R10G10B10A2_UNORM in getColo...
2010-09-28  Henri Verbeetwined3d: Pass a wined3d_state structure to use_vs().
2010-09-24  Henri Verbeetwined3d: Directly pass the texture to texture_activate_...
2010-09-23  Henri Verbeetwined3d: Pass a wined3d_state structure to is_invalid_op().
2010-09-18  Henri Verbeetwined3d: Move the vertex declaration to wined3d_state.
2010-09-18  Henri Verbeetwined3d: Move texture bindings to wined3d_state.
2010-09-18  Henri Verbeetwined3d: Remove IWineD3DBaseTexture::GetTextureDimensio...
2010-09-16  Ričardas Barkauskaswined3d: Add NVDB support.
2010-09-16  Henri Verbeetwined3d: Move texture states to wined3d_state.
2010-09-15  Henri Verbeetwined3d: Introduce a separate structure for stateblock...
2010-09-14  Henri Verbeetwined3d: Get rid of redundant comparisons against FALSE.
2010-09-14  Henri Verbeetwined3d: Get rid of redundant comparisons against NULL...
2010-08-31  Henri Verbeetwined3d: Rename wined3d_format_desc to wined3d_format.
2010-08-30  Henri Verbeetwined3d: Introduce surface_color_fill().
2010-08-27  Henri Verbeetwined3d: Simplify wined3d_format_convert_from_float().
2010-08-27  Henri Verbeetwined3d: Cleanup some 2-space indentation.
2010-08-26  Henri Verbeetwined3d: Rename the "format" field in wined3d_format_de...
2010-08-24  Henri Verbeetwined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-24  Henri Verbeetwined3d: Convert from floating point to specific surfac...
2010-08-23  Henri Verbeetwined3d: Make some lookup tables const.
2010-08-18  Henri Verbeetwined3d: Don't print format IDs in decimal.
2010-08-16  Henri Verbeetwined3d: Rename surface_calculate_size() to wined3d_for...
2010-08-16  Henri Verbeetwined3d: Correctly calculate the resource size for...
2010-08-03  Henri Verbeetwined3d: Allow filtering and blending with WINED3DFMT_A...
2010-07-30  Henri Verbeetwined3d: Add support for ARB_texture_compression_rgtc.
2010-07-26  Henri Verbeetwined3d: Do RGB <=> sRGB transfers using FBO blits.
2010-07-22  Stefan Dösingerwined3d: Only perform sRGB write correction on formats...
2010-07-21  Henri Verbeetwined3d: Add some missing flags to debug_d3dusage().
2010-05-21  Michael Stefaniucwined3d: Avoid using the long type.
2010-05-17  Henri Verbeetwined3d: Add support for shadow samplers.
2010-04-29  Henri Verbeetwined3d: Store the VTF format capability in the format...
2010-04-29  Henri Verbeetwined3d: Store the sRGB write format capability in...
2010-04-29  Henri Verbeetwined3d: Store the sRGB read format capability in the...
2010-04-29  Henri Verbeetwined3d: Store the bumpmap format capability in the...
2010-04-25  Henri Verbeetwined3d: Store texture sub-resources in IWineD3DBaseTex...
2010-04-14  Roderick Colenbranderwined3d: Move A4L4 conversion to the formats table.
2010-04-14  Roderick Colenbranderwined3d: Move G16R16/R16G16F conversion to the formats...
2010-04-13  Roderick Colenbranderwined3d: Move R32G32F convertion to the formats table.
2010-04-13  Roderick Colenbranderwined3d: Move D15S1 over to the formats table.
2010-04-13  Roderick Colenbranderwined3d: Move D24X4S4 to the formats table.
2010-04-13  Roderick Colenbranderwined3d: Move D24FS8 to formats table.
2010-04-13  Roderick Colenbranderwined3d: Move L6V5U5 conversion to the formats table.
2010-04-09  Roderick Colenbranderwined3d: Move X8L8V8U8 surface conversion to the format...
2010-04-09  Roderick Colenbranderwined3d: Move Q8W8V8U8 conversion to the format table.
2010-04-09  Roderick Colenbranderwined3d: Start moving texture format fixups to the...
2010-04-06  Roderick Colenbranderwined3d: Move the arbfp p8 fixup to the format table...
2010-04-06  Henri Verbeetwined3d: Don't use GLSL if the supported version isn...
2010-04-02  Henri Verbeetwined3d: Move handling of the unimplemented WINED3DRS_S...
2010-04-02  Henri Verbeetwined3d: Move handling of the unimplemented WINED3DRS_B...
2010-04-02  Henri Verbeetwined3d: Remove some unused render states.
2010-03-30  Roderick Colenbranderwined3d: Move argb_to_fmt to utils.c as a helper functi...
2010-03-26  Stefan Dösingerwined3d: Don't advertise float formats as supported...
2010-03-19  Henri Verbeetwined3d: Unify "gl_formats_template" naming with the...
2010-03-19  Henri Verbeetwined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
2010-03-19  Roderick Colenbranderwined3d: Start moving paletted texture support to the...
2010-03-19  Roderick Colenbranderwined3d: Use draw_textured_quad in BltOverride.
2010-03-16  Ričardas Barkauskaswined3d: Fix ATI2N pitch and offset calculations.
2010-03-15  Roderick Colenbranderwined3d: Remove oversize texture support.
2010-03-03  Paul Andrew Panonwined3d: Rename GL_VENDOR to HW_VENDOR.
2010-03-03  Roderick Colenbranderwined3d: Move the 8-bit palette shader code over to...
2010-03-03  Roderick Colenbranderwined3d: Rename yuv to complex in order to prepare...
2010-02-03  Henri Verbeetwined3d: Select the blitter during adapter initialization.
2010-02-02  Henri Verbeetwined3d: Select the shader backend during adapter initi...
2010-02-02  Henri Verbeetwined3d: Select the fragment pipeline during adapter...
2010-01-29  Henri Verbeetwined3d: Add a debug function for state names.
2010-01-28  Henri Verbeetwined3d: Just use the GL 1.1 texture format constants.
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