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wined3d: Add the output signature to IWineD3DDevice_CreateVertexShader().
[wine]
/
dlls
/
d3d8
/
stateblock.c
2009-03-23
Henri Verbeet
d3d8: Fix locking.
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2009-03-23
Henri Verbeet
d3d8: Get rid of resource.c.
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2008-03-27
Austin English
Spelling fixes.
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2006-10-10
H. Verbeet
d3d8: Win64 printf format warning fixes.
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2006-06-10
Alexandre Julliard
d3d8: Make the virtual table functions static where...
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2006-06-07
H. Verbeet
d3d8: Fix QueryInterface.
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2006-05-23
Jonathan Ernst
Update the address of the Free Software Foundation.
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2006-02-27
Roderick Colenbrander
d3d8: Moved the remaining code over to WineD3D (based...
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2005-11-10
Francois Gouget
Remove spaces before '\n' in traces.
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2004-12-23
Michael Stefaniuc
Do not check for non NULL pointer before HeapFree'ing...
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2004-09-08
Hans Leidekker
Fix signed/unsigned comparison warnings.
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2004-05-19
Raphael Junqueira
- first draft of D3DCLIPSTATUS8 handling (not really...
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2004-04-26
Marcus Meissner
Fixed some strict aliasing issues in dlls/d3d8.
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2004-01-06
Francois Gouget
Assorted spelling fixes.
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2003-11-04
Jason Edmeades
Pass through floats correctly to the render states at
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2003-10-30
Jason Edmeades
Correct writing to back buffer in non-ortho mode, and...
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2003-09-30
Jason Edmeades
MaxActiveLights means number of concurrent lights,...
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2003-09-05
Alexandre Julliard
Fixed header dependencies to be fully compatible with...
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2003-08-05
Jason Edmeades
Only reapply the texture states necessary when a differ...
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2003-06-18
Raphael Junqueira
- dsound and d3d works better when x11drv locks/unlocks...
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2003-06-04
Jason Edmeades
Avoid the use of glGet when we know the information...
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2003-06-04
Raphael Junqueira
- implemented render to surfaces (and render to new...
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2003-05-17
Raphael Junqueira
- mor usefull debug functions debug_d3dusage and debug_...
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2003-05-13
Jason Edmeades
Initialize the tex coord index correctly.
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2003-05-11
Raphael Junqueira
- minor COM fixes (fixes some crashes on stupid games)
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2003-04-12
Alexandre Julliard
Header files must not include config.h.
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2003-01-28
Raphael Junqueira
Some needed cleanups for future dx9 and d3d common...
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