wined3d: Add the output signature to IWineD3DDevice_CreateVertexShader().
[wine] / dlls / d3d8 / stateblock.c
2009-03-23  Henri Verbeetd3d8: Fix locking.
2009-03-23  Henri Verbeetd3d8: Get rid of resource.c.
2008-03-27  Austin EnglishSpelling fixes.
2006-10-10  H. Verbeetd3d8: Win64 printf format warning fixes.
2006-06-10  Alexandre Julliardd3d8: Make the virtual table functions static where...
2006-06-07  H. Verbeetd3d8: Fix QueryInterface.
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2006-02-27  Roderick Colenbranderd3d8: Moved the remaining code over to WineD3D (based...
2005-11-10  Francois GougetRemove spaces before '\n' in traces.
2004-12-23  Michael StefaniucDo not check for non NULL pointer before HeapFree'ing...
2004-09-08  Hans LeidekkerFix signed/unsigned comparison warnings.
2004-05-19  Raphael Junqueira- first draft of D3DCLIPSTATUS8 handling (not really...
2004-04-26  Marcus MeissnerFixed some strict aliasing issues in dlls/d3d8.
2004-01-06  Francois GougetAssorted spelling fixes.
2003-11-04  Jason EdmeadesPass through floats correctly to the render states at
2003-10-30  Jason EdmeadesCorrect writing to back buffer in non-ortho mode, and...
2003-09-30  Jason EdmeadesMaxActiveLights means number of concurrent lights,...
2003-09-05  Alexandre JulliardFixed header dependencies to be fully compatible with...
2003-08-05  Jason EdmeadesOnly reapply the texture states necessary when a differ...
2003-06-18  Raphael Junqueira- dsound and d3d works better when x11drv locks/unlocks...
2003-06-04  Jason EdmeadesAvoid the use of glGet when we know the information...
2003-06-04  Raphael Junqueira- implemented render to surfaces (and render to new...
2003-05-17  Raphael Junqueira- mor usefull debug functions debug_d3dusage and debug_...
2003-05-13  Jason EdmeadesInitialize the tex coord index correctly.
2003-05-11  Raphael Junqueira- minor COM fixes (fixes some crashes on stupid games)
2003-04-12  Alexandre JulliardHeader files must not include config.h.
2003-01-28  Raphael JunqueiraSome needed cleanups for future dx9 and d3d common...