d3d10: Parse effect variables.
[wine] / dlls / d3d10 / effect.c
2009-07-15  Henri Verbeetd3d10: Parse effect variables.
2009-07-15  Henri Verbeetd3d10: Do all effect object parsing in parse_fx10_object().
2009-07-15  Rico Schüllerd3d10: Rename struct d3d10_effect_variable to struct...
2009-07-14  Henri Verbeetd3d10: Marge parse_fx10_pass() and parse_fx10_pass_index().
2009-07-14  Henri Verbeetd3d10: Merge parse_fx10_technique() and parse_fx10_tech...
2009-07-14  Henri Verbeetd3d10: Parse local buffer names.
2009-07-14  Henri Verbeetd3d10: Parse local buffers.
2009-06-01  Rico Schüllerd3d10: Replace a few more unknown in parse_fx10.
2009-06-01  Rico Schüllerd3d10: Improve parse_fx10.
2009-03-06  Henri Verbeetd3d10: Implement ID3D10EffectPass::Apply().
2009-03-06  Henri Verbeetd3d10: Create shaders.
2009-03-06  Henri Verbeetd3d10: Implement ID3D10Effect::GetDevice().
2009-03-03  Henri Verbeetd3d10: Implement ID3D10EffectPass::GetDesc().
2009-03-03  Henri Verbeetd3d10: Store the shader's input signature.
2009-03-03  Henri Verbeetd3d10: Implement ID3D10EffectTechnique::GetDesc().
2009-03-03  Henri Verbeetd3d10: Simplify DXBC chunk handlers.
2009-03-03  Henri Verbeetd3d10: Actually use the parse_fx10() return value.
2009-03-02  Henri Verbeetd3d10: Implement ID3D10EffectTechnique::GetPassByIndex().
2009-03-02  Henri Verbeetd3d10: Implement ID3D10EffectTechnique::GetPassByName().
2009-03-02  Henri Verbeetd3d10: Implement ID3D10Effect::GetTechniqueByIndex().
2009-03-02  Henri Verbeetd3d10: Implement ID3D10Effect::GetTechniqueByName().
2009-03-02  Henri Verbeetd3d10: Fix a typo.
2009-02-27  Henri Verbeetd3d10: Add an initial effect parser.
2009-02-27  Henri Verbeetd3d10: Add some code for parsing DXBC data.
2009-02-26  Henri Verbeetd3d10: Add a stub ID3D10Effect implementation.