crypt32: Partially implement checking name constraints with directory names.
[wine] / dlls / d3d9 / tests /
2009-11-12  Stefan Dösingerd3d9: Abort the x8l8v8u8 test if the format is not...
2009-11-12  Henri Verbeetd3d9/tests: Don't require dynamic usage for textures...
2009-11-09  Stefan Dösingerd3d9: Run the visual tests in a window.
2009-11-09  Stefan Dösingerd3d9: Make the visual test read the backbuffer.
2009-10-23  Henri Verbeetd3d9/tests: Release the IDirect3D9Ex interface in test_...
2009-10-20  Louis Lendersd3d9/tests: Test {IDirect3DTexture9, IDirect3DSurface9...
2009-10-19  Henri Verbeetd3d9/tests: Remove an unused color result.
2009-10-16  Henri Verbeetd3d9/tests: Check some more return values (LLVM/Clang).
2009-10-15  James Helfertyd3d9/tests: Fix position of EndScene in visual test.
2009-10-13  Henri Verbeetd3d9: Add some stateblock tests for device resources.
2009-10-12  Henri Verbeetd3d9: Cleanup the stateblock test callbacks a bit.
2009-10-12  Henri Verbeetd3d9: Only run the vertex/pixel shader constant apply...
2009-10-09  Henri Verbeetd3d9: Add tests for D3DSBT_PIXELSTATE stateblocks.
2009-10-09  Henri Verbeetd3d9: Add tests for D3DSBT_VERTEXSTATE stateblocks.
2009-10-08  Henri Verbeetd3d9: Add some tests for CreateStateBlock().
2009-10-08  Henri Verbeetd3d9: Don't test D3DRS_DEBUGMONITORTOKEN in the statebl...
2009-10-08  Henri Verbeetd3d8: Rename abort_stateblock() to release_stateblock...
2009-10-08  Stefan Dösingerd3d9: Reduce the YUV test precision.
2009-10-07  Henri Verbeetd3d9: Use separate fields for data to check/apply in...
2009-10-07  Henri Verbeetd3d9: Get rid of the unused "return_data_buffer" in...
2009-10-06  Henri Verbeetd3d9: Make the individual stateblock tests responsible...
2009-10-05  Henri Verbeetd3d9: Always pass "struct event_data" to "event_fn...
2009-10-05  Henri Verbeetd3d9: Remove useless typedefs from the stateblock tests.
2009-10-05  Henri Verbeetd3d9: Remove D3D9_RENDER_STATES from the stateblock...
2009-10-02  Stefan Dösingerd3d9: Test viewports that are bigger than the surface.
2009-10-02  Stefan Dösingerwined3d: Fix vs_2_0 sgn.
2009-10-01  Stefan Dösingerwined3d: Fix a contradicting comment.
2009-09-22  James Helfertyd3d9: Fix some typos in visual test.
2009-09-08  Stefan Dösingerwined3d: Test and fix ddraw and d3d9 GetDC differences.
2009-08-31  Stefan Dösingerwined3d: SetLOD is ignored on D3DPOOL_DEFAULT textures.
2009-08-31  Stefan Dösingerwined3d: Handle per-texture max LOD level.
2009-08-28  Henri Verbeetd3d9: Remove trailing spaces.
2009-08-26  Henri Verbeetd3d9: Remove stray tabs.
2009-08-20  Jörg Höhled3d9/tests: SetAutoGenFilterType tests.
2009-08-19  Henri Verbeetwined3d: Try to force a top-left filling convention.
2009-08-14  Jörg Höhled3d9/tests: Detect empty graphics driver name.
2009-08-10  Henri Verbeetwined3d: Use EXT_provoking_vertex to match Direct3D...
2009-07-10  Henri Verbeetd3d9/tests: Use color_match() in a few more places.
2009-07-06  Paul Vriensd3d9/tests: Skip a test on failure.
2009-07-03  Henri Verbeetd3d9/tests: Add a small test for having multiple device...
2009-06-29  Henri Verbeetd3d: Add a test for releasing the device after destroyi...
2009-06-23  Henri Verbeetd3d9/tests: Make sure the device is released properly.
2009-06-23  Henri Verbeetd3d9/tests: Release the query in test_occlusion_query_s...
2009-06-23  Henri Verbeetd3d9/tests: Release the vertex buffer in test_null_stre...
2009-06-23  Paul Vriensd3d9/tests: Use color_match ((logical || with non-zero...
2009-06-22  Gerald Pfeiferd3d9/tests: Fix three incorrect logic conditions.
2009-06-22  Stefan Dösingerd3d9: Add a SGN test.
2009-06-22  Stefan Dösingerd3d9: Add an aL indexing test.
2009-06-19  Henri Verbeetd3d9: Use color_match() in the fog test.
2009-06-17  Stefan Doesingerd3d9: Accept an alternative oFog->ps_3_0 handling.
2009-06-01  Alexandre Julliardd3d9/tests: Skip CheckDeviceMultiSampleType test if...
2009-05-28  Louis Lenderswined3d: Fix CheckDeviceMultiSampleType when queried...
2009-05-27  Stefan Dösingerwined3d: sincos for vertex shaders.
2009-05-27  Louis Lendersd3d9/tests: Add simple test to show that QualityLevels...
2009-05-08  Austin Englishd3d9/tests: Sign compare fix.
2009-05-08  Stefan Dösingerwined3d: Add a point size test.
2009-04-27  David Adamd3d9: Fix a copy/paste error in test.
2009-04-24  David Adamwined3d: SetDepthStencilSurface is always called when...
2009-04-22  David Adamd3d9: Add tests for IDirect3D9Device_Reset.
2009-03-26  Henri Verbeetd3d9: Don't depend on specific display modes in test_re...
2009-03-26  Henri Verbeetd3d9: Properly initialize the viewport dimensions.
2009-03-26  Henri Verbeetd3d9: Fix some indentation.
2009-03-23  Michael Stefaniucd3d9/tests: Use LONG instead of long.
2009-03-12  Michael Stefaniucd3d9/tests: Fix some ok() strings in the fog test.
2009-03-12  Michael Stefaniucd3d9/tests: Limit the back buffer to 800x600 in the...
2009-03-09  Henri Verbeetd3d9: Fix some sign compare warnings.
2009-03-04  Jörg Höhled3d9/tests: Fix typos in text.
2009-02-25  Francois Gougetd3d9/tests: Use win_skip() to skip over unimplemented...
2009-02-24  Stefan Dösingerd3d9: Add an alpha blending test.
2009-02-11  Stefan Dösingerd3d9: Test table fog and exp fog in the shader fog...
2009-02-11  Stefan Dösingerwined3d: Properly set the fog frag coord according...
2009-01-29  Michael Stefaniucd3d9: Remove superfluous pointer casts.
2009-01-28  Marcus Meissnerd3d9: Remove useless NULL check in stateblock test...
2009-01-28  Alasdair Sinclaird3d9/tests: Fix missing void in empty parameter list.
2009-01-28  Marcus Meissnerd3d9: Initialize hr (Coverity).
2009-01-20  Stefan Dösingerwined3d: Get rid of last_was_foggy_shader & friends.
2009-01-20  Henri Verbeetd3d9: Remove some superfluous pointer casts.
2009-01-13  Stefan Dösingerd3d9: Use D3DFOG_* constants instead of plain integers.
2009-01-06  Henri Verbeetd3d9: Don't test invalid texture stages.
2009-01-02  Roderick Colenbranderd3d9: Relax color matching in bumpmap test.
2008-12-29  Henri Verbeetd3d9: Use a HAL device for the stateblock tests.
2008-12-29  Henri Verbeetwined3d: The initial value for D3DRS_POINTSIZE_MAX...
2008-12-29  Henri Verbeetd3d: Make sure the device is properly released when...
2008-12-29  Chris Robinsond3d9: Use the correct size for D3DFVF_XYZW.
2008-12-22  Rico Schüllerd3d9/tests: Don't create a Null-shader in d3d9, it...
2008-12-18  Henri Verbeetd3d9: Add a test for shader constant application throug...
2008-12-17  Henri Verbeetd3d9: Fix the shader constant test.
2008-12-17  Henri Verbeetwined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
2008-12-16  Henri Verbeetwined3d: Refuse to create shaders with a NULL function.
2008-12-12  Francois Gougetd3d9/tests: Make some functions static.
2008-12-04  Huw Daviesd3d9/tests: Skip tests if we can't create the D3D9...
2008-12-04  Stefan Dösingerwined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the...
2008-11-20  Stefan Dösingerd3d9: Test psize_min vs psize_max vs psize behavior.
2008-11-04  Stefan Dösingerd3d9: Add a test for GetTexture with no texture set.
2008-11-03  Michael StefaniucRemove the remaining casts of NULL.
2008-11-03  Stefan Dösingerd3d9: Test the effect of lighting on the result alpha.
2008-11-03  Henri Verbeetd3d9: Don't ignore the GetCursorInfo() return value...
2008-10-18  Alexandre Julliardd3d9: Convert source files to utf-8.
2008-10-13  Detlef Riekenbergd3d9/tests: Fix test for old gfx-card.
2008-10-13  Detlef Riekenbergd3d9/tests: Fix test on win9x.
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