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imm32: Explicitly handle all WM_IME_XXX messages in the IME class.
[wine]
/
dlls
/
d3d8
/
2012-10-01
Henri Verbeet
wined3d: wined3d_device_get_creation_parameters() never...
tree
|
commitdiff
2012-10-01
Henri Verbeet
wined3d: wined3d_device_set_depth_stencil() never fails.
tree
|
commitdiff
2012-10-01
Henri Verbeet
wined3d: Just return the surface from wined3d_device_ge...
tree
|
commitdiff
2012-10-01
Henri Verbeet
wined3d: Just return the surface from wined3d_device_ge...
tree
|
commitdiff
2012-09-27
Henri Verbeet
wined3d: Just return the texture from wined3d_device_ge...
tree
|
commitdiff
2012-09-26
Henri Verbeet
wined3d: wined3d_device_get_texture_stage_state() never...
tree
|
commitdiff
2012-09-26
Henri Verbeet
wined3d: wined3d_device_set_texture_stage_state() never...
tree
|
commitdiff
2012-09-25
Henri Verbeet
wined3d: Just return the shader from wined3d_device_get...
tree
|
commitdiff
2012-09-25
Henri Verbeet
wined3d: wined3d_device_set_pixel_shader() never fails.
tree
|
commitdiff
2012-09-24
Henri Verbeet
wined3d: Just return the shader from wined3d_device_get...
tree
|
commitdiff
2012-09-24
Henri Verbeet
wined3d: wined3d_device_set_vertex_shader() never fails.
tree
|
commitdiff
2012-09-21
Henri Verbeet
wined3d: Just return the declaration from wined3d_devic...
tree
|
commitdiff
2012-09-21
Henri Verbeet
wined3d: wined3d_device_set_vertex_declaration() never...
tree
|
commitdiff
2012-09-19
Henri Verbeet
wined3d: wined3d_device_get_sampler_state() never fails.
tree
|
commitdiff
2012-09-19
Henri Verbeet
wined3d: wined3d_device_set_sampler_state() never fails.
tree
|
commitdiff
2012-09-18
Henri Verbeet
wined3d: wined3d_device_get_material() never fails.
tree
|
commitdiff
2012-09-18
Henri Verbeet
wined3d: wined3d_device_set_material() never fails.
tree
|
commitdiff
2012-09-14
Henri Verbeet
wined3d: wined3d_device_multiply_transform() never...
tree
|
commitdiff
2012-09-12
Henri Verbeet
wined3d: wined3d_device_get_transform() never fails.
tree
|
commitdiff
2012-09-12
Henri Verbeet
wined3d: wined3d_device_set_transform() never fails.
tree
|
commitdiff
2012-09-11
Henri Verbeet
wined3d: wined3d_device_get_render_state() never fails.
tree
|
commitdiff
2012-09-11
Henri Verbeet
wined3d: wined3d_device_set_render_state() never fails.
tree
|
commitdiff
2012-09-10
Henri Verbeet
wined3d: wined3d_device_get_viewport() never fails.
tree
|
commitdiff
2012-09-10
Henri Verbeet
wined3d: wined3d_device_set_viewport() never fails.
tree
|
commitdiff
2012-09-06
Henri Verbeet
wined3d: Just return the buffer from wined3d_device_get...
tree
|
commitdiff
2012-09-06
Henri Verbeet
wined3d: wined3d_device_set_index_buffer() never fails.
tree
|
commitdiff
2012-08-27
Jacek Caban
d3d8: Use proper helpers for iface calls.
tree
|
commitdiff
2012-07-19
Henri Verbeet
wined3d: Enable "AlwaysOffscreen" by default.
tree
|
commitdiff
2012-07-11
Henri Verbeet
wined3d: Merge the device parent create_rendertarget...
tree
|
commitdiff
2012-07-10
Henri Verbeet
wined3d: Get rid of the "discard" parameter to device_p...
tree
|
commitdiff
2012-07-10
Henri Verbeet
wined3d: Get rid of the "lockable" parameter to device_...
tree
|
commitdiff
2012-07-09
Henri Verbeet
d3d9: Implement d3d9_device_ResetEx().
tree
|
commitdiff
2012-07-03
Henri Verbeet
d3d8: Introduce a helper function to create D3DPRESENT_...
tree
|
commitdiff
2012-07-03
Henri Verbeet
d3d8: Introduce a helper function to create a wined3d_s...
tree
|
commitdiff
2012-07-02
Henri Verbeet
d3d8: Introduce a separate function for swapchain creation.
tree
|
commitdiff
2012-07-02
Henri Verbeet
d3d8: Pass a wined3d_swapchain_desc structure to swapch...
tree
|
commitdiff
2012-07-02
Henri Verbeet
d3d9: Implement d3d9_EnumAdapterModesEx().
tree
|
commitdiff
2012-06-29
Henri Verbeet
d3d9: Implement d3d9_GetAdapterModeCountEx().
tree
|
commitdiff
2012-06-29
Henri Verbeet
d3d9: Implement d3d9_device_PresentEx().
tree
|
commitdiff
2012-06-27
Henri Verbeet
d3d9: Implement d3d9_device_GetDisplayModeEx().
tree
|
commitdiff
2012-06-27
Henri Verbeet
d3d9: Implement d3d9_GetAdapterDisplayModeEx().
tree
|
commitdiff
2012-06-27
Henri Verbeet
wined3d: Take scanline ordering into account in the...
tree
|
commitdiff
2012-06-18
Henri Verbeet
d3d8/tests: Add a test for resource bindings after...
tree
|
commitdiff
2012-05-24
Henri Verbeet
d3d8: Get rid of the wined3d_usage_t typedef.
tree
|
commitdiff
2012-05-23
Francois Gouget
d3d8: Add a trailing '\n' to an ERR() message.
tree
|
commitdiff
2012-05-23
Józef Kucia
d3d8: Return D3DERR_INVALIDCALL when IDirect3DCubeTextu...
tree
|
commitdiff
2012-05-23
Józef Kucia
d3d8: Return D3DERR_INVALIDCALL when IDirect3DCubeTextu...
tree
|
commitdiff
2012-05-23
Henri Verbeet
d3d8: Get rid of IDirect3DVolume8Impl.
tree
|
commitdiff
2012-05-23
Henri Verbeet
d3d8: Get rid of IDirect3DSurface8Impl.
tree
|
commitdiff
2012-05-22
Henri Verbeet
d3d8: Get rid of IDirect3DSwapChain8Impl.
tree
|
commitdiff
2012-05-22
Henri Verbeet
d3d8: Get rid of IDirect3DVertexBuffer8Impl.
tree
|
commitdiff
2012-05-22
Henri Verbeet
wined3d: Store user clip planes as 4-component float...
tree
|
commitdiff
2012-05-21
Henri Verbeet
d3d8: Get rid of IDirect3DIndexBuffer8Impl.
tree
|
commitdiff
2012-05-21
Henri Verbeet
d3d8: Get rid of IDirect3DDevice8Impl.
tree
|
commitdiff
2012-05-03
Henri Verbeet
d3d8: Get rid of IDirect3D8Impl.
tree
|
commitdiff
2012-05-03
Henri Verbeet
d3d8: Add a separate function for d3d8 initialization.
tree
|
commitdiff
2012-05-03
Henri Verbeet
wined3d: The wined3d object doesn't need a parent.
tree
|
commitdiff
2012-04-24
Henri Verbeet
d3d8: Properly retrieve an interface pointer in IDirect...
tree
|
commitdiff
2012-04-24
Henri Verbeet
d3d8: Properly retrieve an interface pointer in IDirect...
tree
|
commitdiff
2012-04-23
Henri Verbeet
d3d8: Properly retrieve an interface pointer in IDirect...
tree
|
commitdiff
2012-04-23
Henri Verbeet
d3d8: Properly retrieve an interface pointer in IDirect...
tree
|
commitdiff
2012-04-23
Henri Verbeet
d3d8: Properly retrieve an interface pointer in IDirect...
tree
|
commitdiff
2012-04-20
Henri Verbeet
d3d8: Properly retrieve an interface pointer in IDirect...
tree
|
commitdiff
2012-04-20
Henri Verbeet
d3d8: Use the surface implementation pointer in reset_e...
tree
|
commitdiff
2012-04-20
Henri Verbeet
d3d8: Properly retrieve an interface pointer in IDirect...
tree
|
commitdiff
2012-04-19
Henri Verbeet
d3d8: Get rid of IDirect3DBaseTexture8Impl.
tree
|
commitdiff
2012-04-19
Henri Verbeet
d3d8: Merge volumetexture.c into texture.c.
tree
|
commitdiff
2012-04-19
Henri Verbeet
d3d8: Properly retrieve an interface pointer in d3d8_te...
tree
|
commitdiff
2012-04-19
Henri Verbeet
d3d8: Properly retrieve an interface pointer in d3d8_te...
tree
|
commitdiff
2012-04-19
Henri Verbeet
d3d8: Properly retrieve an interface pointer in d3d8_te...
tree
|
commitdiff
2012-04-18
Henri Verbeet
d3d8: Merge cubetexture.c into texture.c.
tree
|
commitdiff
2012-04-18
Henri Verbeet
d3d8: Get rid of IDirect3DVolumeTexture8Impl.
tree
|
commitdiff
2012-04-18
Henri Verbeet
d3d8: Properly retrieve an interface pointer in d3d8_te...
tree
|
commitdiff
2012-04-18
Henri Verbeet
d3d8: Properly retrieve an interface pointer in d3d8_te...
tree
|
commitdiff
2012-04-18
Henri Verbeet
d3d8: Properly retrieve an interface pointer in d3d8_te...
tree
|
commitdiff
2012-04-17
Henri Verbeet
d3d8: Get rid of IDirect3DCubeTexture8Impl.
tree
|
commitdiff
2012-04-17
Henri Verbeet
d3d8: Get rid of IDirect3DTexture8Impl.
tree
|
commitdiff
2012-04-17
Henri Verbeet
d3d8: Properly retrieve an interface pointer in IDirect...
tree
|
commitdiff
2012-04-17
Henri Verbeet
d3d8: Properly retrieve an interface pointer in IDirect...
tree
|
commitdiff
2012-04-17
Henri Verbeet
d3d8: Properly retrieve an interface pointer in IDirect...
tree
|
commitdiff
2012-04-13
Henri Verbeet
wined3d: Unify the wined3d_mapped_rect and wined3d_mapp...
tree
|
commitdiff
2012-03-26
Henri Verbeet
d3d8: Don't return a pointer to the implementation...
tree
|
commitdiff
2012-03-26
Henri Verbeet
d3d8: Don't return a pointer to the implementation...
tree
|
commitdiff
2012-03-26
Henri Verbeet
d3d8: Don't return a pointer to the implementation...
tree
|
commitdiff
2012-03-26
Henri Verbeet
d3d8: Don't return a pointer to the implementation...
tree
|
commitdiff
2012-03-15
Henri Verbeet
d3d8: Don't return a pointer to the implementation...
tree
|
commitdiff
2012-03-15
Henri Verbeet
d3d8: Don't return a pointer to the implementation...
tree
|
commitdiff
2012-03-15
Henri Verbeet
d3d8: Don't return a pointer to the implementation...
tree
|
commitdiff
2012-03-15
Henri Verbeet
d3d8: Don't return a pointer to the implementation...
tree
|
commitdiff
2012-03-13
Henri Verbeet
d3d8/tests: Fix a couple of return value checks.
tree
|
commitdiff
2012-03-09
Matteo Bruni
d3d8/tests: Port fog_with_shader_test() from d3d9 tests.
tree
|
commitdiff
2012-03-09
Stefan Dösinger
d3d8/tests: Port the depth blit test to d3d8.
tree
|
commitdiff
2012-02-29
Henri Verbeet
d3d8/tests: Add some tests for resetting the device...
tree
|
commitdiff
2012-02-24
Henri Verbeet
d3d8/tests: Add tests for z-clipping with D3DRS_ZENABLE...
tree
|
commitdiff
2012-01-25
Henri Verbeet
d3d8: Remove COM from the pixel shader implementation.
tree
|
commitdiff
2012-01-25
Henri Verbeet
d3d8: Remove COM from the vertex shader implementation.
tree
|
commitdiff
2012-01-25
Henri Verbeet
d3d8: Remove COM from the vertex declaration implementa...
tree
|
commitdiff
2012-01-20
Henri Verbeet
wined3d: Get rid of the WINED3DSURFTYPE typedef.
tree
|
commitdiff
2012-01-19
Matteo Bruni
d3d8/tests: Add some RESZ tests.
tree
|
commitdiff
2012-01-19
Matteo Bruni
d3d8/tests: Test a multisampled -> not multisampled...
tree
|
commitdiff
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