msxml3: Support VT_I2 variants tracing.
[wine] / dlls / d3dcompiler_43 /
2012-06-13  Francois Gougetd3dcompiler_43: Make debug_dump_ir_constructor() static.
2012-06-13  Matteo Brunid3dcompiler: Add some tests for 'system' type includes.
2012-06-13  Matteo Bruniwpp: Explicitly pass include type to the lookup callbac...
2012-06-13  Matteo Bruniwpp: Invert 'type' callback parameter value, to match...
2012-06-12  Matteo Brunid3dcompiler: Parse constructors.
2012-06-12  Matteo Brunid3dcompiler: Parse function definitions.
2012-06-12  Matteo Brunid3dcompiler: Parse function declarations.
2012-06-12  Matteo Brunid3dcompiler: Parse sampler declarations.
2012-06-12  Matteo Brunid3dcompiler: Parse vector and matrix declarations.
2012-06-08  Francois Gougetd3dcompiler_43: Make debug_{base,node}_type() static.
2012-06-07  Matteo Brunid3dcompiler: Parse variable references in expressions.
2012-06-07  Matteo Brunid3dcompiler: Parse variable initializers, basic express...
2012-06-07  Matteo Brunid3dcompiler: Parse modifiers.
2012-06-07  Matteo Brunid3dcompiler: Distinguish between scalars, vectors and...
2012-06-07  Matteo Brunid3dcompiler: Dump preprocessed shader sources.
2012-06-05  Matteo Brunid3dcompiler: Parse variable declarations.
2012-06-05  Matteo Brunid3dcompiler: Add identifiers parsing.
2012-06-05  Matteo Brunid3dcompiler: Flesh out the lexer more.
2012-06-05  Matteo Brunid3dcompiler: Use a separate bytecodewriter debug channel.
2012-06-04  Francois GougetAssorted spelling fixes.
2012-05-16  Matteo Brunid3dcompiler: Add a stub lexer.
2012-05-16  Matteo Brunid3dcompiler: Add a stub parser.
2012-05-16  Matteo Brunid3dcompiler: Trace compilation messages.
2012-05-16  Matteo Brunid3dcompiler: Partially implement D3DCompile function.
2012-05-16  Matteo Brunid3dcompiler: Make SlWriteBytecode return the shader...
2012-05-08  Matteo Brunid3dcompiler: Rename asm_alloc/realloc/free functions...
2012-05-08  Matteo Brunid3dcompiler: Generalize message reporting function.
2012-05-08  Matteo Brunid3dcompiler: Make set_parse_status() more general.
2012-05-08  Matteo Brunid3dcompiler: Remove shader_type typedef.
2012-04-09  Józef Kuciad3dcompiler: Allow the alternative shader version forma...
2012-04-09  Józef Kuciad3dcompiler: Fix parsing the tex instruction in ps_1_0...
2012-03-12  Józef Kuciad3dcompiler/tests: Add test for comments containing...
2011-09-26  Andrew Talbotd3dcompiler_43: Mark fall-throughs in switch statement.
2011-08-30  André Hentscheld3dcompiler_43/tests: Fix printing a NULL string.
2011-08-01  Frédéric Delanoydlls: Assorted spelling fixes.
2011-07-05  Dan Kegeld3dcompiler_43: Don't crash on long TRACE().
2011-05-05  Matteo Brunid3dcompiler: Fix error messages generation.
2011-05-05  Matteo Brunid3dcompiler: Improve some parameter names and fix code...
2011-05-03  Alexandre Julliardd3dcompiler: Specify arguments for stub entry points...
2011-05-03  Francois Gougetd3dcompiler_43: Make write_dword_unknown() static.
2011-04-13  Rico Schüllerd3dcompiler: Fix HeapAlloc/HeapFree for type members...
2011-04-04  Rico Schüllerd3dcompiler: Make some variables static.
2011-04-04  Rico Schüllerd3dcompiler: Move blob and strip functions to blob.c.
2011-04-04  Rico Schüllerd3dcompiler: Remove type cast in D3DCreateBlob().
2011-04-04  Rico Schüllerd3dcompiler: Move D3DCreateBlob() to blob.c.
2011-03-15  Marcus Meissnerd3dcompiler_43: Initialize a variable (Coverity).
2011-03-07  Francois Gougetd3dcompiler_43: Add a '\n' to a couple of FIXME() traces.
2011-03-04  Rico Schüllerd3dcompiler: Add debug helper for shader variable type.
2011-03-04  Rico Schüllerd3dcompiler: Add debug helper for shader variable class.
2011-03-02  Rico Schüllerd3dcompiler: Move some code from header to source file.
2011-03-02  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflectionType:...
2011-03-02  Rico Schüllerd3dcompiler/tests: Add GetMemberType* tests.
2011-03-01  Rico Schüllerd3dcompiler: Use defines for shader target masks.
2011-03-01  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflectionType:...
2011-03-01  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflectionType:...
2011-03-01  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflectionType:...
2011-03-01  Rico Schüllerd3dcompiler: Parse member types.
2011-02-28  Rico Schüllerd3dcompiler/tests: Improve test_reflection_bound_resour...
2011-02-28  Rico Schüllerd3dcompiler/tests: Add constant buffer test.
2011-02-28  Rico Schüllerd3dcompiler: Reorder section parsing to reflect the...
2011-02-28  Rico Schüllerd3dcompiler/tests: Add reflection ps output desc test.
2011-02-28  Rico Schüllerd3dcompiler: Fix SystemValueType for pixelshader output...
2011-02-23  Amine Khaldid3dcompiler_43: Avoid an unintended fall-through.
2011-02-23  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflectionVariable...
2011-02-23  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflectionType:...
2011-02-23  Rico Schüllerd3dcompiler: Implement ID3D11ShaderRefleflection::GetVa...
2011-02-22  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflectionVariable...
2011-02-22  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflectionVariable...
2011-02-22  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflectionConstantBu...
2011-02-22  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflectionConstantBu...
2011-02-22  Rico Schüllerd3dcompiler: Parse reflection types.
2011-02-21  Rico Schüllerd3dcompiler: Parse reflection variables.
2011-02-21  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflectionConstantBu...
2011-02-21  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflection::GetConst...
2011-02-21  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflection::GetConst...
2011-02-21  Rico Schüllerd3dcompiler: Parse reflection constant buffers.
2011-02-21  Matteo Brunid3dcompiler: Fix initial allocation (Valgrind).
2011-02-18  Rico Schüllerd3dcompiler/tests: Add GetResourceBindingDesc() test.
2011-02-17  Rico Schüllerd3dcompiler/tests: Add reflection ps desc test.
2011-02-17  Rico Schüllerd3dcompiler/tests: Add reflection vs desc test.
2011-02-16  Rico Schüllerd3dcompiler/tests: Add reflection test.
2011-02-16  Rico Schüllerd3dcompiler: Add argument check in D3DReflect().
2011-02-14  Rico Schüllerd3dcompiler: Implement ID3DShaderReflection::GetResourc...
2011-02-14  Rico Schüllerd3dcompiler: Implement ID3DShaderReflection::GetResourc...
2011-02-14  Rico Schüllerd3dcompiler: Parse bound resources.
2011-02-08  Rico Schüllerd3dcompiler: Parse OSG5 in the reflection interface.
2011-02-07  Matteo Brunid3dcompiler: Include the string terminator in the outpu...
2011-01-26  Michael Stefaniucd3dcompiler_43/tests: COM cleanup for the ID3DInclude...
2011-01-10  Travis Athougiesd3dcompiler_43/tests: Added error tests to HLSL test...
2011-01-10  Travis Athougiesd3dcompiler_43/tests: Fixed nonconformant C string...
2010-12-28  Rico Schüllerd3dcompiler: Implement ID3D11ReflectionInterface::GetDe...
2010-12-28  Rico Schüllerd3dcompiler: Add initial SHDR and SHEX parsing.
2010-12-28  Rico Schüllerd3dcompiler: Add initial RDEF parsing.
2010-12-22  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflection::GetPatch...
2010-12-22  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflection::GetOutpu...
2010-12-22  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflection::GetInput...
2010-12-22  Rico Schüllerd3dcompiler: Parse PCSG in the reflection interface.
2010-12-22  Rico Schüllerd3dcompiler: Parse OSGN in the reflection interface.
2010-12-22  Rico Schüllerd3dcompiler: Properly initialize Stream member of D3D11...
2010-12-21  Rico Schüllerd3dcompiler: Parse ISGN in the reflection interface.
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