Release 1.5.29.
[wine] / dlls / d3dcompiler_43 /
2013-04-26  Christian Costad3dcompiler_43: Turn FIXME into TRACE as D3DCompiler...
2013-04-15  Alexandre JulliardRemove empty DLL_PROCESS_DETACH case statements.
2013-02-08  Michael Stefaniucd3dcompiler_43: Remove ERR() on HeapAlloc failure for...
2013-01-28  Michael Stefaniucd3dcompiler_43: Use assignment instead of memcpy to...
2013-01-11  Rico Schüllerd3dcompiler43/tests: Don't use IUnknown_Release().
2013-01-07  Francois GougetAssorted spelling fixes.
2013-01-02  Andrew Talbotd3dcompiler_43: Avoid signed-unsigned integer comparisons.
2012-11-09  Matteo Brunid3dcompiler: Put data type name of constants on the...
2012-11-09  Matteo Brunid3dcompiler: Skip stray semicolons outside of functions.
2012-11-09  Matteo Brunid3dcompiler: Allow a comma at the end of an initializer.
2012-11-09  Matteo Brunid3dcompiler: Don't take the sign as part of the numeric...
2012-10-26  André Hentscheld3dcompiler_43: Free assignment on error (coverity).
2012-10-15  Francois Gougetd3dcompiler_43: Make free_function{_decl}() static.
2012-10-11  Matteo Brunid3dcompiler: Add some checks to function definitions.
2012-10-11  Matteo Brunid3dcompiler: Properly support function overloads.
2012-10-11  Matteo Brunid3dcompiler: Allow multiple input/output modifiers.
2012-10-11  Matteo Brunid3dcompiler: Add a trace to D3DAssemble.
2012-10-11  Matteo Brunid3dcompiler: Avoid "naked" vars in record dereferences.
2012-10-10  Matteo Brunid3dcompiler: Don't raise a warning for an uninitialized...
2012-10-10  Matteo Brunid3dcompiler/tests: Fix access to the test output for...
2012-10-10  Matteo Brunid3dcompiler: Fix "for" syntax.
2012-10-01  Alexandre JulliardMark all lexers as never-interactive.
2012-09-28  Matteo Brunid3dcompiler: Parse array indexing expressions.
2012-09-28  Matteo Brunid3dcompiler: Parse struct typedefs.
2012-09-28  Matteo Brunid3dcompiler: Parse struct dereferences.
2012-09-28  Matteo Brunid3dcompiler: Fix freeing function.
2012-09-27  Matteo Brunid3dcompiler: Handle simple struct initializers.
2012-09-27  Matteo Brunid3dcompiler: Store the pointer to the struct field...
2012-09-27  Matteo Brunid3dcompiler: Also free the list itself in free_instr_li...
2012-09-27  Matteo Brunid3dcompiler: Parse structure declarations.
2012-09-27  Matteo Brunid3dcompiler: Move variables declaration to a separate...
2012-09-24  Francois Gougetd3dcompiler_43: Make compare_hlsl_types_rb() static.
2012-09-21  Matteo Brunid3dcompiler: Parse "for" loops with declarations.
2012-09-21  Matteo Brunid3dcompiler: Parse "for" loops without variable declara...
2012-09-21  Matteo Brunid3dcompiler: Parse "do-while" loop.
2012-09-21  Matteo Brunid3dcompiler: Parse "while" loops.
2012-09-21  Matteo Brunid3dcompiler: Allow casts to arrays.
2012-09-19  Francois Gougetd3dcompiler_43: Remove an unwanted trailing '\n' in...
2012-09-19  Francois Gougetd3dcompiler_43: Make add_type_to_scope() static.
2012-09-19  Matteo Brunid3dcompiler: Parse casts.
2012-09-19  Matteo Brunid3dcompiler: Support simple variable initializers.
2012-09-19  Matteo Brunid3dcompiler: Parse "typedef" statement.
2012-09-19  Matteo Brunid3dcompiler: Store data types in a RB tree for faster...
2012-09-19  Matteo Brunid3dcompiler: Parse "if/else" statement.
2012-09-18  Matteo Brunid3dcompiler/tests: Use a reasonable adapter format...
2012-09-18  Matteo Brunid3dcompiler: Parse "return" statement.
2012-09-18  Matteo Brunid3dcompiler: Only a few modifiers are relevant in type...
2012-09-18  Matteo Brunid3dcompiler: Don't write the shader version tag from...
2012-09-18  Matteo Brunid3dcompiler: Declare predefined data types.
2012-09-17  Matteo Brunid3dcompiler: Stub D3DDisassemble.
2012-09-17  Matteo Brunid3dcompiler: Postincrement/decrement expressions are...
2012-09-17  Matteo Brunid3dcompiler: Parse swizzles.
2012-07-25  Francois Gougetd3dcompiler_43: Make debug_dump_ir_expr() static.
2012-07-23  Francois Gougetd3dcompiler_43: Make some functions static.
2012-07-23  Francois Gougetd3dcompiler_43: Add a trailing '\n' to a couple of...
2012-07-20  Matteo Brunid3dcompiler: Parse assignments.
2012-07-20  Matteo Brunid3dcompiler: Stub assignment parsing.
2012-07-20  Matteo Brunid3dcompiler: "void" is not a plain scalar data type.
2012-07-20  Matteo Brunid3dcompiler: Parse unary and prefix operators.
2012-07-20  Matteo Brunid3dcompiler: Parse some postfix operators.
2012-07-18  Matteo Brunid3dcompiler: Parse relational operators, stub out more...
2012-07-18  Matteo Brunid3dcompiler: Parse multiplicative expressions.
2012-07-18  Matteo Brunid3dcompiler: Don't allow semantics on local variables.
2012-07-18  Matteo Brunid3dcompiler: Don't allow const variables without initia...
2012-07-18  Matteo Brunid3dcompiler: Check for invalid matrix majority modifiers.
2012-07-17  Matteo Brunid3dcompiler: Implement basic expressions parsing.
2012-07-17  Matteo Brunid3dcompiler: Don't allow semantics on void functions.
2012-07-17  Matteo Brunid3dcompiler: Variables and functions can't have the...
2012-07-17  Matteo Brunid3dcompiler: Pass the complete location to add_func_par...
2012-07-17  Matteo Brunid3dcompiler: Store location information in constants...
2012-07-12  Matteo Brunid3dcompiler: Use location information in add_modifier().
2012-07-12  Matteo Brunid3dcompiler: Store (and begin to use) location informat...
2012-07-12  Matteo Brunid3dcompiler: Introduce source_location structure.
2012-07-12  Matteo Brunid3dcompiler: Track the location of each lexer token.
2012-07-12  Matteo Brunid3dcompiler: Add hlsl_report_message function to standa...
2012-07-11  Matteo Brunid3dcompiler: Improve debug_hlsl_type function.
2012-07-11  Matteo Brunid3dcompiler: Add a trace to the scope push/pop functions.
2012-07-11  Matteo Brunid3dcompiler: Pass the shader filename to the preprocessor.
2012-07-11  Matteo Brunid3dcompiler: Make declaration_statement return a list.
2012-07-11  Matteo Brunid3dcompiler: Properly print compilation messages.
2012-07-10  Matteo Brunid3dcompiler: Initialize and fix compilation messages...
2012-07-10  Matteo Brunid3dcompiler: Parse compilation target.
2012-07-10  Matteo Brunid3dcompiler: Carry around both shader major and minor...
2012-07-10  Matteo Brunid3dcompiler: Type names have to be allocated on the...
2012-07-10  Matteo Brunid3dcompiler: Fix line info update.
2012-07-09  Marcus Meissnerd3dcompiler_43: Fixed small overread possibility (Cover...
2012-06-13  Francois Gougetd3dcompiler_43: Make debug_dump_ir_constructor() static.
2012-06-13  Matteo Brunid3dcompiler: Add some tests for 'system' type includes.
2012-06-13  Matteo Bruniwpp: Explicitly pass include type to the lookup callbac...
2012-06-13  Matteo Bruniwpp: Invert 'type' callback parameter value, to match...
2012-06-12  Matteo Brunid3dcompiler: Parse constructors.
2012-06-12  Matteo Brunid3dcompiler: Parse function definitions.
2012-06-12  Matteo Brunid3dcompiler: Parse function declarations.
2012-06-12  Matteo Brunid3dcompiler: Parse sampler declarations.
2012-06-12  Matteo Brunid3dcompiler: Parse vector and matrix declarations.
2012-06-08  Francois Gougetd3dcompiler_43: Make debug_{base,node}_type() static.
2012-06-07  Matteo Brunid3dcompiler: Parse variable references in expressions.
2012-06-07  Matteo Brunid3dcompiler: Parse variable initializers, basic express...
2012-06-07  Matteo Brunid3dcompiler: Parse modifiers.
2012-06-07  Matteo Brunid3dcompiler: Distinguish between scalars, vectors and...
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