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Release 1.5.29.
2012-07-10
Matteo Bruni
d3dcompiler: Initialize and fix compilation messages...
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2012-07-10
Matteo Bruni
d3dcompiler: Parse compilation target.
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2012-07-10
Matteo Bruni
d3dcompiler: Carry around both shader major and minor...
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2012-07-10
Matteo Bruni
d3dcompiler: Type names have to be allocated on the...
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2012-07-10
Matteo Bruni
d3dcompiler: Fix line info update.
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2012-06-13
Matteo Bruni
d3dcompiler: Add some tests for 'system' type includes.
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2012-06-13
Matteo Bruni
wpp: Explicitly pass include type to the lookup callback...
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2012-06-13
Matteo Bruni
wpp: Invert 'type' callback parameter value, to match...
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2012-06-12
Matteo Bruni
d3dcompiler: Parse constructors.
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2012-06-12
Matteo Bruni
d3dcompiler: Parse function definitions.
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2012-06-12
Matteo Bruni
d3dcompiler: Parse function declarations.
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2012-06-12
Matteo Bruni
d3dcompiler: Parse sampler declarations.
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2012-06-12
Matteo Bruni
d3dcompiler: Parse vector and matrix declarations.
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2012-06-07
Matteo Bruni
d3dcompiler: Parse variable references in expressions.
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2012-06-07
Matteo Bruni
d3dcompiler: Parse variable initializers, basic expressions.
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2012-06-07
Matteo Bruni
d3dcompiler: Parse modifiers.
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2012-06-07
Matteo Bruni
d3dcompiler: Distinguish between scalars, vectors and...
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2012-06-07
Matteo Bruni
d3dcompiler: Dump preprocessed shader sources.
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2012-06-05
Matteo Bruni
d3dcompiler: Parse variable declarations.
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2012-06-05
Matteo Bruni
d3dcompiler: Add identifiers parsing.
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2012-06-05
Matteo Bruni
d3dcompiler: Flesh out the lexer more.
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2012-06-05
Matteo Bruni
d3dcompiler: Use a separate bytecodewriter debug channel.
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2012-05-16
Matteo Bruni
d3dcompiler: Add a stub lexer.
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2012-05-16
Matteo Bruni
d3dcompiler: Add a stub parser.
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2012-05-16
Matteo Bruni
d3dcompiler: Trace compilation messages.
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2012-05-16
Matteo Bruni
d3dcompiler: Partially implement D3DCompile function.
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2012-05-16
Matteo Bruni
d3dcompiler: Make SlWriteBytecode return the shader...
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2012-05-08
Matteo Bruni
d3dcompiler: Rename asm_alloc/realloc/free functions...
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2012-05-08
Matteo Bruni
d3dcompiler: Generalize message reporting function.
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2012-05-08
Matteo Bruni
d3dcompiler: Make set_parse_status() more general.
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2012-05-08
Matteo Bruni
d3dcompiler: Remove shader_type typedef.
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2012-03-28
Matteo Bruni
include: Fix some winsock definitions.
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2012-03-28
Matteo Bruni
wined3d: Support WINED3D_TTFF_COUNT3 texture projection...
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2012-03-28
Matteo Bruni
wined3d: Update the correct draw buffers mask.
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2012-03-09
Matteo Bruni
d3d9/tests: Add shader model 2 fog tests.
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2012-03-09
Matteo Bruni
d3d8/tests: Port fog_with_shader_test() from d3d9 tests.
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2012-03-09
Matteo Bruni
d3d9/tests: Reenable a VS fog test.
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2012-03-09
Matteo Bruni
wined3d: Clamp fog coordinate in the ARB backend too.
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2012-03-09
Matteo Bruni
wined3d: Clamp fog coordinate in the vertex shader.
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2012-02-08
Matteo Bruni
ddraw: Don't leak the window DC.
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2012-02-02
Matteo Bruni
wined3d: Use a separate flag for discarded surfaces.
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2012-01-25
Matteo Bruni
winex11: Don't put the GL drawable offscreen.
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2012-01-24
Matteo Bruni
ddraw: Accept pointers to wrong IDirectDrawSurface...
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2012-01-24
Matteo Bruni
wined3d: SM1 texture projection always divides by w...
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2012-01-19
Matteo Bruni
d3d8/tests: Add some RESZ tests.
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2012-01-19
Matteo Bruni
d3d9/tests: Add some RESZ tests.
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2012-01-19
Matteo Bruni
d3d8/tests: Test a multisampled -> not multisampled...
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2012-01-19
Matteo Bruni
d3d9/tests: Add a multisampled -> not multisampled...
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2012-01-19
Matteo Bruni
wined3d: Dirtify STATE_FRAMEBUFFER after a FBO depth...
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2012-01-13
Matteo Bruni
wined3d: Handle discarded depth-stencil surfaces with...
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2012-01-13
Matteo Bruni
wined3d: Modify depth-stencil location flags only after...
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2012-01-13
Matteo Bruni
wined3d: Set depth textures dirty after modifying the...
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2012-01-13
Matteo Bruni
d3d8/tests: Add more INTZ tests.
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2012-01-10
Matteo Bruni
d3d9/tests: Multisampled depth buffer tests.
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2012-01-10
Matteo Bruni
d3d9/tests: Fix NP2 check.
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2012-01-10
Matteo Bruni
d3d9/tests: Add more INTZ tests.
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2012-01-10
Matteo Bruni
wined3d: Don't use separate location flags for depth...
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2012-01-10
Matteo Bruni
wined3d: Don't try to remove the location flag if it...
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2011-12-28
Matteo Bruni
d3d9/tests: More D3DTSS_TEXTURETRANSFORMFLAGS projection...
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2011-12-28
Matteo Bruni
wined3d: Improve projection TEXTURETRANSFORMFLAGS handling...
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2011-12-28
Matteo Bruni
wined3d: Improve invalid TEXTURETRANSFORMFLAGS handling.
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2011-12-13
Matteo Bruni
wined3d: Ignore invalid texture transform flags.
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2011-12-13
Matteo Bruni
wined3d: Fix some flag checks.
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2011-11-23
Matteo Bruni
ddraw: Reorder formats in EnumTextureFormats.
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2011-11-23
Matteo Bruni
wined3d: Update sRGB GL texture state.
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2011-11-15
Matteo Bruni
d3d9: Remove D3DFMT_R8G8B8 special handling.
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2011-11-15
Matteo Bruni
d3d8: Remove D3DFMT_R8G8B8 special handling.
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2011-11-15
Matteo Bruni
wined3d: Disable WINED3DFMT_B8G8R8_UNORM.
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2011-11-15
Matteo Bruni
wined3d: Make a copy of gl_info for later context_destroy_gl...
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2011-11-14
Matteo Bruni
wined3d: Skip blending test on some texture formats.
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2011-11-14
Matteo Bruni
wined3d: Fix post-pixelshader blending test.
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2011-11-04
Matteo Bruni
wined3d: Recognize Northern Islands cards with AMD...
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2011-11-04
Matteo Bruni
wined3d: Test more thoroughly for post-pixelshader...
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2011-11-04
Matteo Bruni
wined3d: Add filtering flag to more texture formats.
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2011-10-26
Matteo Bruni
wined3d: Refuse to create a shader unsupported by the...
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2011-10-26
Matteo Bruni
dxgi: Refuse to create a D3D10 wined3d device if it...
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2011-10-26
Matteo Bruni
wined3d: Enable SM4 support in the GLSL shader backend...
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2011-10-26
Matteo Bruni
wined3d: Return only the shader major version.
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2011-10-26
Matteo Bruni
d3d9: Limit VS/PS reported version.
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2011-10-13
Matteo Bruni
wined3d: Remove an obsolete comment.
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2011-09-26
Matteo Bruni
d3d10core/tests: Add some shader creation tests.
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2011-09-26
Matteo Bruni
d3d9/tests: Test creating shaders with wrong type or...
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2011-09-26
Matteo Bruni
d3d8/tests: Test creating shaders with wrong type or...
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2011-09-26
Matteo Bruni
d3d10core: Fixup HRESULT in a bunch of error cases.
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2011-09-26
Matteo Bruni
wined3d: When creating a new shader, check shader type...
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2011-09-09
Matteo Bruni
wined3d: Report more vertex texture formats.
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2011-08-29
Matteo Bruni
wined3d: Store maximum vertex attributes count.
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2011-08-29
Matteo Bruni
wined3d: Rename dummyTextureName variable.
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2011-08-29
Matteo Bruni
d3d9/tests: Add unbound cube/volume texture tests.
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2011-08-29
Matteo Bruni
wined3d: Use dummy textures for all the texture targets.
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2011-08-29
Matteo Bruni
wined3d: Keep track of the current texture type for...
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2011-08-25
Matteo Bruni
wined3d: Don't change active texture to 0.
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2011-08-25
Matteo Bruni
wined3d: Fetch currently active texture unit from the...
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2011-08-25
Matteo Bruni
wined3d: Store currently active texture in the wined3d...
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2011-08-25
Matteo Bruni
wined3d: Pass around the context instead of gl_info.
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2011-08-25
Matteo Bruni
wined3d: Make context_acquire() unconditional in a...
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2011-07-28
Matteo Bruni
d3d9/tests: Add a couple of fog tests.
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2011-07-28
Matteo Bruni
ddraw/tests: Add a couple of fog tests.
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2011-07-27
Matteo Bruni
d3d9/tests: Fix some messages.
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2011-07-27
Matteo Bruni
d3d9/tests: Rename a variable.
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