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When using desktop mode attach all thread inputs together, so that
[wine]
/
dlls
/
d3d8
/
drwxr-xr-x
..
-rw-r--r--
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.cvsignore
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Makefile.in
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basetexture.c
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cubetexture.c
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d3d8.spec
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d3d8_main.c
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51815
d3d8_private.h
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194069
device.c
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25009
directx.c
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5775
indexbuffer.c
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resource.c
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shader.c
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surface.c
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swapchain.c
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-rw-r--r--
7677
texture.c
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5994
vertexbuffer.c
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6172
volume.c
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-rw-r--r--
8153
volumetexture.c
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