wined3d: Just return the surface from wined3d_device_get_render_target().
[wine] / dlls / d3dcompiler_36 /
drwxr-xr-x   ..
-rw-r--r-- 106 Makefile.in
-rw-r--r-- 814 d3dcompiler_36.spec
-rw-r--r-- 1322 d3dcompiler_36_main.c
-rw-r--r-- 1106 version.rc