wined3d: Rewrite shader_glsl_mov() to properly take the write mask into account.
[wine] / dlls / svrapi /
drwxr-xr-x   ..
-rw-r--r-- 250 Makefile.in
-rw-r--r-- 446 svrapi.spec
-rw-r--r-- 1617 svrapi_main.c