wined3d: Use BOOL instead of char in shader_load_constants().
[wine] / dlls / crtdll /
drwxr-xr-x   ..
-rw-r--r-- 175 Makefile.in
-rw-r--r-- 21636 crtdll.spec
-rw-r--r-- 5380 crtdll_main.c