wined3d: Use BOOL instead of char in shader_load_constants().
[wine] / dlls / dispdib.dll16 /
drwxr-xr-x   ..
-rw-r--r-- 85 Makefile.in
-rw-r--r-- 2308 dispdib.c
-rw-r--r-- 52 dispdib.dll16.spec