wined3d: Use BOOL instead of char in shader_load_constants().
[wine] / dlls / vdmdbg /
drwxr-xr-x   ..
-rw-r--r-- 82 Makefile.in
-rw-r--r-- 1802 vdmdbg.c
-rw-r--r-- 537 vdmdbg.spec