wined3d: Store the swapchain instead of the surface in the context.
[wine] / dlls / ddraw / vertexbuffer.c
1 /* Direct3D Vertex Buffer
2  * Copyright (c) 2002 Lionel ULMER
3  * Copyright (c) 2006 Stefan DÖSINGER
4  *
5  * This file contains the implementation of Direct3DVertexBuffer COM object
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23 #include "wine/port.h"
24 #include "wine/debug.h"
25
26 #include <assert.h>
27 #include <stdarg.h>
28 #include <string.h>
29 #include <stdlib.h>
30
31 #define COBJMACROS
32
33 #include "windef.h"
34 #include "winbase.h"
35 #include "winerror.h"
36 #include "wingdi.h"
37 #include "wine/exception.h"
38
39 #include "ddraw.h"
40 #include "d3d.h"
41
42 #include "ddraw_private.h"
43
44 WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
45 WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk);
46
47 /*****************************************************************************
48  * IUnknown Methods
49  *****************************************************************************/
50
51 /*****************************************************************************
52  * IDirect3DVertexBuffer7::QueryInterface
53  *
54  * The QueryInterface Method for Vertex Buffers
55  * For a link to QueryInterface rules, see IDirectDraw7::QueryInterface
56  *
57  * Params
58  *  riid: Queryied Interface id
59  *  obj: Address to return the interface pointer
60  *
61  * Returns:
62  *  S_OK on success
63  *  E_NOINTERFACE if the interface wasn't found
64  *
65  *****************************************************************************/
66 static HRESULT WINAPI
67 IDirect3DVertexBufferImpl_QueryInterface(IDirect3DVertexBuffer7 *iface,
68                                          REFIID riid,
69                                          void  **obj)
70 {
71     IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface;
72     TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(riid), obj);
73
74     /* By default, set the object pointer to NULL */
75     *obj = NULL;
76
77     if ( IsEqualGUID( &IID_IUnknown,  riid ) )
78     {
79         IUnknown_AddRef(iface);
80         *obj = iface;
81         TRACE("  Creating IUnknown interface at %p.\n", *obj);
82         return S_OK;
83     }
84     if ( IsEqualGUID( &IID_IDirect3DVertexBuffer, riid ) )
85     {
86         IUnknown_AddRef(iface);
87         *obj = &This->IDirect3DVertexBuffer_vtbl;
88         TRACE("  Creating IDirect3DVertexBuffer interface %p\n", *obj);
89         return S_OK;
90     }
91     if ( IsEqualGUID( &IID_IDirect3DVertexBuffer7, riid ) )
92     {
93         IUnknown_AddRef(iface);
94         *obj = iface;
95         TRACE("  Creating IDirect3DVertexBuffer7 interface %p\n", *obj);
96         return S_OK;
97     }
98     FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid));
99     return E_NOINTERFACE;
100 }
101
102 static HRESULT WINAPI
103 Thunk_IDirect3DVertexBufferImpl_1_QueryInterface(IDirect3DVertexBuffer *iface,
104                                                  REFIID riid,
105                                                  void **obj)
106 {
107     IDirect3DVertexBufferImpl *This = vb_from_vb1(iface);
108     TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DVertexBuffer7 interface.\n", This, debugstr_guid(riid), obj);
109
110     return IDirect3DVertexBuffer7_QueryInterface((IDirect3DVertexBuffer7 *)This, riid, obj);
111 }
112
113 /*****************************************************************************
114  * IDirect3DVertexBuffer7::AddRef
115  *
116  * AddRef for Vertex Buffers
117  *
118  * Returns:
119  *  The new refcount
120  *
121  *****************************************************************************/
122 static ULONG WINAPI
123 IDirect3DVertexBufferImpl_AddRef(IDirect3DVertexBuffer7 *iface)
124 {
125     IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface;
126     ULONG ref = InterlockedIncrement(&This->ref);
127
128     TRACE("(%p/%p)->() incrementing from %u.\n", This, iface, ref - 1);
129
130     return ref;
131 }
132
133 static ULONG WINAPI
134 Thunk_IDirect3DVertexBufferImpl_1_AddRef(IDirect3DVertexBuffer *iface)
135 {
136     IDirect3DVertexBufferImpl *This = vb_from_vb1(iface);
137     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", This);
138
139     return IDirect3DVertexBuffer7_AddRef((IDirect3DVertexBuffer7 *)This);
140 }
141
142
143 /*****************************************************************************
144  * IDirect3DVertexBuffer7::Release
145  *
146  * Release for Vertex Buffers
147  *
148  * Returns:
149  *  The new refcount
150  *
151  *****************************************************************************/
152 static ULONG WINAPI
153 IDirect3DVertexBufferImpl_Release(IDirect3DVertexBuffer7 *iface)
154 {
155     IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface;
156     ULONG ref = InterlockedDecrement(&This->ref);
157
158     TRACE("(%p)->() decrementing from %u.\n", This, ref + 1);
159
160     if (ref == 0)
161     {
162         IWineD3DBuffer *curVB = NULL;
163         UINT offset, stride;
164
165         EnterCriticalSection(&ddraw_cs);
166         /* D3D7 Vertex buffers don't stay bound in the device, they are passed as a parameter
167          * to drawPrimitiveVB. DrawPrimitiveVB sets them as the stream source in wined3d,
168          * and they should get unset there before they are destroyed
169          */
170         IWineD3DDevice_GetStreamSource(This->ddraw->wineD3DDevice,
171                                        0 /* Stream number */,
172                                        &curVB,
173                                        &offset,
174                                        &stride);
175         if(curVB == This->wineD3DVertexBuffer)
176         {
177             IWineD3DDevice_SetStreamSource(This->ddraw->wineD3DDevice,
178                                         0 /* Steam number */,
179                                         NULL /* stream data */,
180                                         0 /* Offset */,
181                                         0 /* stride */);
182         }
183         if(curVB)
184         {
185             IWineD3DBuffer_Release(curVB); /* For the GetStreamSource */
186         }
187
188         IWineD3DVertexDeclaration_Release(This->wineD3DVertexDeclaration);
189         IWineD3DBuffer_Release(This->wineD3DVertexBuffer);
190         LeaveCriticalSection(&ddraw_cs);
191         HeapFree(GetProcessHeap(), 0, This);
192
193         return 0;
194     }
195     return ref;
196 }
197
198 static ULONG WINAPI
199 Thunk_IDirect3DVertexBufferImpl_1_Release(IDirect3DVertexBuffer *iface)
200 {
201     IDirect3DVertexBufferImpl *This = vb_from_vb1(iface);
202     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", This);
203
204     return IDirect3DVertexBuffer7_Release((IDirect3DVertexBuffer7 *)This);
205 }
206
207 /*****************************************************************************
208  * IDirect3DVertexBuffer Methods
209  *****************************************************************************/
210
211 /*****************************************************************************
212  * IDirect3DVertexBuffer7::Lock
213  *
214  * Locks the vertex buffer and returns a pointer to the vertex data
215  * Locking vertex buffers is similar to locking surfaces, because Windows
216  * uses surfaces to store vertex data internally (According to the DX sdk)
217  *
218  * Params:
219  *  Flags: Locking flags. Relevant here are DDLOCK_READONLY, DDLOCK_WRITEONLY,
220  *         DDLOCK_DISCARDCONTENTS and DDLOCK_NOOVERWRITE.
221  *  Data:  Returns a pointer to the vertex data
222  *  Size:  Returns the size of the buffer if not NULL
223  *
224  * Returns:
225  *  D3D_OK on success
226  *  DDERR_INVALIDPARAMS if Data is NULL
227  *  D3DERR_VERTEXBUFFEROPTIMIZED if called on an optimized buffer(WineD3D)
228  *
229  *****************************************************************************/
230 static HRESULT WINAPI
231 IDirect3DVertexBufferImpl_Lock(IDirect3DVertexBuffer7 *iface,
232                                DWORD Flags,
233                                void **Data,
234                                DWORD *Size)
235 {
236     IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface;
237     WINED3DBUFFER_DESC Desc;
238     HRESULT hr;
239     DWORD wined3d_flags = 0;
240     TRACE("(%p)->(%08x,%p,%p)\n", This, Flags, Data, Size);
241
242     /* Writeonly: Pointless. Event: Unsupported by native according to the sdk
243      * nosyslock: Not applicable
244      */
245     if(!(Flags & DDLOCK_WAIT))          wined3d_flags |= WINED3DLOCK_DONOTWAIT;
246     if(Flags & DDLOCK_READONLY)         wined3d_flags |= WINED3DLOCK_READONLY;
247     if(Flags & DDLOCK_NOOVERWRITE)      wined3d_flags |= WINED3DLOCK_NOOVERWRITE;
248     if(Flags & DDLOCK_DISCARDCONTENTS)  wined3d_flags |= WINED3DLOCK_DISCARD;
249
250     EnterCriticalSection(&ddraw_cs);
251     if(Size)
252     {
253         /* Get the size, for returning it, and for locking */
254         hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &Desc);
255         if(hr != D3D_OK)
256         {
257             ERR("(%p) IWineD3DBuffer::GetDesc failed with hr=%08x\n", This, hr);
258             LeaveCriticalSection(&ddraw_cs);
259             return hr;
260         }
261         *Size = Desc.Size;
262     }
263
264     hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, 0 /* OffsetToLock */,
265             0 /* SizeToLock, 0 == Full lock */, (BYTE **)Data, wined3d_flags);
266     LeaveCriticalSection(&ddraw_cs);
267     return hr;
268 }
269
270 static HRESULT WINAPI
271 Thunk_IDirect3DVertexBufferImpl_1_Lock(IDirect3DVertexBuffer *iface,
272                                        DWORD Flags,
273                                        void **Data,
274                                        DWORD *Size)
275 {
276     IDirect3DVertexBufferImpl *This = vb_from_vb1(iface);
277     TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%p) thunking to IDirect3DVertexBuffer7 interface.\n", This, Flags, Data, Size);
278
279     return IDirect3DVertexBuffer7_Lock((IDirect3DVertexBuffer7 *)This, Flags, Data, Size);
280 }
281
282 /*****************************************************************************
283  * IDirect3DVertexBuffer7::Unlock
284  *
285  * Unlocks a vertex Buffer
286  *
287  * Returns:
288  *  D3D_OK on success
289  *
290  *****************************************************************************/
291 static HRESULT WINAPI
292 IDirect3DVertexBufferImpl_Unlock(IDirect3DVertexBuffer7 *iface)
293 {
294     IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface;
295     HRESULT hr;
296     TRACE("(%p)->()\n", This);
297
298     EnterCriticalSection(&ddraw_cs);
299     hr = IWineD3DBuffer_Unmap(This->wineD3DVertexBuffer);
300     LeaveCriticalSection(&ddraw_cs);
301
302     return hr;
303 }
304
305 static HRESULT WINAPI
306 Thunk_IDirect3DVertexBufferImpl_1_Unlock(IDirect3DVertexBuffer *iface)
307 {
308     IDirect3DVertexBufferImpl *This = vb_from_vb1(iface);
309     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", This);
310
311     return IDirect3DVertexBuffer7_Unlock((IDirect3DVertexBuffer7 *)This);
312 }
313
314
315 /*****************************************************************************
316  * IDirect3DVertexBuffer7::ProcessVertices
317  *
318  * Processes untransformed Vertices into a transformed or optimized vertex
319  * buffer. It can also perform other operations, such as lighting or clipping
320  *
321  * Params
322  *  VertexOp: Operation(s) to perform: D3DVOP_CLIP, _EXTENTS, _LIGHT, _TRANSFORM
323  *  DestIndex: Index in the destination buffer(This), where the vertices are
324  *             placed
325  *  Count: Number of Vertices in the Source buffer to process
326  *  SrcBuffer: Source vertex buffer
327  *  SrcIndex: Index of the first vertex in the src buffer to process
328  *  D3DDevice: Device to use for transformation
329  *  Flags: 0 for default, D3DPV_DONOTCOPYDATA to prevent copying
330  *         unchaned vertices
331  *
332  * Returns:
333  *  D3D_OK on success
334  *  DDERR_INVALIDPARAMS If D3DVOP_TRANSFORM wasn't passed
335  *
336  *****************************************************************************/
337 static HRESULT WINAPI
338 IDirect3DVertexBufferImpl_ProcessVertices(IDirect3DVertexBuffer7 *iface,
339                                           DWORD VertexOp,
340                                           DWORD DestIndex,
341                                           DWORD Count,
342                                           IDirect3DVertexBuffer7 *SrcBuffer,
343                                           DWORD SrcIndex,
344                                           IDirect3DDevice7 *D3DDevice,
345                                           DWORD Flags)
346 {
347     IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface;
348     IDirect3DVertexBufferImpl *Src = (IDirect3DVertexBufferImpl *)SrcBuffer;
349     IDirect3DDeviceImpl *D3D = (IDirect3DDeviceImpl *)D3DDevice;
350     BOOL oldClip, doClip;
351     HRESULT hr;
352
353     TRACE("(%p)->(%08x,%d,%d,%p,%d,%p,%08x)\n", This, VertexOp, DestIndex, Count, Src, SrcIndex, D3D, Flags);
354
355     /* Vertex operations:
356      * D3DVOP_CLIP: Clips vertices outside the viewing frustrum. Needs clipping information
357      * in the vertex buffer (Buffer may not be created with D3DVBCAPS_DONOTCLIP)
358      * D3DVOP_EXTENTS: Causes the screen extents to be updated when rendering the vertices
359      * D3DVOP_LIGHT: Lights the vertices
360      * D3DVOP_TRANSFORM: Transform the vertices. This flag is necessary
361      *
362      * WineD3D only transforms and clips the vertices by now, so EXTENTS and LIGHT
363      * are not implemented. Clipping is disabled ATM, because of unsure conditions.
364      */
365     if( !(VertexOp & D3DVOP_TRANSFORM) ) return DDERR_INVALIDPARAMS;
366
367     EnterCriticalSection(&ddraw_cs);
368     /* WineD3D doesn't know d3d7 vertex operation, it uses
369      * render states instead. Set the render states according to
370      * the vertex ops
371      */
372     doClip = VertexOp & D3DVOP_CLIP ? TRUE : FALSE;
373     IWineD3DDevice_GetRenderState(D3D->wineD3DDevice,
374                                   WINED3DRS_CLIPPING,
375                                   (DWORD *) &oldClip);
376     if(doClip != oldClip)
377     {
378         IWineD3DDevice_SetRenderState(D3D->wineD3DDevice,
379                                       WINED3DRS_CLIPPING,
380                                       doClip);
381     }
382
383     IWineD3DDevice_SetStreamSource(D3D->wineD3DDevice,
384                                    0, /* Stream No */
385                                    Src->wineD3DVertexBuffer,
386                                    0, /* Offset */
387                                    get_flexible_vertex_size(Src->fvf));
388     IWineD3DDevice_SetVertexDeclaration(D3D->wineD3DDevice,
389                                         Src->wineD3DVertexDeclaration);
390     hr = IWineD3DDevice_ProcessVertices(D3D->wineD3DDevice,
391                                         SrcIndex,
392                                         DestIndex,
393                                         Count,
394                                         This->wineD3DVertexBuffer,
395                                         NULL /* Output vdecl */,
396                                         Flags,
397                                         This->fvf);
398
399     /* Restore the states if needed */
400     if(doClip != oldClip)
401         IWineD3DDevice_SetRenderState(D3D->wineD3DDevice,
402                                       WINED3DRS_CLIPPING,
403                                       oldClip);
404     LeaveCriticalSection(&ddraw_cs);
405     return hr;
406 }
407
408 static HRESULT WINAPI
409 Thunk_IDirect3DVertexBufferImpl_1_ProcessVertices(IDirect3DVertexBuffer *iface,
410                                                   DWORD VertexOp,
411                                                   DWORD DestIndex,
412                                                   DWORD Count,
413                                                   IDirect3DVertexBuffer *SrcBuffer,
414                                                   DWORD SrcIndex,
415                                                   IDirect3DDevice3 *D3DDevice,
416                                                   DWORD Flags)
417 {
418     IDirect3DVertexBufferImpl *This = vb_from_vb1(iface);
419     IDirect3DVertexBufferImpl *Src = SrcBuffer ? vb_from_vb1(SrcBuffer) : NULL;
420     IDirect3DDeviceImpl *D3D = D3DDevice ? device_from_device3(D3DDevice) : NULL;
421
422     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%08x,%p,%08x,%p,%08x) thunking to IDirect3DVertexBuffer7 interface.\n", This, VertexOp, DestIndex, Count, Src, SrcIndex, D3D, Flags);
423
424     return IDirect3DVertexBuffer7_ProcessVertices((IDirect3DVertexBuffer7 *)This, VertexOp, DestIndex,
425             Count, (IDirect3DVertexBuffer7 *)Src, SrcIndex, (IDirect3DDevice7 *)D3D, Flags);
426 }
427
428 /*****************************************************************************
429  * IDirect3DVertexBuffer7::GetVertexBufferDesc
430  *
431  * Returns the description of a vertex buffer
432  *
433  * Params:
434  *  Desc: Address to write the description to
435  *
436  * Returns
437  *  DDERR_INVALIDPARAMS if Desc is NULL
438  *  D3D_OK on success
439  *
440  *****************************************************************************/
441 static HRESULT WINAPI
442 IDirect3DVertexBufferImpl_GetVertexBufferDesc(IDirect3DVertexBuffer7 *iface,
443                                               D3DVERTEXBUFFERDESC *Desc)
444 {
445     IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface;
446     WINED3DBUFFER_DESC WDesc;
447     HRESULT hr;
448     TRACE("(%p)->(%p)\n", This, Desc);
449
450     if(!Desc) return DDERR_INVALIDPARAMS;
451
452     EnterCriticalSection(&ddraw_cs);
453     hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &WDesc);
454     if(hr != D3D_OK)
455     {
456         ERR("(%p) IWineD3DBuffer::GetDesc failed with hr=%08x\n", This, hr);
457         LeaveCriticalSection(&ddraw_cs);
458         return hr;
459     }
460
461     /* Now fill the Desc structure */
462     Desc->dwCaps = This->Caps;
463     Desc->dwFVF = This->fvf;
464     Desc->dwNumVertices = WDesc.Size / get_flexible_vertex_size(This->fvf);
465     LeaveCriticalSection(&ddraw_cs);
466
467     return D3D_OK;
468 }
469
470 static HRESULT WINAPI
471 Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc(IDirect3DVertexBuffer *iface,
472                                                       D3DVERTEXBUFFERDESC *Desc)
473 {
474     IDirect3DVertexBufferImpl *This = vb_from_vb1(iface);
475     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DVertexBuffer7 interface.\n", This, Desc);
476
477     return IDirect3DVertexBuffer7_GetVertexBufferDesc((IDirect3DVertexBuffer7 *)This, Desc);
478 }
479
480
481 /*****************************************************************************
482  * IDirect3DVertexBuffer7::Optimize
483  *
484  * Converts an unoptimized vertex buffer into an optimized buffer
485  *
486  * Params:
487  *  D3DDevice: Device for which this buffer is optimized
488  *  Flags: Not used, should be set to 0
489  *
490  * Returns
491  *  D3D_OK, because it's a stub
492  *
493  *****************************************************************************/
494 static HRESULT WINAPI
495 IDirect3DVertexBufferImpl_Optimize(IDirect3DVertexBuffer7 *iface,
496                                    IDirect3DDevice7 *D3DDevice,
497                                    DWORD Flags)
498 {
499     IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface;
500     IDirect3DDeviceImpl *D3D = (IDirect3DDeviceImpl *)D3DDevice;
501     static BOOL hide = FALSE;
502
503     if (!hide)
504     {
505         FIXME("(%p)->(%p,%08x): stub!\n", This, D3D, Flags);
506         hide = TRUE;
507     }
508
509     /* We could forward this call to WineD3D and take advantage
510      * of it once we use OpenGL vertex buffers
511      */
512     EnterCriticalSection(&ddraw_cs);
513     This->Caps |= D3DVBCAPS_OPTIMIZED;
514     LeaveCriticalSection(&ddraw_cs);
515
516     return DD_OK;
517 }
518
519 static HRESULT WINAPI
520 Thunk_IDirect3DVertexBufferImpl_1_Optimize(IDirect3DVertexBuffer *iface,
521                                            IDirect3DDevice3 *D3DDevice,
522                                            DWORD Flags)
523 {
524     IDirect3DVertexBufferImpl *This = vb_from_vb1(iface);
525     IDirect3DDeviceImpl *D3D = D3DDevice ? device_from_device3(D3DDevice) : NULL;
526     TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DVertexBuffer7 interface.\n", This, D3D, Flags);
527
528     return IDirect3DVertexBuffer7_Optimize((IDirect3DVertexBuffer7 *)This, (IDirect3DDevice7 *)D3D, Flags);
529 }
530
531 /*****************************************************************************
532  * IDirect3DVertexBuffer7::ProcessVerticesStrided
533  *
534  * This method processes untransformed strided vertices into a processed
535  * or optimized vertex buffer.
536  *
537  * For more details on the parameters, see
538  * IDirect3DVertexBuffer7::ProcessVertices
539  *
540  * Params:
541  *  VertexOp: Operations to perform
542  *  DestIndex: Destination index to write the vertices to
543  *  Count: Number of input vertices
544  *  StrideData: Array containing the input vertices
545  *  VertexTypeDesc: Vertex Description or source index?????????
546  *  D3DDevice: IDirect3DDevice7 to use for processing
547  *  Flags: Can be D3DPV_DONOTCOPYDATA to avoid copying unmodified vertices
548  *
549  * Returns
550  *  D3D_OK on success, or DDERR_*
551  *
552  *****************************************************************************/
553 static HRESULT WINAPI
554 IDirect3DVertexBufferImpl_ProcessVerticesStrided(IDirect3DVertexBuffer7 *iface,
555                                                  DWORD VertexOp,
556                                                  DWORD DestIndex,
557                                                  DWORD Count,
558                                                  D3DDRAWPRIMITIVESTRIDEDDATA *StrideData,
559                                                  DWORD VertexTypeDesc,
560                                                  IDirect3DDevice7 *D3DDevice,
561                                                  DWORD Flags)
562 {
563     IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface;
564     IDirect3DDeviceImpl *D3D = (IDirect3DDeviceImpl *)D3DDevice;
565     FIXME("(%p)->(%08x,%08x,%08x,%p,%08x,%p,%08x): stub!\n", This, VertexOp, DestIndex, Count, StrideData, VertexTypeDesc, D3D, Flags);
566     return DD_OK;
567 }
568
569 /*****************************************************************************
570  * The VTables
571  *****************************************************************************/
572
573 const IDirect3DVertexBuffer7Vtbl IDirect3DVertexBuffer7_Vtbl =
574 {
575     /*** IUnknown Methods ***/
576     IDirect3DVertexBufferImpl_QueryInterface,
577     IDirect3DVertexBufferImpl_AddRef,
578     IDirect3DVertexBufferImpl_Release,
579     /*** IDirect3DVertexBuffer Methods ***/
580     IDirect3DVertexBufferImpl_Lock,
581     IDirect3DVertexBufferImpl_Unlock,
582     IDirect3DVertexBufferImpl_ProcessVertices,
583     IDirect3DVertexBufferImpl_GetVertexBufferDesc,
584     IDirect3DVertexBufferImpl_Optimize,
585     /*** IDirect3DVertexBuffer7 Methods ***/
586     IDirect3DVertexBufferImpl_ProcessVerticesStrided
587 };
588
589 const IDirect3DVertexBufferVtbl IDirect3DVertexBuffer1_Vtbl =
590 {
591     /*** IUnknown Methods ***/
592     Thunk_IDirect3DVertexBufferImpl_1_QueryInterface,
593     Thunk_IDirect3DVertexBufferImpl_1_AddRef,
594     Thunk_IDirect3DVertexBufferImpl_1_Release,
595     /*** IDirect3DVertexBuffer Methods ***/
596     Thunk_IDirect3DVertexBufferImpl_1_Lock,
597     Thunk_IDirect3DVertexBufferImpl_1_Unlock,
598     Thunk_IDirect3DVertexBufferImpl_1_ProcessVertices,
599     Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc,
600     Thunk_IDirect3DVertexBufferImpl_1_Optimize
601 };