2 * Copyright 2005 Oliver Stieber
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "d3d8_private.h"
22 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
24 static inline IDirect3DVertexBuffer8Impl *impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
26 return CONTAINING_RECORD(iface, IDirect3DVertexBuffer8Impl, lpVtbl);
29 static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object)
31 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
33 if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)
34 || IsEqualGUID(riid, &IID_IDirect3DResource8)
35 || IsEqualGUID(riid, &IID_IUnknown))
37 IUnknown_AddRef(iface);
42 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
48 static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
50 IDirect3DVertexBuffer8Impl *buffer = (IDirect3DVertexBuffer8Impl *)iface;
51 ULONG refcount = InterlockedIncrement(&buffer->ref);
53 TRACE("%p increasing refcount to %u.\n", iface, refcount);
57 IDirect3DDevice8_AddRef(buffer->parentDevice);
59 wined3d_buffer_incref(buffer->wineD3DVertexBuffer);
60 wined3d_mutex_unlock();
66 static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
68 IDirect3DVertexBuffer8Impl *buffer = (IDirect3DVertexBuffer8Impl *)iface;
69 ULONG refcount = InterlockedDecrement(&buffer->ref);
71 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
75 IDirect3DDevice8 *device = buffer->parentDevice;
78 wined3d_buffer_decref(buffer->wineD3DVertexBuffer);
79 wined3d_mutex_unlock();
81 /* Release the device last, as it may cause the device to be destroyed. */
82 IDirect3DDevice8_Release(device);
88 static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface, IDirect3DDevice8 **device)
90 TRACE("iface %p, device %p.\n", iface, device);
92 *device = (IDirect3DDevice8 *)((IDirect3DVertexBuffer8Impl *)iface)->parentDevice;
93 IDirect3DDevice8_AddRef(*device);
95 TRACE("Returning device %p.\n", *device);
100 static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *iface,
101 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
103 IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
104 struct wined3d_resource *resource;
107 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
108 iface, debugstr_guid(guid), data, data_size, flags);
110 wined3d_mutex_lock();
111 resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
112 hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
113 wined3d_mutex_unlock();
118 static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface,
119 REFGUID guid, void *data, DWORD *data_size)
121 IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
122 struct wined3d_resource *resource;
125 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
126 iface, debugstr_guid(guid), data, data_size);
128 wined3d_mutex_lock();
129 resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
130 hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
131 wined3d_mutex_unlock();
136 static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid)
138 IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
139 struct wined3d_resource *resource;
142 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
144 wined3d_mutex_lock();
145 resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
146 hr = wined3d_resource_free_private_data(resource, guid);
147 wined3d_mutex_unlock();
152 static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority)
156 TRACE("iface %p, priority %u.\n", iface, priority);
158 wined3d_mutex_lock();
159 previous = wined3d_buffer_set_priority(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer, priority);
160 wined3d_mutex_unlock();
165 static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface)
169 TRACE("iface %p.\n", iface);
171 wined3d_mutex_lock();
172 priority = wined3d_buffer_get_priority(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer);
173 wined3d_mutex_unlock();
178 static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface)
180 TRACE("iface %p.\n", iface);
182 wined3d_mutex_lock();
183 wined3d_buffer_preload(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer);
184 wined3d_mutex_unlock();
187 static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8 *iface)
189 TRACE("iface %p.\n", iface);
191 return D3DRTYPE_VERTEXBUFFER;
194 static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface,
195 UINT offset, UINT size, BYTE **data, DWORD flags)
199 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
200 iface, offset, size, data, flags);
202 wined3d_mutex_lock();
203 hr = wined3d_buffer_map(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer,
204 offset, size, data, flags);
205 wined3d_mutex_unlock();
210 static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface)
212 TRACE("iface %p.\n", iface);
214 wined3d_mutex_lock();
215 wined3d_buffer_unmap(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer);
216 wined3d_mutex_unlock();
221 static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface, D3DVERTEXBUFFER_DESC *desc)
223 IDirect3DVertexBuffer8Impl *buffer = (IDirect3DVertexBuffer8Impl *)iface;
224 struct wined3d_resource_desc wined3d_desc;
225 struct wined3d_resource *wined3d_resource;
227 TRACE("iface %p, desc %p.\n", iface, desc);
229 wined3d_mutex_lock();
230 wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
231 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
232 wined3d_mutex_unlock();
234 desc->Type = D3DRTYPE_VERTEXBUFFER;
235 desc->Usage = wined3d_desc.usage;
236 desc->Pool = wined3d_desc.pool;
237 desc->Size = wined3d_desc.size;
238 desc->FVF = buffer->fvf;
239 desc->Format = D3DFMT_VERTEXDATA;
244 static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
247 d3d8_vertexbuffer_QueryInterface,
248 d3d8_vertexbuffer_AddRef,
249 d3d8_vertexbuffer_Release,
250 /* IDirect3DResource8 */
251 d3d8_vertexbuffer_GetDevice,
252 d3d8_vertexbuffer_SetPrivateData,
253 d3d8_vertexbuffer_GetPrivateData,
254 d3d8_vertexbuffer_FreePrivateData,
255 d3d8_vertexbuffer_SetPriority,
256 d3d8_vertexbuffer_GetPriority,
257 d3d8_vertexbuffer_PreLoad,
258 d3d8_vertexbuffer_GetType,
259 /* IDirect3DVertexBuffer8 */
260 d3d8_vertexbuffer_Lock,
261 d3d8_vertexbuffer_Unlock,
262 d3d8_vertexbuffer_GetDesc,
265 static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent)
267 HeapFree(GetProcessHeap(), 0, parent);
270 static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops =
272 d3d8_vertexbuffer_wined3d_object_destroyed,
275 HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
276 UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
280 buffer->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
284 wined3d_mutex_lock();
285 hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
286 (WINED3DPOOL)pool, buffer, &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->wineD3DVertexBuffer);
287 wined3d_mutex_unlock();
290 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
294 buffer->parentDevice = &device->IDirect3DDevice8_iface;
295 IUnknown_AddRef(buffer->parentDevice);
300 static inline IDirect3DIndexBuffer8Impl *impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
302 return CONTAINING_RECORD(iface, IDirect3DIndexBuffer8Impl, lpVtbl);
305 static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *iface, REFIID riid, void **object)
307 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
309 if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer8)
310 || IsEqualGUID(riid, &IID_IDirect3DResource8)
311 || IsEqualGUID(riid, &IID_IUnknown))
313 IUnknown_AddRef(iface);
318 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
321 return E_NOINTERFACE;
324 static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface)
326 IDirect3DIndexBuffer8Impl *buffer = (IDirect3DIndexBuffer8Impl *)iface;
327 ULONG refcount = InterlockedIncrement(&buffer->ref);
329 TRACE("%p increasing refcount to %u.\n", iface, refcount);
333 IDirect3DDevice8_AddRef(buffer->parentDevice);
334 wined3d_mutex_lock();
335 wined3d_buffer_incref(buffer->wineD3DIndexBuffer);
336 wined3d_mutex_unlock();
342 static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface)
344 IDirect3DIndexBuffer8Impl *buffer = (IDirect3DIndexBuffer8Impl *)iface;
345 ULONG refcount = InterlockedDecrement(&buffer->ref);
347 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
351 IDirect3DDevice8 *device = buffer->parentDevice;
353 wined3d_mutex_lock();
354 wined3d_buffer_decref(buffer->wineD3DIndexBuffer);
355 wined3d_mutex_unlock();
357 /* Release the device last, as it may cause the device to be destroyed. */
358 IDirect3DDevice8_Release(device);
364 static HRESULT WINAPI d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8 *iface, IDirect3DDevice8 **device)
366 TRACE("iface %p, device %p.\n", iface, device);
368 *device = (IDirect3DDevice8 *)((IDirect3DIndexBuffer8Impl *)iface)->parentDevice;
369 IDirect3DDevice8_AddRef(*device);
371 TRACE("Returning device %p.\n", *device);
376 static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *iface,
377 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
379 IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface);
380 struct wined3d_resource *resource;
383 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
384 iface, debugstr_guid(guid), data, data_size, flags);
386 wined3d_mutex_lock();
387 resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer);
388 hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
389 wined3d_mutex_unlock();
394 static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *iface,
395 REFGUID guid, void *data, DWORD *data_size)
397 IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface);
398 struct wined3d_resource *resource;
401 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
402 iface, debugstr_guid(guid), data, data_size);
404 wined3d_mutex_lock();
405 resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer);
406 hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
407 wined3d_mutex_unlock();
412 static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid)
414 IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface);
415 struct wined3d_resource *resource;
418 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
420 wined3d_mutex_lock();
421 resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer);
422 hr = wined3d_resource_free_private_data(resource, guid);
423 wined3d_mutex_unlock();
428 static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority)
432 TRACE("iface %p, priority %u.\n", iface, priority);
434 wined3d_mutex_lock();
435 previous = wined3d_buffer_set_priority(((IDirect3DIndexBuffer8Impl *)iface)->wineD3DIndexBuffer, priority);
436 wined3d_mutex_unlock();
441 static DWORD WINAPI d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8 *iface)
445 TRACE("iface %p.\n", iface);
447 wined3d_mutex_lock();
448 priority = wined3d_buffer_get_priority(((IDirect3DIndexBuffer8Impl *)iface)->wineD3DIndexBuffer);
449 wined3d_mutex_unlock();
454 static void WINAPI d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8 *iface)
456 TRACE("iface %p.\n", iface);
458 wined3d_mutex_lock();
459 wined3d_buffer_preload(((IDirect3DIndexBuffer8Impl *)iface)->wineD3DIndexBuffer);
460 wined3d_mutex_unlock();
463 static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8 *iface)
465 TRACE("iface %p.\n", iface);
467 return D3DRTYPE_INDEXBUFFER;
470 static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface,
471 UINT offset, UINT size, BYTE **data, DWORD flags)
475 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
476 iface, offset, size, data, flags);
478 wined3d_mutex_lock();
479 hr = wined3d_buffer_map(((IDirect3DIndexBuffer8Impl *)iface)->wineD3DIndexBuffer,
480 offset, size, data, flags);
481 wined3d_mutex_unlock();
486 static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface)
488 TRACE("iface %p.\n", iface);
490 wined3d_mutex_lock();
491 wined3d_buffer_unmap(((IDirect3DIndexBuffer8Impl *)iface)->wineD3DIndexBuffer);
492 wined3d_mutex_unlock();
497 static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface, D3DINDEXBUFFER_DESC *desc)
499 IDirect3DIndexBuffer8Impl *buffer = (IDirect3DIndexBuffer8Impl *)iface;
500 struct wined3d_resource_desc wined3d_desc;
501 struct wined3d_resource *wined3d_resource;
503 TRACE("iface %p, desc %p.\n", iface, desc);
505 wined3d_mutex_lock();
506 wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer);
507 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
508 wined3d_mutex_unlock();
510 desc->Format = d3dformat_from_wined3dformat(buffer->format);
511 desc->Type = D3DRTYPE_INDEXBUFFER;
512 desc->Usage = wined3d_desc.usage;
513 desc->Pool = wined3d_desc.pool;
514 desc->Size = wined3d_desc.size;
519 static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl =
522 d3d8_indexbuffer_QueryInterface,
523 d3d8_indexbuffer_AddRef,
524 d3d8_indexbuffer_Release,
525 /* IDirect3DResource8 */
526 d3d8_indexbuffer_GetDevice,
527 d3d8_indexbuffer_SetPrivateData,
528 d3d8_indexbuffer_GetPrivateData,
529 d3d8_indexbuffer_FreePrivateData,
530 d3d8_indexbuffer_SetPriority,
531 d3d8_indexbuffer_GetPriority,
532 d3d8_indexbuffer_PreLoad,
533 d3d8_indexbuffer_GetType,
534 /* IDirect3DIndexBuffer8 */
535 d3d8_indexbuffer_Lock,
536 d3d8_indexbuffer_Unlock,
537 d3d8_indexbuffer_GetDesc,
540 static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed(void *parent)
542 HeapFree(GetProcessHeap(), 0, parent);
545 static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops =
547 d3d8_indexbuffer_wined3d_object_destroyed,
550 HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
551 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
555 buffer->lpVtbl = &d3d8_indexbuffer_vtbl;
557 buffer->format = wined3dformat_from_d3dformat(format);
559 wined3d_mutex_lock();
560 hr = wined3d_buffer_create_ib(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
561 (WINED3DPOOL)pool, buffer, &d3d8_indexbuffer_wined3d_parent_ops, &buffer->wineD3DIndexBuffer);
562 wined3d_mutex_unlock();
565 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
569 buffer->parentDevice = &device->IDirect3DDevice8_iface;
570 IUnknown_AddRef(buffer->parentDevice);