wined3d: Add the output signature to IWineD3DDevice_CreateVertexShader().
[wine] / dlls / d3d8 / stateblock.c
1 /*
2  * IDirect3DStateBlock8 implementation
3  *
4  * Copyright 2002-2003 Raphael Junqueira
5  * Copyright 2002-2003 Jason Edmeades
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d8_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
27
28 /* NOTE: DirectX8 doesn't export an IDirect3DStateBlock8, the interface is used internally to keep d3d8 and d3d9 as similar as possible */
29 /* IDirect3DStateBlock8 IUnknown parts follow: */
30 static HRESULT WINAPI IDirect3DStateBlock8Impl_QueryInterface(IDirect3DStateBlock8 *iface, REFIID riid, LPVOID *ppobj) {
31     IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
32
33     if (IsEqualGUID(riid, &IID_IUnknown)
34         || IsEqualGUID(riid, &IID_IDirect3DStateBlock8)) {
35         IUnknown_AddRef(iface);
36         *ppobj = This;
37         return S_OK;
38     }
39
40     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41     *ppobj = NULL;
42     return E_NOINTERFACE;
43 }
44
45 static ULONG WINAPI IDirect3DStateBlock8Impl_AddRef(IDirect3DStateBlock8 *iface) {
46     IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
47     ULONG ref = InterlockedIncrement(&This->ref);
48
49     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
50
51     return ref;
52 }
53
54 static ULONG WINAPI IDirect3DStateBlock8Impl_Release(IDirect3DStateBlock8 *iface) {
55     IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
56     ULONG ref = InterlockedDecrement(&This->ref);
57
58     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
59
60     if (ref == 0) {
61         EnterCriticalSection(&d3d8_cs);
62         IWineD3DStateBlock_Release(This->wineD3DStateBlock);
63         LeaveCriticalSection(&d3d8_cs);
64         HeapFree(GetProcessHeap(), 0, This);
65     }
66     return ref;
67 }
68
69 /* IDirect3DStateBlock8 Interface follow: */
70 static HRESULT WINAPI IDirect3DStateBlock8Impl_GetDevice(IDirect3DStateBlock8 *iface, IDirect3DDevice8 **ppDevice) {
71     IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
72     IWineD3DDevice *wined3d_device;
73     HRESULT hr;
74
75     TRACE("(%p) Relay\n", This);
76
77     EnterCriticalSection(&d3d8_cs);
78
79     hr = IWineD3DStateBlock_GetDevice(This->wineD3DStateBlock, &wined3d_device);
80     if (SUCCEEDED(hr))
81     {
82         IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
83         IWineD3DDevice_Release(wined3d_device);
84     }
85
86     LeaveCriticalSection(&d3d8_cs);
87
88     return hr;
89 }
90
91 static HRESULT WINAPI IDirect3DStateBlock8Impl_Capture(IDirect3DStateBlock8 *iface) {
92     IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
93     HRESULT hr;
94
95     TRACE("(%p) Relay\n", This);
96
97     EnterCriticalSection(&d3d8_cs);
98
99     hr = IWineD3DStateBlock_Capture(This->wineD3DStateBlock);
100
101     LeaveCriticalSection(&d3d8_cs);
102
103     return hr;
104 }
105
106 static HRESULT WINAPI IDirect3DStateBlock8Impl_Apply(IDirect3DStateBlock8 *iface) {
107     IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
108     HRESULT hr;
109
110     TRACE("(%p) Relay\n", This);
111
112     EnterCriticalSection(&d3d8_cs);
113
114     hr = IWineD3DStateBlock_Apply(This->wineD3DStateBlock);
115
116     LeaveCriticalSection(&d3d8_cs);
117
118     return hr;
119 }
120
121 const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl =
122 {
123     /* IUnknown */
124     IDirect3DStateBlock8Impl_QueryInterface,
125     IDirect3DStateBlock8Impl_AddRef,
126     IDirect3DStateBlock8Impl_Release,
127     /* IDirect3DStateBlock8 */
128     IDirect3DStateBlock8Impl_GetDevice,
129     IDirect3DStateBlock8Impl_Capture,
130     IDirect3DStateBlock8Impl_Apply
131 };