crypt32: Add basic constraints and key usage to chain8_0.
[wine] / dlls / d3d8 / vertexshader.c
2009-10-19  Henri Verbeetd3d8: Add traces.
2009-09-25  Henri Verbeetd3d8: Set the vertex declaration's shader handle in...
2009-09-24  Henri Verbeetwined3d: Don't free D3D vertex shaders until the wined3...
2009-09-24  Henri Verbeetd3d8: Add a separate function for vertex shader initial...
2009-08-25  Henri Verbeetd3d8: Use a wined3d cs for wined3d locking.
2009-03-23  Henri Verbeetd3d8: Fix locking.
2008-12-16  Henri Verbeetwined3d: Refuse to create shaders with a NULL function.
2008-12-16  Henri Verbeetd3d8: Remove unused code.
2008-10-06  Rob Shearmand3d8/9: Use WINED3D_OK instead of D3D_OK in vertexshader.c.
2008-09-30  Rob Shearmand3d8: Fix incorrect ordering of brackets in IDirect3DVe...
2007-02-14  H. Verbeetd3d8: Store the d3d8 vertex declaration in the d3d8...
2006-10-13  Francois GougetAssorted spelling fixes.
2006-10-10  H. Verbeetd3d8: Win64 printf format warning fixes.
2006-10-05  Francois GougetAdd missing '\n's to Wine traces.
2006-06-10  Alexandre Julliardd3d8: Make the virtual table functions static where...
2006-06-07  H. Verbeetd3d8: Fix QueryInterface.
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2006-05-22  Vitaliy Margolend3d8: All objects created by device should keep referen...
2006-04-12  Vitaliy Margolend3d8: VertexShader should keep reference to the parent...
2006-02-27  Roderick Colenbranderd3d8: Moved the remaining code over to WineD3D (based...