usp10: Mark SHAPE_ApplyOpenTypePositions as hidden.
[wine] / dlls / d3d10core /
2012-12-14  Henri Verbeetd3d10core/tests: Add a small test for ID3D10Device_Crea...
2012-12-14  Henri Verbeetd3d10core: Only create unique depthstencil state objects.
2012-12-14  Henri Verbeetd3d10core: Implement d3d10_depthstencil_state_GetDesc().
2012-12-13  Henri Verbeetd3d10core/tests: Add a small test for ID3D10Device_Crea...
2012-12-13  Henri Verbeetd3d10core: Only create unique blend state objects.
2012-12-13  Henri Verbeetd3d10core: Implement d3d10_blend_state_GetDesc().
2012-12-12  Henri Verbeetd3d10core/tests: Add a small test for ID3D10Device_Crea...
2012-12-12  Henri Verbeetd3d10core: Only create unique sampler state objects.
2012-12-12  Henri Verbeetd3d10core: Implement d3d10_sampler_state_GetDesc().
2012-12-11  Henri Verbeetd3d10core: Get rid of a FIXME in d3d10_device_CreateGeo...
2012-12-10  Henri Verbeetd3d10core: Implement d3d10_device_PSGetSamplers().
2012-12-10  Henri Verbeetd3d10core: Implement d3d10_device_PSSetSamplers().
2012-12-07  Henri Verbeetd3d10core: Implement d3d10_device_GSGetSamplers().
2012-12-07  Henri Verbeetd3d10core: Implement d3d10_device_GSSetSamplers().
2012-12-06  Henri Verbeetd3d10core: Implement d3d10_device_VSGetSamplers().
2012-12-06  Henri Verbeetd3d10core: Implement d3d10_device_VSSetSamplers().
2012-12-05  Henri Verbeetd3d10core: Implement d3d10_device_PSGetConstantBuffers().
2012-12-05  Henri Verbeetd3d10core: Implement d3d10_device_PSSetConstantBuffers().
2012-12-03  Henri Verbeetd3d10core: Implement d3d10_device_GSGetConstantBuffers().
2012-12-03  Henri Verbeetd3d10core: Implement d3d10_device_GSSetConstantBuffers().
2012-11-30  Henri Verbeetd3d10core: Implement d3d10_device_VSGetConstantBuffers().
2012-11-30  Henri Verbeetd3d10core: Implement d3d10_device_VSSetConstantBuffers().
2012-11-28  Henri Verbeetd3d10core/tests: Use the correct enum in test_create_sh...
2012-11-28  Henri Verbeetd3d10core/tests: Don't reuse the device.
2012-11-27  Henri Verbeetd3d10core: Implement d3d10_device_DrawIndexedInstanced().
2012-11-26  Henri Verbeetd3d10core: Implement d3d10_device_IAGetInputLayout().
2012-11-23  Henri Verbeetd3d10core: Implement d3d10_device_SOGetTargets().
2012-11-23  Henri Verbeetd3d10core: Implement d3d10_device_SOSetTargets().
2012-11-22  Henri Verbeetd3d10core: Implement d3d10_device_RSGetScissorRects().
2012-11-22  Henri Verbeetd3d10core: Implement d3d10_device_RSSetScissorRects().
2012-11-21  Henri Verbeetd3d10core: Implement d3d10_device_IAGetVertexBuffers().
2012-11-21  Henri Verbeetd3d10core: Implement d3d10_device_IAGetIndexBuffer().
2012-11-21  Andrew Talbotd3d10core: Remove unused variables.
2012-11-15  Henri Verbeetd3d10core: Fix the stream index in d3d10_device_IASetVe...
2012-11-14  Henri Verbeetd3d10core: Implement d3d10_device_GSGetShader().
2012-11-14  Henri Verbeetd3d10core: Implement d3d10_device_GSSetShader().
2012-11-13  Henri Verbeetd3d10core: Implement d3d10_device_PSGetShader().
2012-11-13  Henri Verbeetd3d10core: Implement d3d10_device_VSGetShader().
2012-10-25  Henri Verbeetwined3d: Replace the face and level parameters to devic...
2012-10-24  Henri Verbeetwined3d: Set texture_level in surface_set_texture_targe...
2012-10-04  Henri Verbeetd3d10core: Implement d3d10_device_OMGetBlendState().
2012-10-04  Henri Verbeetd3d10core: Implement d3d10_device_OMSetBlendState().
2012-10-03  Henri Verbeetd3d10core: Implement d3d10_device_OMGetDepthStencilState().
2012-10-03  Henri Verbeetd3d10core: Implement d3d10_device_OMSetDepthStencilState().
2012-10-01  Henri Verbeetd3d10core: Implement d3d10_device_RSGetState().
2012-10-01  Henri Verbeetd3d10core: Implement d3d10_device_RSSetState().
2012-09-19  Henri Verbeetd3d10core: Add a missing return to d3d10_device_CreateG...
2012-09-19  Henri Verbeetd3d10core: Replace a FIXME with a TRACE in d3d10_device...
2012-09-18  Henri Verbeetd3d10core: Implement d3d10_device_RSGetViewports().
2012-09-18  Henri Verbeetd3d10core: Implement d3d10_device_RSSetViewports().
2012-09-14  Henri Verbeetd3d10core/tests: Add a small test for ID3D10Device_Crea...
2012-09-14  Henri Verbeetd3d10core: Implement d3d10_shader_resource_view_GetDesc().
2012-09-13  Henri Verbeetd3d10core/tests: Add a small test for ID3D10Device_Crea...
2012-09-13  Henri Verbeetd3d10core: Implement d3d10_depthstencil_view_GetDesc().
2012-09-12  Henri Verbeetd3d10core: Implement d3d10_shader_resource_view_GetReso...
2012-09-11  Henri Verbeetd3d10core: Implement d3d10_depthstencil_view_GetResource().
2012-09-10  Henri Verbeetd3d10core: Store the resource in the d3d10core renderta...
2012-09-06  Henri Verbeetd3d10core: Update the MipLevels field after texture...
2012-08-28  Jacek Caband3d10core: Use proper helpers for iface calls.
2012-07-12  Henri Verbeetd3d10core: Implement d3d10_texture2d_Map().
2012-07-12  Henri Verbeetd3d10core: Implement d3d10_texture2d_Unmap().
2012-07-12  Henri Verbeetd3d10core: Always create a wined3d texture for d3d10cor...
2012-07-11  Henri Verbeetwined3d: Merge the device parent create_rendertarget...
2012-07-10  Henri Verbeetwined3d: Get rid of the "discard" parameter to device_p...
2012-07-10  Henri Verbeetwined3d: Get rid of the "lockable" parameter to device_...
2012-04-16  Henri Verbeetd3d10core: COM cleanup for the ID3D10Buffer interface.
2012-04-13  Henri Verbeetwined3d: Unify the wined3d_mapped_rect and wined3d_mapp...
2012-03-26  Michael Stefaniucd3d10core: Standardize COM aggregation for d3d10_device.
2012-01-20  Henri Verbeetwined3d: Get rid of the WINED3DSURFTYPE typedef.
2012-01-19  Henri Verbeetwined3d: Get rid of the WINED3DDECLMETHOD typedef.
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DPOOL typedef.
2012-01-13  Henri Verbeetwined3d: Get rid of the WINED3DCUBEMAP_FACES typedef.
2012-01-09  Henri Verbeetwined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
2011-12-12  Henri Verbeetwined3d: Get rid of the WINED3DPRIMITIVETYPE typedef.
2011-12-06  Henri Verbeetwined3d: Get rid of the WINED3DLOCKED_BOX typedef.
2011-12-02  Henri Verbeetwined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
2011-11-30  Henri Verbeetwined3d: Add a flags parameter to wined3d_surface_create().
2011-11-30  Henri Verbeetddraw: Resize the swapchain window on mode changes...
2011-11-25  Henri Verbeetwined3d: Get rid of the WINED3DVERTEXELEMENT typedef.
2011-11-16  Henri Verbeetwined3d: Get rid of the WINED3DCOLORVALUE typedef.
2011-09-26  Matteo Brunid3d10core/tests: Add some shader creation tests.
2011-09-26  Matteo Brunid3d10core: Fixup HRESULT in a bunch of error cases.
2011-09-26  Matteo Bruniwined3d: When creating a new shader, check shader type...
2011-07-12  Michael Stefaniucd3d10core: COM cleanup for the ID3D10InputLayout iface.
2011-07-12  Michael Stefaniucd3d10core: Use unsafe_impl_from_ID3D10InputLayout for...
2011-07-12  Michael Stefaniucd3d10core: COM cleanup for the ID3D10RenderTargetView...
2011-07-12  Michael Stefaniucd3d10core: Use unsafe_impl_from_ID3D10RenderTargetView...
2011-07-12  Michael Stefaniucd3d10core: COM cleanup for the ID3D10PixelShader iface.
2011-07-12  Michael Stefaniucd3d10core: Use unsafe_impl_from_ID3D10PixelShader for...
2011-07-12  Michael Stefaniucd3d10core: COM cleanup for the ID3D10VertexShader iface.
2011-07-12  Michael Stefaniucd3d10core: Use unsafe_impl_from_ID3D10VertexShader...
2011-07-11  Michael Stefaniucd3d10core: COM cleanup for the ID3D10Device iface.
2011-06-02  Michael Stefaniucd3d10core: COM cleanup for the ID3D10Query iface.
2011-06-02  Michael Stefaniucd3d10core: COM cleanup for the ID3D10SamplerState iface.
2011-06-02  Michael Stefaniucd3d10core: COM cleanup for the ID3D10RasterizerState...
2011-06-02  Michael Stefaniucd3d10core: COM cleanup for the ID3D10DepthStencilState...
2011-06-01  Michael Stefaniucd3d10core: COM cleanup for the ID3D10BlendState iface.
2011-06-01  Michael Stefaniucd3d10core: COM cleanup for the ID3D10GeometryShader...
2011-06-01  Michael Stefaniucd3d10core: COM cleanup for the ID3D10ShaderResourceView...
2011-06-01  Michael Stefaniucd3d10core: COM cleanup for the ID3D10DepthStencilView...
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