mpr: Remove unused variables.
[wine] / dlls / wined3d / state.c
2008-04-09  Stefan Dösingerd3d9: Some Windows drivers set undefined attributes...
2008-04-02  Stefan Dösingerwined3d: Update copyright lines.
2008-04-02  Stefan Dösingerwined3d: Implement TSSARGTEMP with register combiners.
2008-03-31  Roderick Colenbranderwined3d: Fix a postpixelshader_blending bug.
2008-03-28  Roderick Colenbranderwined3d: Initial post pixelshader blending support...
2008-03-25  Stefan Dösingerwined3d: Fragment processing using GL_ATI_fragment_shader.
2008-03-25  Stefan Dösingerwined3d: Make the state table a property of the shader...
2008-03-24  Philip Nilssonwined3d: Initialize maxAttribs in case it isn't changed...
2008-03-05  Stefan Dösingerwined3d: Support shininess > 128 if opengl does.
2008-03-05  Stefan Dösingerwined3d: Support more than one texbem instruction per...
2008-03-01  James Hawkinsjanitorial: Remove links to any microsoft site.
2008-02-18  Roderick Colenbranderwined3d: Add separate alpha blend support.
2008-02-18  Stefan Dösingerwined3d: Add a test for fixed function bump mapping.
2008-01-24  Andrew Talbotwined3d: Remove unneeded casts.
2008-01-23  Francois GougetAssorted spelling fixes.
2008-01-22  Alexander Dorofeyevwined3d: Change colorkey fixup for stage 0 alphaop...
2008-01-18  Austin Englishwined3d: Spelling fixes.
2008-01-14  Roderick Colenbranderwined3d: Fix glBlendColorEXT for use on RivaTNT.
2007-12-27  Stefan Dösingerwined3d: Combine two glScalef calls into one.
2007-12-27  Stefan Dösingerwined3d: Get rid of the invymat.
2007-12-27  Alexander Dorofeyevwined3d: Also update alpha test when stage texture...
2007-12-21  Stefan Dösingerwined3d: Implement and test vertex fixups with per...
2007-12-21  Stefan Dösingerwined3d: Implement half float vertex buffer conversion.
2007-12-20  Stefan Dösingerwined3d: Fixed function vertex attribute types are...
2007-12-20  Stefan Dösingerwined3d: Store if half float conversion is needed in...
2007-12-20  Rico Schüllerwined3d: Fix some typos.
2007-12-19  Stefan Dösingerwined3d: Emulate half float vertices if GL_NV_half_floa...
2007-12-07  Francois GougetAssorted spelling fixes.
2007-12-07  Stefan Dösingerwined3d: Add an alpha blending test.
2007-12-04  Gerald Pfeiferwined3d: Fix error handling in transform_texture().
2007-12-04  Stefan Dösingerwined3d: Retrieve the height properly when setting...
2007-12-04  Stefan Dösingerwined3d: Use the proper drawable size when setting...
2007-11-29  Stefan Dösingerwined3d: Make the code aware of GL_ARB_texture_rectangle.
2007-11-28  Stefan Dösingerwined3d: Do not try to disable unsupported texture...
2007-11-28  Stefan Dösingerwined3d: Add some missing checkGLcall calls.
2007-11-27  Stefan Dösingerwined3d: Correctly handle the y offset with offscreen...
2007-11-14  Stefan Dösingerwined3d: Non power of two texture fixes.
2007-11-14  Stefan Dösingerwined3d: Apply matrices when switching from transformed...
2007-11-14  Stefan Dösingerwined3d: Read the framebuffer size from the surface...
2007-11-14  Stefan Dösingerwined3d: Depth stencil fixes.
2007-11-08  Stefan Dösingerwined3d: Honor the driver's min point size.
2007-10-26  Stefan Dösingerwined3d: A point size fix.
2007-10-22  Stefan Dösingerwined3d: Ignore texture transforms when a shader is...
2007-10-09  Chris Robinsonwined3d: Prevent some console spamming.
2007-10-09  Roderick Colenbranderwined3d: Use EXT-versions of glBlend*.
2007-09-24  Stefan Dösingerwined3d: SRGB write correction emulation.
2007-09-20  Stefan Dösingerwined3d: Keep the selected stencil setup face set to...
2007-09-19  Stefan Dösingerwined3d: Disable two sided stencil if it is supported...
2007-09-19  Stefan Dösingerwined3d: Enable the stencil test if two sided stencil...
2007-09-19  Stefan Dösingerwined3d: Fix a copypaste error.
2007-09-19  Stefan Dösingerwined3d: Set the stencil mask for both faces.
2007-09-19  Stefan Dösingerwined3d: Untie culling and offscreen rendering.
2007-09-17  Stefan Dösingerwined3d: Use GL_NV_depth_clamp to implement clipping...
2007-09-17  Stefan Dösingerwined3d: Add a fixme for D3DCMP_NOTEQUAL and D3DCMP_EQUAL.
2007-09-12  Stefan Dösingerwined3d: Implement texbeml.
2007-09-11  Stefan Dösingerwined3d: Fix the z range.
2007-08-30  Stefan Dösingerwined3d: Use 0/0/0 as normal if no normal is supplied.
2007-08-28  Stefan Dösingerwined3d: Fix the half pixel correction.
2007-08-27  Stefan Dösingerwined3d: Some texture transform fixes.
2007-08-27  Stefan Dösingerwined3d: Texture transforms are disabled when drawing...
2007-08-23  Stefan Dösingerwined3d: Fall back to drawStridedSlow if fog coords...
2007-08-21  Stefan Dösingerwined3d: Implement range based fog and advertize it...
2007-08-21  Stefan Dösingerwined3d: fogstart == fogend means full fog.
2007-08-20  Stefan Dösingerwined3d: FIX D3DBLEND_BOTHSRCALPHA and BLEND_BOTHINVSRC...
2007-08-17  Stefan Dösingerwined3d: GL_SRC_ALPHA_SATURATE is supported as src...
2007-08-13  Stefan Dösingerwined3d: Remove stateblock::set.*.
2007-08-03  Stefan Dösingerwined3d: Downgrade an ERR.
2007-07-31  Roderick Colenbranderwined3d: Compile against standard GL headers.
2007-07-30  Stefan Dösingerwined3d: Store the gl format table in the gl info struc...
2007-07-30  Stefan Dösingerwined3d: Split up the format table.
2007-07-26  H. Verbeetwined3d: Flip the scissor rect when rendering offscreen.
2007-07-24  H. Verbeetwined3d: Don't modify the blending parameters in state_...
2007-07-02  H. Verbeetwined3d: In tex_colorop() & tex_alphaop(), only check...
2007-07-02  H. Verbeetwined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE...
2007-07-02  H. Verbeetwined3d: Only call activate_dimensions() if the texture...
2007-06-26  H. Verbeetwined3d: Increase the sizes of texturing related arrays...
2007-06-26  H. Verbeetwined3d: Add max_vertex_samplers and max_combined_sampl...
2007-06-26  H. Verbeetwined3d: Rename max_samplers to max_fragment_samplers.
2007-06-25  Stefan Dösingerwined3d: Some point sprite fixes.
2007-06-25  Stefan Dösingerwined3d: Clamp material power to 128.0.
2007-06-25  Stefan Dösingerwined3d: Move material applying to the state table.
2007-06-21  Stefan Dösingerwined3d: Emulate tracking of multiple material properties.
2007-06-21  Stefan Dösingerwined3d: Unload texture coords for all supported textur...
2007-06-21  Stefan Dösingerwined3d: Remove the FVF codepath from drawprim.
2007-06-18  H. Verbeetwined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE...
2007-06-11  Stefan Dösingerwined3d: Store the gl information in a per adapter...
2007-06-07  Francois GougetAssorted spelling fixes.
2007-06-07  Francois Gougetwined3d: Fix spelling of the state_separateblend()...
2007-05-31  Stefan Dösingerwined3d: Keep GL_TEXTURE_2D enabled when using dummy...
2007-05-31  Stefan Dösingerwined3d: Don't mess with nv texture shaders if its...
2007-05-10  H. Verbeetwined3d: Load texture coordinates even if no texture...
2007-05-10  H. Verbeetwined3d: Split texture coordinate loading from loadVert...
2007-05-10  H. Verbeetwined3d: Calling glDisableClientState() from loadVertex...
2007-05-10  H. Verbeetwined3d: Unload vertex weight data in case of EXT_VERTE...
2007-05-10  Stefan Dösingerwined3d: Support bump environment mapping using GL_NV_t...
2007-05-10  Stefan Dösingerwined3d: Unload vertex weight data in unloadVertexData.
2007-05-09  Stefan Dösingerwined3d: Implement environment bump mapping with GL_ATI...
2007-05-03  Stefan Dösingerwined3d: Implement vertex blending using GL_ARB_vertex_...
2007-04-23  Fabian Bielerwined3d: Remove usesFog flag from IWineD3DVertexShaderImpl.
2007-04-16  Stefan Dösingerd3d: Remove dependency on ddraw.h header.
next