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mpr: Remove unused variables.
[wine]
/
dlls
/
wined3d
/
state.c
2008-04-09
Stefan Dösinger
d3d9: Some Windows drivers set undefined attributes...
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2008-04-02
Stefan Dösinger
wined3d: Update copyright lines.
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2008-04-02
Stefan Dösinger
wined3d: Implement TSSARGTEMP with register combiners.
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2008-03-31
Roderick Colenbrander
wined3d: Fix a postpixelshader_blending bug.
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2008-03-28
Roderick Colenbrander
wined3d: Initial post pixelshader blending support...
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2008-03-25
Stefan Dösinger
wined3d: Fragment processing using GL_ATI_fragment_shader.
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2008-03-25
Stefan Dösinger
wined3d: Make the state table a property of the shader...
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2008-03-24
Philip Nilsson
wined3d: Initialize maxAttribs in case it isn't changed...
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2008-03-05
Stefan Dösinger
wined3d: Support shininess > 128 if opengl does.
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2008-03-05
Stefan Dösinger
wined3d: Support more than one texbem instruction per...
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2008-03-01
James Hawkins
janitorial: Remove links to any microsoft site.
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2008-02-18
Roderick Colenbrander
wined3d: Add separate alpha blend support.
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2008-02-18
Stefan Dösinger
wined3d: Add a test for fixed function bump mapping.
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2008-01-24
Andrew Talbot
wined3d: Remove unneeded casts.
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2008-01-23
Francois Gouget
Assorted spelling fixes.
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2008-01-22
Alexander Dorofeyev
wined3d: Change colorkey fixup for stage 0 alphaop...
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2008-01-18
Austin English
wined3d: Spelling fixes.
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2008-01-14
Roderick Colenbrander
wined3d: Fix glBlendColorEXT for use on RivaTNT.
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2007-12-27
Stefan Dösinger
wined3d: Combine two glScalef calls into one.
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2007-12-27
Stefan Dösinger
wined3d: Get rid of the invymat.
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2007-12-27
Alexander Dorofeyev
wined3d: Also update alpha test when stage texture...
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2007-12-21
Stefan Dösinger
wined3d: Implement and test vertex fixups with per...
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2007-12-21
Stefan Dösinger
wined3d: Implement half float vertex buffer conversion.
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2007-12-20
Stefan Dösinger
wined3d: Fixed function vertex attribute types are...
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2007-12-20
Stefan Dösinger
wined3d: Store if half float conversion is needed in...
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2007-12-20
Rico Schüller
wined3d: Fix some typos.
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2007-12-19
Stefan Dösinger
wined3d: Emulate half float vertices if GL_NV_half_floa...
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2007-12-07
Francois Gouget
Assorted spelling fixes.
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2007-12-07
Stefan Dösinger
wined3d: Add an alpha blending test.
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2007-12-04
Gerald Pfeifer
wined3d: Fix error handling in transform_texture().
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2007-12-04
Stefan Dösinger
wined3d: Retrieve the height properly when setting...
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2007-12-04
Stefan Dösinger
wined3d: Use the proper drawable size when setting...
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2007-11-29
Stefan Dösinger
wined3d: Make the code aware of GL_ARB_texture_rectangle.
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2007-11-28
Stefan Dösinger
wined3d: Do not try to disable unsupported texture...
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2007-11-28
Stefan Dösinger
wined3d: Add some missing checkGLcall calls.
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2007-11-27
Stefan Dösinger
wined3d: Correctly handle the y offset with offscreen...
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2007-11-14
Stefan Dösinger
wined3d: Non power of two texture fixes.
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2007-11-14
Stefan Dösinger
wined3d: Apply matrices when switching from transformed...
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2007-11-14
Stefan Dösinger
wined3d: Read the framebuffer size from the surface...
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2007-11-14
Stefan Dösinger
wined3d: Depth stencil fixes.
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2007-11-08
Stefan Dösinger
wined3d: Honor the driver's min point size.
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2007-10-26
Stefan Dösinger
wined3d: A point size fix.
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2007-10-22
Stefan Dösinger
wined3d: Ignore texture transforms when a shader is...
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2007-10-09
Chris Robinson
wined3d: Prevent some console spamming.
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2007-10-09
Roderick Colenbrander
wined3d: Use EXT-versions of glBlend*.
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2007-09-24
Stefan Dösinger
wined3d: SRGB write correction emulation.
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2007-09-20
Stefan Dösinger
wined3d: Keep the selected stencil setup face set to...
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2007-09-19
Stefan Dösinger
wined3d: Disable two sided stencil if it is supported...
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2007-09-19
Stefan Dösinger
wined3d: Enable the stencil test if two sided stencil...
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2007-09-19
Stefan Dösinger
wined3d: Fix a copypaste error.
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2007-09-19
Stefan Dösinger
wined3d: Set the stencil mask for both faces.
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2007-09-19
Stefan Dösinger
wined3d: Untie culling and offscreen rendering.
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2007-09-17
Stefan Dösinger
wined3d: Use GL_NV_depth_clamp to implement clipping...
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2007-09-17
Stefan Dösinger
wined3d: Add a fixme for D3DCMP_NOTEQUAL and D3DCMP_EQUAL.
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2007-09-12
Stefan Dösinger
wined3d: Implement texbeml.
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2007-09-11
Stefan Dösinger
wined3d: Fix the z range.
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2007-08-30
Stefan Dösinger
wined3d: Use 0/0/0 as normal if no normal is supplied.
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2007-08-28
Stefan Dösinger
wined3d: Fix the half pixel correction.
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2007-08-27
Stefan Dösinger
wined3d: Some texture transform fixes.
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2007-08-27
Stefan Dösinger
wined3d: Texture transforms are disabled when drawing...
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2007-08-23
Stefan Dösinger
wined3d: Fall back to drawStridedSlow if fog coords...
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2007-08-21
Stefan Dösinger
wined3d: Implement range based fog and advertize it...
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2007-08-21
Stefan Dösinger
wined3d: fogstart == fogend means full fog.
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2007-08-20
Stefan Dösinger
wined3d: FIX D3DBLEND_BOTHSRCALPHA and BLEND_BOTHINVSRC...
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2007-08-17
Stefan Dösinger
wined3d: GL_SRC_ALPHA_SATURATE is supported as src...
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2007-08-13
Stefan Dösinger
wined3d: Remove stateblock::set.*.
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2007-08-03
Stefan Dösinger
wined3d: Downgrade an ERR.
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2007-07-31
Roderick Colenbrander
wined3d: Compile against standard GL headers.
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2007-07-30
Stefan Dösinger
wined3d: Store the gl format table in the gl info struc...
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2007-07-30
Stefan Dösinger
wined3d: Split up the format table.
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2007-07-26
H. Verbeet
wined3d: Flip the scissor rect when rendering offscreen.
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2007-07-24
H. Verbeet
wined3d: Don't modify the blending parameters in state_...
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2007-07-02
H. Verbeet
wined3d: In tex_colorop() & tex_alphaop(), only check...
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2007-07-02
H. Verbeet
wined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE...
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2007-07-02
H. Verbeet
wined3d: Only call activate_dimensions() if the texture...
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2007-06-26
H. Verbeet
wined3d: Increase the sizes of texturing related arrays...
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2007-06-26
H. Verbeet
wined3d: Add max_vertex_samplers and max_combined_sampl...
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2007-06-26
H. Verbeet
wined3d: Rename max_samplers to max_fragment_samplers.
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2007-06-25
Stefan Dösinger
wined3d: Some point sprite fixes.
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2007-06-25
Stefan Dösinger
wined3d: Clamp material power to 128.0.
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2007-06-25
Stefan Dösinger
wined3d: Move material applying to the state table.
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2007-06-21
Stefan Dösinger
wined3d: Emulate tracking of multiple material properties.
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2007-06-21
Stefan Dösinger
wined3d: Unload texture coords for all supported textur...
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2007-06-21
Stefan Dösinger
wined3d: Remove the FVF codepath from drawprim.
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2007-06-18
H. Verbeet
wined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE...
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2007-06-11
Stefan Dösinger
wined3d: Store the gl information in a per adapter...
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2007-06-07
Francois Gouget
Assorted spelling fixes.
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2007-06-07
Francois Gouget
wined3d: Fix spelling of the state_separateblend()...
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2007-05-31
Stefan Dösinger
wined3d: Keep GL_TEXTURE_2D enabled when using dummy...
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2007-05-31
Stefan Dösinger
wined3d: Don't mess with nv texture shaders if its...
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2007-05-10
H. Verbeet
wined3d: Load texture coordinates even if no texture...
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2007-05-10
H. Verbeet
wined3d: Split texture coordinate loading from loadVert...
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2007-05-10
H. Verbeet
wined3d: Calling glDisableClientState() from loadVertex...
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2007-05-10
H. Verbeet
wined3d: Unload vertex weight data in case of EXT_VERTE...
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2007-05-10
Stefan Dösinger
wined3d: Support bump environment mapping using GL_NV_t...
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2007-05-10
Stefan Dösinger
wined3d: Unload vertex weight data in unloadVertexData.
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2007-05-09
Stefan Dösinger
wined3d: Implement environment bump mapping with GL_ATI...
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2007-05-03
Stefan Dösinger
wined3d: Implement vertex blending using GL_ARB_vertex_...
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2007-04-23
Fabian Bieler
wined3d: Remove usesFog flag from IWineD3DVertexShaderImpl.
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2007-04-16
Stefan Dösinger
d3d: Remove dependency on ddraw.h header.
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