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mpr: Remove unused variables.
[wine]
/
dlls
/
wined3d
/
wined3d_private.h
2008-04-09
Stefan Dösinger
wined3d: Disable MAG filters on formats that do not...
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2008-04-09
Stefan Dösinger
wined3d: Make the mag filter lookup a separate array.
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2008-04-09
Stefan Dösinger
wined3d: Disable texture filtering on textures that...
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2008-04-09
Stefan Dösinger
wined3d: Make the min mip lookup type a texture property.
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2008-04-09
Stefan Dösinger
wined3d: Store the number of aux buffers in the context.
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2008-04-03
Alexander Dorofeyev
wined3d: Improve detection of device palette change.
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2008-04-02
Stefan Dösinger
wined3d: Implement TSSARGTEMP with register combiners.
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2008-04-02
Stefan Dösinger
wined3d: Implement D3DTA_TEMP in the GL_ATI_fragment_sh...
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2008-04-01
Stefan Dösinger
wined3d: Create a fake non-gl adapter.
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2008-03-27
Alexander Dorofeyev
wined3d: Make device palettes dynamically allocated.
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2008-03-25
Stefan Dösinger
wined3d: Fragment processing using GL_ATI_fragment_shader.
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2008-03-25
Stefan Dösinger
wined3d: Add a shader DLL init callback.
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2008-03-25
Stefan Dösinger
wined3d: Move shader caps setting into the arb and...
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2008-03-25
Stefan Dösinger
wined3d: Set shader specific caps in the shader backend.
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2008-03-25
Stefan Dösinger
wined3d: Move shader generation into the shader backend.
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2008-03-25
Stefan Dösinger
wined3d: Make the state table a property of the shader...
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2008-03-21
Roderick Colenbrander
wined3d: Check pixel formats of the same pixel type.
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2008-03-17
Roderick Colenbrander
wined3d: Check the render target capabilities of a...
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2008-03-05
Stefan Dösinger
wined3d: Support more than one texbem instruction per...
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2008-03-04
Stefan Dösinger
wined3d: Hardcode local constants in ARB shaders if...
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2008-03-04
Stefan Dösinger
wined3d: Implement a different constant dirtification...
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2008-03-03
Stefan Dösinger
wined3d: Give occlusion queries their own vtable.
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2008-03-03
Stefan Dösinger
wined3d: Subclass queries.
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2008-02-28
Stefan Dösinger
wined3d: Remove VBFLAG_LOAD.
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2008-02-26
Stefan Dösinger
wined3d: Move shader model private data into its own...
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2008-02-26
Stefan Dösinger
wined3d: General cross format blitting infrastrucutre...
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2008-02-15
Stefan Dösinger
wined3d: Add a test for the vFace register.
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2008-02-05
Stefan Dösinger
wined3d: Move vertex buffer vbo creation to PreLoad.
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2008-02-05
Stefan Dösinger
wined3d: Make Clear aware of the depth stencil sharing.
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2008-02-05
Stefan Dösinger
wined3d: De-Statify depth blit opengl resources.
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2008-02-05
Stefan Dösinger
wined3d: Move some UnLoad code to the base texture...
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2008-01-18
Austin English
wined3d: Spelling fixes.
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2008-01-14
Stefan Dösinger
wined3d: Keep track of shaders.
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2008-01-14
Stefan Dösinger
wined3d: Add a new IWineD3DResource::UnLoad method.
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2007-12-21
Alexander Dorofeyev
wined3d: Rewrite IWineD3DSurfaceImpl_BltOverride colorf...
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2007-12-21
Stefan Dösinger
wined3d: Change the vertex buffer declaration's data...
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2007-12-21
Stefan Dösinger
wined3d: Implement half float vertex buffer conversion.
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2007-12-20
Stefan Dösinger
wined3d: Move the GL info structure into the adapter.
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2007-12-20
Stefan Dösinger
wined3d: Fix vertex buffers based on type, not semantic.
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2007-12-20
Stefan Dösinger
wined3d: Fixed function vertex attribute types are...
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2007-12-20
Stefan Dösinger
wined3d: Store if half float conversion is needed in...
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2007-12-19
Stefan Dösinger
wined3d: Emulate half float vertices if GL_NV_half_floa...
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2007-12-18
Stefan Dösinger
wined3d: Implement D3DFMT_G16R16.
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2007-12-11
Stefan Dösinger
wined3d: Use the adapter to read the display mode.
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2007-12-07
Stefan Dösinger
wined3d: A more detailed occlusion query test and fixes.
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2007-12-07
Stefan Dösinger
wined3d: Initialize output texcoord .w to 1.0 if needed.
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2007-12-04
Stefan Dösinger
wined3d: Add a method for querying the gl drawable...
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2007-12-03
Stefan Dösinger
wined3d: Enabling too many lights is silently ignored.
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2007-11-29
Stefan Dösinger
wined3d: Activate GL_ARB_texture_rectangle.
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2007-11-28
Alexandre Julliard
wined3d: Add printf format checking to the shader_addli...
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2007-11-21
Stefan Dösinger
wined3d: Track vertex declaration changes on vertex...
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2007-11-21
Stefan Dösinger
wined3d: Move glsl shader destruction to the glsl shade...
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2007-11-20
Stefan Dösinger
wined3d: Use standard wine lists for the resource list.
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2007-11-20
Stefan Dösinger
wined3d: Free the shader function when freeing the...
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2007-11-20
Stefan Dösinger
wined3d: Move IUnknown functions to IWineD3DBaseShader.
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2007-11-16
Stefan Dösinger
wined3d: Do not call PreLoad in surface_download_data.
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2007-11-14
Stefan Dösinger
wined3d: Non power of two texture fixes.
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2007-11-14
Stefan Dösinger
wined3d: Depth stencil fixes.
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2007-11-14
Stefan Dösinger
wined3d: Hardcode local constants into the shader if...
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2007-11-09
Stefan Dösinger
wined3d: Store integer uniform locations.
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2007-11-09
Stefan Dösinger
wined3d: Store the special uniforms' locations in the...
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2007-11-08
Stefan Dösinger
wined3d: Relative addressing offsets are limited to...
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2007-11-07
Stefan Dösinger
wined3d: Implement the varying map.
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2007-11-07
Stefan Dösinger
wined3d: Install a varying map.
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2007-11-06
Roderick Colenbrander
wined3d: Rewrite the draw buffer selection code.
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2007-11-06
Stefan Dösinger
wined3d: Handle ps 3.0 varyings in a different way.
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2007-11-01
Stefan Dösinger
wined3d: Make resource memory 32 byte aligned.
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2007-11-01
Stefan Dösinger
wined3d: Disconnect allocatedMemory and Heap allocation.
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2007-11-01
Stefan Dösinger
wined3d: Move a part of LockRect to the base class.
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2007-11-01
Stefan Dösinger
wined3d: Move texture -> drawable blits to LoadLocation.
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2007-10-29
Stefan Dösinger
wined3d: Move texture loading to LoadLocation.
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2007-10-26
Stefan Dösinger
wined3d: Begin centralizing surface location management.
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2007-10-22
Stefan Dösinger
wined3d: Care for the inverted y coords in dsy.
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2007-10-12
Roderick Colenbrander
wined3d: Use a fragment shader to do P8 palette convers...
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2007-10-04
Stefan Dösinger
wined3d: Nested loop support.
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2007-10-03
Stefan Dösinger
wined3d: d3d ignores the sign of the input value in...
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2007-10-03
Stefan Dösinger
wined3d: Reverse the position fixup if the pshader...
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2007-10-01
Stefan Dösinger
wined3d: Enable the mNxN implementation for pixel shaders.
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2007-10-01
Stefan Dösinger
wined3d: Implement texbeml in arb shaders.
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2007-10-01
Stefan Dösinger
wined3d: Add texreg2rgb support to arb shaders.
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2007-09-27
Francois Gouget
Assorted spelling fixes.
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2007-09-27
Stefan Dösinger
wined3d: Add sincos support to arb shaders.
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2007-09-27
Stefan Dösinger
wined3d: Implement the nrm instruction in arb.
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2007-09-27
Stefan Dösinger
wined3d: Add dp2add support to arb shaders.
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2007-09-25
Stefan Dösinger
wined3d: Add support for some unimplemented instruction...
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2007-09-24
Roderick Colenbrander
wined3d: Move video memory tracking to the adapter.
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2007-09-24
Stefan Dösinger
wined3d: SRGB write correction emulation.
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2007-09-24
Stefan Dösinger
wined3d: Unify pixel format correction.
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2007-09-24
Stefan Dösinger
wined3d: Recompile glsl pixelshaders if the sampler...
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2007-09-19
Stefan Dösinger
wined3d: Untie culling and offscreen rendering.
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2007-09-18
Stefan Dösinger
wined3d: Move the software blitting to the base surface...
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2007-09-18
Stefan Dösinger
wined3d: Give GDI surfaces their own release implementa...
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2007-09-18
Stefan Dösinger
wined3d: Give GDI surfaces their own GetDC copy.
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2007-09-18
Stefan Dösinger
wined3d: Move DIB section creation to the base surface...
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2007-09-18
Stefan Dösinger
wined3d: Clean up IWineD3DSurface::ReleaseDC.
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2007-09-18
Stefan Dösinger
wined3d: Clean up SetMem.
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2007-09-18
Stefan Dösinger
wined3d: Clean up AddDirtyRect.
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2007-09-18
Stefan Dösinger
wined3d: Clean up SetFormatDesc.
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2007-09-18
Stefan Dösinger
wined3d: Clean up SetGLTextureDesc and GetGLDesc.
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2007-09-18
Stefan Dösinger
wined3d: Reorder surface impl predeclarations.
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