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wined3d: Merge the device parent create_rendertarget() and create_depth_stencil(...
[wine]
/
dlls
/
wined3d
/
2012-07-11
Henri Verbeet
wined3d: Merge the device parent create_rendertarget...
tree
|
commitdiff
2012-07-11
Henri Verbeet
wined3d: Fix the block alignment check in surface_cpu_b...
tree
|
commitdiff
2012-07-11
Henri Verbeet
wined3d: Introduce a helper function for checking surfa...
tree
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commitdiff
2012-07-10
Henri Verbeet
wined3d: Print a more obvious message if a format doesn...
tree
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commitdiff
2012-07-10
Henri Verbeet
wined3d: Get rid of the "discard" parameter to device_p...
tree
|
commitdiff
2012-07-10
Henri Verbeet
wined3d: Get rid of the "lockable" parameter to device_...
tree
|
commitdiff
2012-07-09
Henri Verbeet
d3d9: Implement d3d9_device_ResetEx().
tree
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commitdiff
2012-07-09
Henri Verbeet
wined3d: Fix the .spec.
tree
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commitdiff
2012-07-02
Vincas Miliūnas
wined3d: Recognize AMD Radeon HD 6700 Series renderer...
tree
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commitdiff
2012-07-02
Henri Verbeet
d3d9: Implement d3d9_EnumAdapterModesEx().
tree
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commitdiff
2012-07-02
Alexandre Julliard
wined3d: Get WGL extension definitions from wglext.h.
tree
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commitdiff
2012-06-29
Henri Verbeet
d3d9: Implement d3d9_GetAdapterModeCountEx().
tree
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commitdiff
2012-06-29
Henri Verbeet
d3d9: Implement d3d9_device_PresentEx().
tree
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commitdiff
2012-06-29
Henri Verbeet
wined3d: Use the device name stored in the adapter...
tree
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commitdiff
2012-06-29
Henri Verbeet
wined3d: Use the device name stored in the adapter...
tree
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commitdiff
2012-06-29
Henri Verbeet
wined3d: Use the device name stored in the adapter...
tree
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commitdiff
2012-06-28
Henri Verbeet
wined3d: Use the device name stored in the adapter...
tree
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commitdiff
2012-06-28
Henri Verbeet
wined3d: Use the device name stored in the adapter...
tree
|
commitdiff
2012-06-28
Henri Verbeet
wined3d: Avoid a redundant call to EnumDisplaySettingsE...
tree
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commitdiff
2012-06-28
Henri Verbeet
wined3d: Avoid a useless call to wined3d_get_adapter_mo...
tree
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commitdiff
2012-06-28
Alexandre Julliard
opengl32: Move wglGetProcAddress to the WGL driver.
tree
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commitdiff
2012-06-28
Alexandre Julliard
winex11: Simplify wglSetPixelFormatWINE and export...
tree
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commitdiff
2012-06-27
Alexandre Julliard
wined3d: Always load wgl functions from opengl32.dll.
tree
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commitdiff
2012-06-27
Henri Verbeet
d3d9: Implement d3d9_device_GetDisplayModeEx().
tree
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commitdiff
2012-06-27
Henri Verbeet
d3d9: Implement d3d9_GetAdapterDisplayModeEx().
tree
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commitdiff
2012-06-27
Henri Verbeet
wined3d: Take scanline ordering into account in the...
tree
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commitdiff
2012-06-27
Henri Verbeet
wined3d: Get rid of is_display_mode_supported().
tree
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commitdiff
2012-06-26
Henri Verbeet
wined3d: Release the stateblock only after mode setting...
tree
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commitdiff
2012-06-26
Henri Verbeet
wined3d: Only unset the onscreen depth / stencil buffer...
tree
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commitdiff
2012-06-25
Józef Kucia
wined3d: Use the system memory pool for the logo surface.
tree
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commitdiff
2012-06-25
Alexandre Julliard
winex11: Move wglGetCurrentContext and wglGetCurrentDC...
tree
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commitdiff
2012-06-25
Alexandre Julliard
winex11: Move wglCopyContext and wglDeleteContext to...
tree
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commitdiff
2012-06-25
Alexandre Julliard
winex11: Move wglShareLists to the internal OpenGL...
tree
|
commitdiff
2012-06-22
Henri Verbeet
wined3d: Get rid of the d3d_caps debug channel.
tree
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commitdiff
2012-06-22
Henri Verbeet
wined3d: Only store a different screen format if it...
tree
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commitdiff
2012-06-22
Henri Verbeet
wined3d: Properly retrieve the display mode in wined3d_...
tree
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commitdiff
2012-06-22
Henri Verbeet
wined3d: Just forward wined3d_device_get_display_mode...
tree
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commitdiff
2012-06-22
Henri Verbeet
wined3d: Implement mode setting in the adapter instead...
tree
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commitdiff
2012-06-20
Henri Verbeet
wined3d: Lie about the display format in wined3d_get_ad...
tree
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commitdiff
2012-06-20
Henri Verbeet
wined3d: Only filter redundant mode changes in wined3d.
tree
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commitdiff
2012-06-18
Henri Verbeet
wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*.
tree
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commitdiff
2012-06-18
Henri Verbeet
wined3d: Reset render target bindings in wined3d_device...
tree
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commitdiff
2012-06-18
Henri Verbeet
wined3d: Unset the depth/stencil surface before checkin...
tree
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commitdiff
2012-06-18
Thomas Faber
wined3d: Use INFINITY.
tree
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commitdiff
2012-06-13
Michael Stefaniuc
wined3d: Avoid sizeof on structs with variable length...
tree
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commitdiff
2012-06-12
Henri Verbeet
wined3d: Invalidate the entire buffer on maps with...
tree
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commitdiff
2012-06-12
Henri Verbeet
wined3d: Set undefined vertex attributes to 0.0.
tree
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commitdiff
2012-06-12
Francois Gouget
wined3d: Make some surface functions static.
tree
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commitdiff
2012-06-12
Francois Gouget
wined3d: Reorder some surface functions to avoid the...
tree
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commitdiff
2012-06-01
Francois Gouget
wined3d: We must include Wine's port.h before using...
tree
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commitdiff
2012-05-31
Henri Verbeet
wined3d: Update nouveau card info.
tree
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commitdiff
2012-05-30
Henri Verbeet
wined3d: Use NAN.
tree
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commitdiff
2012-05-29
Kimmo Myllyvirta
wined3d: Add NVIDIA GeForce GTX 680.
tree
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commitdiff
2012-05-29
Henri Verbeet
wined3d: Properly preload index buffers.
tree
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commitdiff
2012-05-22
Karsten Elfenbein
wined3d: Add Nvidia GTX 670.
tree
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commitdiff
2012-05-22
Henri Verbeet
wined3d: Store user clip planes as 4-component float...
tree
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commitdiff
2012-05-22
Henri Verbeet
wined3d: Get rid of the conv_mat macro.
tree
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commitdiff
2012-05-22
Henri Verbeet
wined3d: Avoid moving buffers while they're mapped.
tree
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commitdiff
2012-05-21
Henri Verbeet
wined3d: Don't evict resources that are currently mappe...
tree
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commitdiff
2012-05-21
Henri Verbeet
wined3d: Get rid of SFLAG_LOCKED.
tree
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commitdiff
2012-05-21
Henri Verbeet
wined3d: Move the resource map count field up to wined3...
tree
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commitdiff
2012-05-15
Francois Gouget
Assorted typo, spelling, wording and case fixes.
tree
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commitdiff
2012-05-03
Henri Verbeet
wined3d: Properly check for transformed position in...
tree
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commitdiff
2012-05-03
Henri Verbeet
wined3d: Use the wined3d_matrix structure for the ident...
tree
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commitdiff
2012-05-03
Henri Verbeet
wined3d: Determine index buffer location based on verte...
tree
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commitdiff
2012-05-03
Henri Verbeet
wined3d: The wined3d object doesn't need a parent.
tree
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commitdiff
2012-05-02
Alexandre Julliard
wined3d: CreateDIBSection doesn't need a DC for the...
tree
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commitdiff
2012-05-02
Henri Verbeet
wined3d: Figure out the index data pointer inside drawP...
tree
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commitdiff
2012-05-02
Henri Verbeet
wined3d: Figure out the index size inside drawPrimitive().
tree
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commitdiff
2012-05-01
Henri Verbeet
wined3d: Keep track of "all_vbo" in the stream info...
tree
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commitdiff
2012-04-26
Henri Verbeet
wined3d: Move the resource bind_count field up to wined...
tree
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commitdiff
2012-04-16
Henri Verbeet
wined3d: device_clear_render_targets() never fails.
tree
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commitdiff
2012-04-16
Henri Verbeet
wined3d: Move the present() back buffer check to the...
tree
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commitdiff
2012-04-13
Henri Verbeet
wined3d: Unify the wined3d_mapped_rect and wined3d_mapp...
tree
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commitdiff
2012-04-09
Henri Verbeet
wined3d: Simplify the data.buffer_object assignment...
tree
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commitdiff
2012-04-05
Henri Verbeet
wined3d: Properly determine the viewport size for front...
tree
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commitdiff
2012-03-29
Henri Verbeet
wined3d: Fix the VBO check in device_stream_info_from_d...
tree
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commitdiff
2012-03-29
Henri Verbeet
wined3d: Drop a questionable FIXME in device_stream_inf...
tree
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commitdiff
2012-03-29
Henri Verbeet
wined3d: Drop the "vbo" check in wined3d_device_process...
tree
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commitdiff
2012-03-28
Matteo Bruni
wined3d: Support WINED3D_TTFF_COUNT3 texture projection...
tree
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commitdiff
2012-03-28
Matteo Bruni
wined3d: Update the correct draw buffers mask.
tree
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commitdiff
2012-03-28
Henri Verbeet
wined3d: Recognise AMD HD 6770M and HD 6750M with close...
tree
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commitdiff
2012-03-27
Henri Verbeet
wined3d: Drop the ORM_BACKBUFFER special case in surfac...
tree
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commitdiff
2012-03-27
Henri Verbeet
wined3d: Only update the drawable on surface unmap...
tree
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commitdiff
2012-03-27
Henri Verbeet
wined3d: Load the backbuffer in the correct location...
tree
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commitdiff
2012-03-27
Henri Verbeet
wined3d: Drop an Apple hack.
tree
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commitdiff
2012-03-16
Henri Verbeet
wined3d: Move the WGL extension detection code to the...
tree
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commitdiff
2012-03-16
Henri Verbeet
wined3d: Use the same code for parsing the WGL extensio...
tree
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commitdiff
2012-03-16
Henri Verbeet
wined3d: Introduce a separate function for parsing...
tree
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commitdiff
2012-03-16
Henri Verbeet
wined3d: The current WGL DC should never be NULL in...
tree
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commitdiff
2012-03-12
Henri Verbeet
wined3d: GL_MAX_TEXTURE_COORDS_ARB is not available...
tree
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commitdiff
2012-03-12
Henri Verbeet
wined3d: Also recognise the "classic" Mesa Nouveau...
tree
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commitdiff
2012-03-12
Henri Verbeet
wined3d: surface_cpu_blt() should always receive valid...
tree
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commitdiff
2012-03-12
Henri Verbeet
wined3d: Pass correctly offset pointers to surface_cpu_...
tree
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commitdiff
2012-03-09
Matteo Bruni
wined3d: Clamp fog coordinate in the ARB backend too.
tree
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commitdiff
2012-03-09
Matteo Bruni
wined3d: Clamp fog coordinate in the vertex shader.
tree
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commitdiff
2012-03-09
Henri Verbeet
wined3d: Remove a texture dimension check in state_alpha().
tree
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commitdiff
2012-03-09
Henri Verbeet
wined3d: Use ARB_texture_rg for WINED3DFMT_R16G16_UNORM...
tree
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commitdiff
2012-03-08
Henri Verbeet
wined3d: Remove an outdated comment from load_vertex_da...
tree
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commitdiff
2012-03-08
Henri Verbeet
wined3d: Remove an outdated comment in state_zwritenable().
tree
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commitdiff
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