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wintrust: Use path in WIN_TRUST_SUBJECT_FILE structure rather than assuming a path...
[wine]
/
dlls
/
d3d8
/
vertexbuffer.c
2007-06-13
Stefan Dösinger
d3d8: Hold the lock in IDirect3DVertexBuffer methods.
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2006-10-10
H. Verbeet
d3d8: Win64 printf format warning fixes.
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2006-06-10
Alexandre Julliard
d3d8: Make the virtual table functions static where...
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2006-06-07
H. Verbeet
d3d8: Fix QueryInterface.
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2006-05-23
Jonathan Ernst
Update the address of the Free Software Foundation.
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2006-04-03
Vitaliy Margolen
d3dx: VertexBuffer should keep reference to the parent...
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2006-03-13
Stefan Dösinger
wined3d: Add WINED3DVERTEXBUFFER_DESC to wined3d_types.h.
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2006-02-27
Roderick Colenbrander
d3d8: Moved the remaining code over to WineD3D (based...
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2005-10-27
Oliver Stieber
Changed index and vertex buffer so that internal refere...
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2005-05-27
Dmitry Timoshkov
Make some of the OLE interface vtables const.
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2005-01-24
Paul Vriens
- use Interlocked* functions in AddRef and Release.
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2004-12-23
Michael Stefaniuc
Do not check for non NULL pointer before HeapFree'ing...
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2004-09-08
Alexandre Julliard
Removed some more uses of the non-standard ICOM_THIS...
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2004-08-23
Alexandre Julliard
Get rid of the no longer used ICOM_MSVTABLE_COMPAT_Dumm...
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2004-08-12
Alexandre Julliard
Get rid of the non-standard ICOM_VTABLE macro.
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2003-09-05
Alexandre Julliard
Fixed header dependencies to be fully compatible with...
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2003-05-11
Raphael Junqueira
- minor COM fixes (fixes some crashes on stupid games)
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2003-04-12
Alexandre Julliard
Header files must not include config.h.
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2002-12-17
Raphael Junqueira
- some D3D8 fixes
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2002-09-27
Jason Edmeades
Initial D3D8 implementation.
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