wrc: Merge the dialog and dialogex structures.
[wine] / dlls / wined3d /
2010-01-04  Stefan Dösingerwined3d: Implement subrange flushing with GL_APPLE_flus...
2010-01-04  Stefan Dösingerwined3d: Prepare for dynamic vertex buffers.
2010-01-04  Stefan Dösingerwined3d: Add GL_APPLE_flush_buffer_range.
2010-01-04  Stefan Dösingerwined3d: Add GLintptr and GLsizeiptr.
2010-01-04  Stefan Dösingerwined3d: Track separate dirty ranges in buffers.
2010-01-04  Stefan Dösingerwined3d: Set WINED3D_BUFFER_CREATEBO in buffer_init().
2010-01-04  Stefan Dösingerwined3d: Revert the GL usage confusion.
2010-01-04  Gerald Pfeiferwined3d: Introduce WINED3DFMT_INST and use it in CheckT...
2010-01-04  Henri Verbeetwined3d: Handle source and destination rectangles in...
2010-01-04  Henri Verbeetwined3d: Add support for source and destination rectang...
2010-01-04  Henri Verbeetwined3d: Add a geometry shader object.
2010-01-04  Henri Verbeetwined3d: Move "wrap_lookup" to struct wined3d_gl_info.
2010-01-04  William Waghornwined3d: Added NVidia GT240 detection.
2009-12-31  Aaron Brazenerwined3d: Added further Nvidia Geforce 8xxx detection.
2009-12-31  Henri Verbeetwined3d: Fix WINED3DRS_DEPTHBIAS handling.
2009-12-31  Henri Verbeetwined3d: Merge vertexshader_set_function() and pixelsha...
2009-12-31  Henri Verbeetwined3d: Move shader input/output signatures to IWineD3...
2009-12-31  Henri Verbeetwined3d: Always handle WINED3DSPR_INPUT registers as...
2009-12-31  Henri Verbeetwined3d: Merge pixelshader.c and vertexshader.c.
2009-12-30  Henri Verbeetwined3d: Use the element size to create "isStateDirty...
2009-12-30  Henri Verbeetwined3d: Remove some redundant returns.
2009-12-30  Henri Verbeetwined3d: The FVF parameter to IWineD3DDeviceImpl_Create...
2009-12-29  Henri Verbeetwined3d: Clear the device's focus_window field when...
2009-12-29  Henri Verbeetwined3d: Don't touch the window's focus or wndproc...
2009-12-29  Aaron Brazenerwined3d: Added ATI Radeon HD 5xxx detection.
2009-12-29  Stefan Dösingerwined3d: Drop the VBO if too many full buffer conversio...
2009-12-29  Stefan Dösingerwined3d: Increment the buffer draw count if the buffer...
2009-12-29  Stefan Dösingerwined3d: Rename conversion_count to something more...
2009-12-29  Stefan Dösingerwined3d: Remove the d3d7 do-not-convert code.
2009-12-29  Stefan Dösingerwined3d: Use unload instead of duplicating buffer remov...
2009-12-29  Stefan Dösingerwined3d: Free buffer conversion info when freeing the...
2009-12-28  Henri Verbeetwined3d: Let "SetupForBlit()" figure out the target...
2009-12-28  Henri Verbeetwined3d: Let "FindContext()" figure out the thread...
2009-12-28  Henri Verbeetwined3d: Introduce "context_apply_state()" to setup...
2009-12-28  Henri Verbeetwined3d: Recognize "VMware, Inc." as VENDOR_MESA.
2009-12-28  Henri Verbeetwined3d: Properly check for glBlitFramebuffer().
2009-12-23  Henri Verbeetwined3d: Use proper enum elements for FOURCC formats.
2009-12-23  Henri Verbeetwined3d: Focus the focus window.
2009-12-23  Henri Verbeetwined3d: Filter messages for the device's focus window...
2009-12-22  Henri Verbeetwined3d: Get rid of some redundant local variables.
2009-12-22  Henri Verbeetwined3d: Cleanup IWineD3DBaseSwapChainImpl_QueryInterfa...
2009-12-22  Henri Verbeetwined3d: Volumes are resources in wined3d.
2009-12-21  Henri Verbeetwined3d: IWineD3DPaletteImpl implements IWineD3DBase.
2009-12-21  Henri Verbeetwined3d: IWineD3DClipperImpl implements IWineD3DBase.
2009-12-21  Henri Verbeetwined3d: Cleanup IWineD3DDeviceImpl_GetRasterStatus().
2009-12-21  Henri Verbeetwined3d: NULL vertex declarations are captured, but...
2009-12-18  Henri Verbeetwined3d: IWineD3DStateBlockImpl no longer implements...
2009-12-18  Henri Verbeetwined3d: Add some error handling to create_primary_open...
2009-12-18  Henri Verbeetwined3d: Add a function to destroy dummy textures.
2009-12-18  Henri Verbeetwined3d: Don't touch "ppSurface" on failure in IWineD3D...
2009-12-17  Roderick Colenbranderwined3d: Fix a bug in BtlFast which was uncovered by...
2009-12-17  Henri Verbeetwined3d: Cleanup IWineD3DDeviceImpl_GetBackBuffer().
2009-12-17  Henri Verbeetwined3d: Change an ERR to a WARN in IWineD3DVolumeImpl_...
2009-12-17  Henri Verbeetwined3d: Change an ERR to a TRACE in IWineD3DEventQuery...
2009-12-16  Stefan Dösingerwined3d: Fix VBO buffer usage.
2009-12-16  Stefan Dösingerwined3d: Don't render single buffered swapchains to...
2009-12-16  Henri Verbeetwined3d: Mark the draw buffer as dirty in context_create().
2009-12-16  Henri Verbeetwined3d: Get rid of the "swapchain" parameter to surfac...
2009-12-16  Henri Verbeetwined3d: Use surface_is_offscreen() in flush_to_framebu...
2009-12-16  Henri Verbeetwined3d: Use surface_is_offscreen() in read_from_frameb...
2009-12-16  Henri Verbeetwined3d: Use surface_is_offscreen() in fb_copy_to_textu...
2009-12-15  Stefan Dösingerwined3d: Properly release client storage memory.
2009-12-15  Stefan Dösingerwined3d: Frontbuffers are onscreen.
2009-12-15  Henri Verbeetwined3d: Use surface_is_offscreen() in context_apply_dr...
2009-12-15  Henri Verbeetwined3d: Filter window messages generated by switching...
2009-12-15  Henri Verbeetwined3d: Send window messages through the swapchain...
2009-12-14  Henri Verbeetwined3d: Let the context handle the draw buffer in...
2009-12-14  Henri Verbeetwined3d: Let the context handle the draw buffer in...
2009-12-14  Henri Verbeetwined3d: Let the context handle the draw buffer in...
2009-12-14  Henri Verbeetwined3d: Let the context handle the draw buffer in...
2009-12-11  Henri Verbeetwined3d: Move IWineD3DDeviceImpl_RestoreWindow() to...
2009-12-11  Henri Verbeetwined3d: Move IWineD3DDeviceImpl_SetupFullscreenWindow...
2009-12-11  Henri Verbeetwined3d: Add a separate function for swapchain initiali...
2009-12-11  Henri Verbeetwined3d: Correctly calculate the extended style in...
2009-12-11  Henri Verbeetwined3d: Properly invalidate the context's draw buffer...
2009-12-10  Henri Verbeetwined3d: Support more formats for display mode enumeration.
2009-12-10  Henri Verbeetwined3d: Rename "wineD3DDevice" to "device".
2009-12-10  Henri Verbeetwined3d: Don't restore the draw buffer in color_fill_fbo().
2009-12-09  Henri Verbeetwined3d: Only disable blending for offscreen targets.
2009-12-09  Henri Verbeetwined3d: Remove unused GetDevice() implementations.
2009-12-09  Henri Verbeetwined3d: Remove a few redundant assignments.
2009-12-08  Henri Verbeetwined3d: Rename the "wineD3D" device field to "wined3d".
2009-12-08  Henri Verbeetwined3d: Remove the redundant "adapterNo" field from...
2009-12-08  Henri Verbeetwined3d: Rename the wined3d_adapter "num" field to...
2009-12-08  Henri Verbeetwined3d: Pass the correct vertex count in DrawIndexedPr...
2009-12-07  Stefan DösingerRender to fbo when the size mismatches at creation...
2009-12-07  Stefan Dösingerwined3d: Render to a FBO if the window size is changed.
2009-12-07  Stefan Dösingerwined3d: Infrastructure to render swapchains to a FBO.
2009-12-07  Stefan Dösingerwined3d: Use GL_COLOR_ATTACHMENT0 as offscreen buffer...
2009-12-07  Stefan Dösingerwined3d: A function for checking if a surface is offscreen.
2009-12-07  Stefan Dösingerwined3d: Add a function for initializing surface sysmem.
2009-12-07  Francois Gougetwined3d: Don't define nameless structs or unions.
2009-12-04  Henri Verbeetdxgi: Implement IDXGIAdapter::GetDesc().
2009-12-04  Henri Verbeetwined3d: The stateblock doesn't really need a parent.
2009-12-03  Stefan Dösingerwined3d: Remove needless NULL checks (coverity).
2009-12-02  Henri Verbeetd3d9: Implement IDirect3D9Ex::GetAdapterLUID().
2009-12-02  Henri Verbeetwined3d: Set appropriate error codes in IWineD3DDeviceI...
2009-11-24  Marcus Meissnerwined3d: Handle NULL ptrs (Coverity).
2009-11-18  Henri Verbeetwined3d: Remove the effetively unused "state" field...
2009-11-18  Henri Verbeetwined3d: Add a separate function for device initialization.
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