ole32: Add a test showing IStorage_CopyTo ignores open objects in the source.
[wine] / dlls / wined3d /
2010-03-02  Roderick Colenbranderwined3d: Fix multisampling on cards without 32-bit...
2010-02-23  Henri Verbeetwined3d: Escape shader comments.
2010-02-23  Henri Verbeetwined3d: Properly report shader comment sizes.
2010-02-17  Stefan Dösingerwined3d: Control SFLAG_CONVERTED in surface_prepare_tex...
2010-02-16  Henri Verbeetwined3d: Drop buffer objects from the stream info as...
2010-02-16  Henri Verbeetwined3d: Move the gl info structure to wined3d_private.h.
2010-02-16  Henri Verbeetwined3d: Remove some unused extensions.
2010-02-09  Stefan Dösingerwined3d: Don't use GL_MAP_FLUSH_EXPLICIT_BIT without...
2010-02-09  Stefan Dösingerwined3d: Don't record dirty areas in a readonly lock.
2010-02-05  Henri Verbeetwined3d: Use the HDC from the acquired context to call...
2010-02-05  Henri Verbeetwined3d: Call SetDestWindowOverride() before acquiring...
2010-02-05  Henri Verbeetwined3d: Get rid of the now redundant max_ffp_texture_s...
2010-02-05  Henri Verbeetwined3d: Set the texture stage limit based on the fragm...
2010-02-05  Henri Verbeetwined3d: Add the general combiner limit to wined3d_gl_info.
2010-02-04  Henri Verbeetwined3d: Remove the unused device type parameter from...
2010-02-04  Henri Verbeetwined3d: Remove the unused device type parameter from...
2010-02-04  Henri Verbeetwined3d: Do not preload surfaces when attaching them...
2010-02-04  Henri Verbeetwined3d: Introduce surface_prepare_texture().
2010-02-04  Henri Verbeetwined3d: Never acquire a context in IWineD3DSurfaceImpl...
2010-02-03  Henri Verbeetwined3d: Explicitly load and modify the surface in...
2010-02-03  Henri Verbeetwined3d: Do not depend on context_attach_surface_fbo...
2010-02-03  Henri Verbeetwined3d: Update the stream info before applying states.
2010-02-03  Henri Verbeetwined3d: Preload textures before applying states.
2010-02-03  Henri Verbeetwined3d: Select the blitter during adapter initialization.
2010-02-02  Henri Verbeetwined3d: Select the shader backend during adapter initi...
2010-02-02  Henri Verbeetwined3d: Select the fragment pipeline during adapter...
2010-02-02  Henri Verbeetwined3d: Update the swapchain's present parameters...
2010-02-02  Henri Verbeetwined3d: TRACE IWineD3DDeviceImpl_CreateSurface() param...
2010-02-02  Henri Verbeetwined3d: Dump ARB program shaders on compile failure.
2010-02-02  Stefan Dösingerwined3d: Implement dynamic buffers with GL_ARB_map_buff...
2010-02-02  Stefan Dösingerwined3d: Add GL_ARB_map_buffer_range.
2010-02-01  Henri Verbeetwined3d: Use the absolute source value in shader_glsl_r...
2010-02-01  Henri Verbeetwined3d: Handle a zero source value for WINED3DSIH_RSQ.
2010-02-01  Henri Verbeetwined3d: Handle a zero source value for WINED3DSIH_RCP.
2010-02-01  Henri Verbeetwined3d: Handle a zero source value for WINED3DSIH_LOG.
2010-02-01  Henri Verbeetwined3d: Handle zero-length vectors for WINED3DSIH_NRM.
2010-02-01  Luca Bennatiwined3d: Add newer ATI/AMD cards vendor recognition.
2010-01-29  Stefan Dösingerwined3d: Catch invalid buffer map parameters.
2010-01-29  Henri Verbeetwined3d: Dump the GLSL shader source on link failure.
2010-01-29  Henri Verbeetwined3d: Get rid of an unnecessary GetContainer() call...
2010-01-29  Henri Verbeetwined3d: Prune invalid states from the state table.
2010-01-29  Henri Verbeetwined3d: Add some basic state table validation.
2010-01-29  Henri Verbeetwined3d: Add a debug function for state names.
2010-01-28  Henri Verbeetwined3d: Use correct texture stage limits in a couple...
2010-01-28  Henri Verbeetwined3d: Make sure all contexts are finished drawing...
2010-01-28  Henri Verbeetwined3d: Ensure draw ordering across contexts.
2010-01-28  Henri Verbeetwined3d: Trace the GLSL version string.
2010-01-28  Henri Verbeetwined3d: Just use the GL 1.1 texture format constants.
2010-01-27  Henri Verbeetwined3d: Get rid of the depth range hack.
2010-01-27  Henri Verbeetwined3d: Add a FIXME for missing ARB_depth_clamp support.
2010-01-26  Stefan Dösingerwined3d: Put the APPLE_flush_buffer_range code into...
2010-01-26  Henri Verbeetwined3d: Move some macros to directx.c.
2010-01-26  Henri Verbeetwined3d: Add support for ARB_vertex_array_bgra.
2010-01-26  Henri Verbeetwined3d: Add an ARB_sync implementation of event queries.
2010-01-26  Henri Verbeetwined3d: Add support for ARB_sync.
2010-01-26  Henri Verbeetwined3d: Get rid of some unnecessary casts to specific...
2010-01-25  Henri Verbeetwined3d: Add support for EXT_gpu_shader4 provided sampl...
2010-01-25  Henri Verbeetwined3d: Store a pointer to the GL info in the shader...
2010-01-25  Henri Verbeetwined3d: Use the correct GLSL functions for sampling...
2010-01-25  Henri Verbeetwined3d: Use the GLSL round() function when available.
2010-01-25  Henri Verbeetwined3d: Add support for EXT_gpu_shader4.
2010-01-22  Henri Verbeetwined3d: Remove unused occlusion query extensions.
2010-01-22  Henri Verbeetwined3d: Remove the duplicate GL_2X_BIT_ATI define.
2010-01-22  Henri Verbeetwined3d: Remove the second set of EXT_texture_env_dot3...
2010-01-22  Henri Verbeetwined3d: Fix the ARB_pixel_buffer_object extension...
2010-01-22  Henri Verbeetwined3d: Sort our GL extension definitions.
2010-01-20  Henri Verbeetwined3d: Set the query.c GLINFO_LOCATION to *gl_info.
2010-01-20  Henri Verbeetwined3d: Don't leak the context array in the swapchain_...
2010-01-18  Henri Verbeetwined3d: Merge baseshader.c into shader.c.
2010-01-18  Henri Verbeetwined3d: Remove some unused query code.
2010-01-18  Henri Verbeetwined3d: Add a separate function for query initialization.
2010-01-08  Paul Vrienswined3d: Fix use of memset (Coccinelle).
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 cut opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 endloop opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 endif opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 break opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 if opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 lt opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 iadd opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 emit opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 breakc opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 ige opcode.
2010-01-05  Henri Verbeetwined3d: Handle stateblock capture for default lights...
2010-01-05  Henri Verbeetwined3d: Remove a few redundant context dereferences.
2010-01-04  Stefan Dösingerwined3d: Implement subrange flushing with GL_APPLE_flus...
2010-01-04  Stefan Dösingerwined3d: Prepare for dynamic vertex buffers.
2010-01-04  Stefan Dösingerwined3d: Add GL_APPLE_flush_buffer_range.
2010-01-04  Stefan Dösingerwined3d: Add GLintptr and GLsizeiptr.
2010-01-04  Stefan Dösingerwined3d: Track separate dirty ranges in buffers.
2010-01-04  Stefan Dösingerwined3d: Set WINED3D_BUFFER_CREATEBO in buffer_init().
2010-01-04  Stefan Dösingerwined3d: Revert the GL usage confusion.
2010-01-04  Gerald Pfeiferwined3d: Introduce WINED3DFMT_INST and use it in CheckT...
2010-01-04  Henri Verbeetwined3d: Handle source and destination rectangles in...
2010-01-04  Henri Verbeetwined3d: Add support for source and destination rectang...
2010-01-04  Henri Verbeetwined3d: Add a geometry shader object.
2010-01-04  Henri Verbeetwined3d: Move "wrap_lookup" to struct wined3d_gl_info.
2010-01-04  William Waghornwined3d: Added NVidia GT240 detection.
2009-12-31  Aaron Brazenerwined3d: Added further Nvidia Geforce 8xxx detection.
2009-12-31  Henri Verbeetwined3d: Fix WINED3DRS_DEPTHBIAS handling.
2009-12-31  Henri Verbeetwined3d: Merge vertexshader_set_function() and pixelsha...
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